[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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@@ -364,13 +364,13 @@ class AuraScript : public _SpellScript
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#define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
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typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \
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typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const *, AuraEffectHandleModes); \
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typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const *); \
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typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect *); \
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typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const *, int32 &, bool &); \
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typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const *, bool &, int32 &); \
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typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const *, SpellModifier *&); \
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typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect *, DamageInfo &, uint32 &); \
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typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const* , AuraEffectHandleModes); \
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typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const* ); \
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typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect* ); \
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typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const* , int32 &, bool &); \
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typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const* , bool &, int32 &); \
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typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const* , SpellModifier* &); \
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typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect* , DamageInfo &, uint32 &); \
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AURASCRIPT_FUNCTION_TYPE_DEFINES(AuraScript)
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@@ -393,7 +393,7 @@ class AuraScript : public _SpellScript
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{
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public:
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EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
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void Call(AuraScript * auraScript, AuraEffect const* _aurEff);
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void Call(AuraScript* auraScript, AuraEffect const* _aurEff);
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private:
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AuraEffectPeriodicFnType pEffectHandlerScript;
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};
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@@ -401,7 +401,7 @@ class AuraScript : public _SpellScript
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{
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public:
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EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
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void Call(AuraScript * auraScript, AuraEffect * aurEff);
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void Call(AuraScript* auraScript, AuraEffect* aurEff);
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private:
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AuraEffectUpdatePeriodicFnType pEffectHandlerScript;
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};
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@@ -409,7 +409,7 @@ class AuraScript : public _SpellScript
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{
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public:
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EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
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void Call(AuraScript * auraScript, AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated);
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void Call(AuraScript* auraScript, AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated);
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private:
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AuraEffectCalcAmountFnType pEffectHandlerScript;
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};
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@@ -417,7 +417,7 @@ class AuraScript : public _SpellScript
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{
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public:
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EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
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void Call(AuraScript * auraScript, AuraEffect const* aurEff, bool & isPeriodic, int32 & periodicTimer);
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void Call(AuraScript* auraScript, AuraEffect const* aurEff, bool & isPeriodic, int32 & periodicTimer);
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private:
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AuraEffectCalcPeriodicFnType pEffectHandlerScript;
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};
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@@ -425,7 +425,7 @@ class AuraScript : public _SpellScript
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{
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public:
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EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
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void Call(AuraScript * auraScript, AuraEffect const* aurEff, SpellModifier *& spellMod);
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void Call(AuraScript* auraScript, AuraEffect const* aurEff, SpellModifier* & spellMod);
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private:
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AuraEffectCalcSpellModFnType pEffectHandlerScript;
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};
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@@ -433,7 +433,7 @@ class AuraScript : public _SpellScript
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{
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public:
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EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode);
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void Call(AuraScript * auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode);
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void Call(AuraScript* auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode);
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private:
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AuraEffectApplicationModeFnType pEffectHandlerScript;
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AuraEffectHandleModes mode;
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@@ -442,7 +442,7 @@ class AuraScript : public _SpellScript
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{
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public:
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EffectAbsorbHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
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void Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
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void Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
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private:
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AuraEffectAbsorbFnType pEffectHandlerScript;
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};
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@@ -450,7 +450,7 @@ class AuraScript : public _SpellScript
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{
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public:
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EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
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void Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
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void Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
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private:
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AuraEffectAbsorbFnType pEffectHandlerScript;
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};
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@@ -472,12 +472,12 @@ class AuraScript : public _SpellScript
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AuraScript() : _SpellScript(), m_aura(NULL), m_auraApplication(NULL), m_defaultActionPrevented(false)
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{}
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bool _Validate(SpellInfo const* entry);
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bool _Load(Aura * aura);
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bool _Load(Aura* aura);
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void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp = NULL);
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void _FinishScriptCall();
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bool _IsDefaultActionPrevented();
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private:
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Aura * m_aura;
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Aura* m_aura;
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AuraApplication const* m_auraApplication;
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bool m_defaultActionPrevented;
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@@ -595,16 +595,16 @@ class AuraScript : public _SpellScript
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// returns unit which casted the aura or NULL if not avalible (caster logged out for example)
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Unit* GetCaster() const;
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// returns object on which aura was casted, target for non-area auras, area aura source for area auras
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WorldObject * GetOwner() const;
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WorldObject* GetOwner() const;
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// returns owner if it's unit or unit derived object, NULL otherwise (only for persistent area auras NULL is returned)
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Unit* GetUnitOwner() const;
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// returns owner if it's dynobj, NULL otherwise
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DynamicObject * GetDynobjOwner() const;
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DynamicObject* GetDynobjOwner() const;
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// removes aura with remove mode (see AuraRemoveMode enum)
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void Remove(uint32 removeMode = 0);
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// returns aura object of script
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Aura * GetAura() const;
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Aura* GetAura() const;
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// returns type of the aura, may be dynobj owned aura or unit owned aura
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AuraObjectType GetType() const;
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@@ -644,7 +644,7 @@ class AuraScript : public _SpellScript
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// check if aura has effect of given effindex
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bool HasEffect(uint8 effIndex) const;
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// returns aura effect of given effect index or NULL
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AuraEffect * GetEffect(uint8 effIndex) const;
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AuraEffect* GetEffect(uint8 effIndex) const;
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// check if aura has effect of given aura type
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bool HasEffectType(AuraType type) const;
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