[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp
2011-09-15 14:12:57 +02:00
parent 9006e4e8dc
commit af05915b9e
431 changed files with 3131 additions and 3131 deletions
+19 -19
View File
@@ -355,7 +355,7 @@ class Spell
typedef std::set<Aura*> UsedSpellMods;
Spell(Unit* caster, SpellInfo const *info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID = 0, bool skipCheck = false);
Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID = 0, bool skipCheck = false);
~Spell();
void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL);
@@ -395,8 +395,8 @@ class Spell
void setState(uint32 state) { m_spellState = state; }
void DoCreateItem(uint32 i, uint32 itemtype);
void WriteSpellGoTargets(WorldPacket * data);
void WriteAmmoToPacket(WorldPacket * data);
void WriteSpellGoTargets(WorldPacket* data);
void WriteAmmoToPacket(WorldPacket* data);
void InitExplicitTargets(SpellCastTargets const& targets);
void SelectSpellTargets();
@@ -420,18 +420,18 @@ class Spell
void ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit* victim, uint32 attCount);
void ExecuteLogEffectInterruptCast(uint8 effIndex, Unit* victim, uint32 spellId);
void ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit* victim, uint32 itemslot, uint32 damage);
void ExecuteLogEffectOpenLock(uint8 effIndex, Object * obj);
void ExecuteLogEffectOpenLock(uint8 effIndex, Object* obj);
void ExecuteLogEffectCreateItem(uint8 effIndex, uint32 entry);
void ExecuteLogEffectDestroyItem(uint8 effIndex, uint32 entry);
void ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject * obj);
void ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject * obj);
void ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject* obj);
void ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject* obj);
void ExecuteLogEffectResurrect(uint8 effIndex, Unit* target);
void SendInterrupted(uint8 result);
void SendChannelUpdate(uint32 time);
void SendChannelStart(uint32 duration);
void SendResurrectRequest(Player* target);
void HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i);
void HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i);
void HandleThreatSpells();
SpellInfo const* const m_spellInfo;
@@ -531,7 +531,7 @@ class Spell
GameObject* gameObjTarget;
int32 damage;
// used in effects handlers
Aura * m_spellAura;
Aura* m_spellAura;
// this is set in Spell Hit, but used in Apply Aura handler
DiminishingLevels m_diminishLevel;
@@ -592,11 +592,11 @@ class Spell
void AddGOTarget(GameObject* target, uint32 effIndex);
void AddGOTarget(uint64 goGUID, uint32 effIndex);
void AddItemTarget(Item* target, uint32 effIndex);
void DoAllEffectOnTarget(TargetInfo *target);
SpellMissInfo DoSpellHitOnUnit(Unit *unit, uint32 effectMask, bool scaleAura);
void DoTriggersOnSpellHit(Unit *unit, uint8 effMask);
void DoAllEffectOnTarget(GOTargetInfo *target);
void DoAllEffectOnTarget(ItemTargetInfo *target);
void DoAllEffectOnTarget(TargetInfo* target);
SpellMissInfo DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleAura);
void DoTriggersOnSpellHit(Unit* unit, uint8 effMask);
void DoAllEffectOnTarget(GOTargetInfo* target);
void DoAllEffectOnTarget(ItemTargetInfo* target);
bool UpdateChanneledTargetList();
void SearchAreaTarget(std::list<Unit*> &unitList, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry = 0);
void SearchGOAreaTarget(std::list<GameObject*> &gobjectList, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry = 0);
@@ -604,7 +604,7 @@ class Spell
WorldObject* SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex);
bool IsValidDeadOrAliveTarget(Unit const* target) const;
void CalculateDamageDoneForAllTargets();
int32 CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier);
int32 CalculateDamageDone(Unit* unit, const uint32 effectMask, float *multiplier);
void SpellDamageSchoolDmg(SpellEffIndex effIndex);
void SpellDamageWeaponDmg(SpellEffIndex effIndex);
void SpellDamageHeal(SpellEffIndex effIndex);
@@ -626,7 +626,7 @@ class Spell
void CallScriptOnHitHandlers();
void CallScriptAfterHitHandlers();
void CallScriptAfterUnitTargetSelectHandlers(std::list<Unit*>& unitTargets, SpellEffIndex effIndex);
std::list<SpellScript *> m_loadedScripts;
std::list<SpellScript*> m_loadedScripts;
bool CanExecuteTriggersOnHit(uint8 effMask) const;
void PrepareTriggersExecutedOnHit();
@@ -635,7 +635,7 @@ class Spell
// effect helpers
void GetSummonPosition(uint32 i, Position &pos, float radius = 0.0f, uint32 count = 0);
void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties);
void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties);
void CalculateJumpSpeeds(uint8 i, float dist, float & speedxy, float & speedz);
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
@@ -676,11 +676,11 @@ namespace Trinity
SpellTargets i_TargetType;
const Unit* const i_source;
uint32 i_entry;
const Position * const i_pos;
const Position* const i_pos;
SpellInfo const* i_spellProto;
SpellNotifierCreatureAndPlayer(Unit *source, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position *pos = NULL, uint32 entry = 0, SpellInfo const* spellProto = NULL)
SpellNotifierCreatureAndPlayer(Unit* source, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position* pos = NULL, uint32 entry = 0, SpellInfo const* spellProto = NULL)
: i_data(&data), i_push_type(type), i_radius(radius), i_TargetType(TargetType),
i_source(source), i_entry(entry), i_pos(pos), i_spellProto(spellProto)
{