[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
This commit is contained in:
@@ -30,7 +30,7 @@ AddonHandler::~AddonHandler()
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{
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}
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bool AddonHandler::BuildAddonPacket(WorldPacket *Source, WorldPacket *Target)
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bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target)
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{
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ByteBuffer AddOnPacked;
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uLongf AddonRealSize;
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@@ -125,12 +125,12 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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recv_data >> buyout;
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recv_data >> etime;
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Player *pl = GetPlayer();
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Player* pl = GetPlayer();
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if (!item || !bid || !etime)
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return; //check for cheaters
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Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
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Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
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if (!pCreature)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
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@@ -162,7 +162,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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Item *it = pl->GetItemByGuid(item);
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Item* it = pl->GetItemByGuid(item);
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//do not allow to sell already auctioned items
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if (sAuctionMgr->GetAItem(GUID_LOPART(item)))
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{
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@@ -215,7 +215,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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uint32 auction_time = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
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AuctionEntry *AH = new AuctionEntry;
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AuctionEntry* AH = new AuctionEntry;
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AH->Id = sObjectMgr->GenerateAuctionID();
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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AH->auctioneer = 23442;
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@@ -262,7 +262,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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if (!auctionId || !price)
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return; //check for cheaters
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Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
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Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
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if (!pCreature)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
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@@ -273,10 +273,10 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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AuctionHouseObject *auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction());
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AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction());
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AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
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Player *pl = GetPlayer();
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AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
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Player* pl = GetPlayer();
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if (!auction || auction->owner == pl->GetGUIDLow())
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{
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@@ -380,7 +380,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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recv_data >> auctionId;
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//sLog->outDebug("Cancel AUCTION AuctionID: %u", auctionId);
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Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
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Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
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if (!pCreature)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
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@@ -393,13 +393,13 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction());
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AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
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Player *pl = GetPlayer();
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AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
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Player* pl = GetPlayer();
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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if (auction && auction->owner == pl->GetGUIDLow())
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{
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Item *pItem = sAuctionMgr->GetAItem(auction->item_guidlow);
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Item* pItem = sAuctionMgr->GetAItem(auction->item_guidlow);
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if (pItem)
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{
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if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
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@@ -465,7 +465,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
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outbiddedCount = 0;
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}
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Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!pCreature)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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@@ -479,7 +479,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
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AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction());
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WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4));
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Player *pl = GetPlayer();
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Player* pl = GetPlayer();
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data << (uint32) 0; //add 0 as count
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uint32 count = 0;
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uint32 totalcount = 0;
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@@ -488,7 +488,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
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--outbiddedCount;
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uint32 outbiddedAuctionId;
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recv_data >> outbiddedAuctionId;
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AuctionEntry * auction = auctionHouse->GetAuction(outbiddedAuctionId);
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AuctionEntry* auction = auctionHouse->GetAuction(outbiddedAuctionId);
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if (auction && auction->BuildAuctionInfo(data))
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{
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++totalcount;
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@@ -512,7 +512,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
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recv_data >> guid;
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recv_data >> listfrom; // not used in fact (this list not have page control in client)
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Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!pCreature)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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@@ -565,7 +565,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
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recv_data.read_skip<uint8>();
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}
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Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!pCreature)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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@@ -78,7 +78,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
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uint32 instanceId;
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uint8 joinAsGroup;
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bool isPremade = false;
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Group * grp = NULL;
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Group* grp = NULL;
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recv_data >> guid; // battlemaster guid
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recv_data >> bgTypeId_; // battleground type id (DBC id)
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@@ -110,7 +110,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
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return;
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// get bg instance or bg template if instance not found
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Battleground *bg = NULL;
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Battleground* bg = NULL;
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if (instanceId)
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bg = sBattlegroundMgr->GetBattlegroundThroughClientInstance(instanceId, bgTypeId);
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@@ -181,7 +181,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
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BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
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GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
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GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
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uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
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// already checked if queueSlot is valid, now just get it
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uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
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@@ -204,7 +204,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
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isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
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BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId];
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GroupQueueInfo * ginfo = NULL;
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GroupQueueInfo* ginfo = NULL;
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uint32 avgTime = 0;
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if (err > 0)
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@@ -214,9 +214,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
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avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
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}
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for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *member = itr->getSource();
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Player* member = itr->getSource();
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if (!member) continue; // this should never happen
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WorldPacket data;
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@@ -248,7 +248,7 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket & /*recv_
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
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Battleground *bg = _player->GetBattleground();
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Battleground* bg = _player->GetBattleground();
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if (!bg) // can't be received if player not in battleground
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return;
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@@ -389,7 +389,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
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return;
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}
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Battleground *bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
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Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
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// bg template might and must be used in case of leaving queue, when instance is not created yet
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if (!bg && action == 0)
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@@ -456,7 +456,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
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bgQueue.RemovePlayer(_player->GetGUID(), false);
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// this is still needed here if battleground "jumping" shouldn't add deserter debuff
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// also this is required to prevent stuck at old battleground after SetBattlegroundId set to new
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if (Battleground *currentBg = _player->GetBattleground())
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if (Battleground* currentBg = _player->GetBattleground())
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currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
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// set the destination instance id
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@@ -473,7 +473,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
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// if player leaves rated arena match before match start, it is counted as he played but he lost
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if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID)
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{
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ArenaTeam * at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team);
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ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team);
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if (at)
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{
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
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@@ -521,7 +521,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
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WorldPacket data;
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// we must update all queues here
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Battleground *bg = NULL;
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Battleground* bg = NULL;
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for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
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{
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BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i);
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@@ -582,7 +582,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
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Battleground *bg = _player->GetBattleground();
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Battleground* bg = _player->GetBattleground();
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uint64 guid;
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recv_data >> guid;
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@@ -602,7 +602,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
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Battleground *bg = _player->GetBattleground();
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Battleground* bg = _player->GetBattleground();
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uint64 guid;
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recv_data >> guid;
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@@ -626,7 +626,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
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uint8 arenaslot; // 2v2, 3v3 or 5v5
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uint8 asGroup; // asGroup
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uint8 isRated; // isRated
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Group * grp = NULL;
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Group* grp = NULL;
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recv_data >> guid >> arenaslot >> asGroup >> isRated;
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@@ -710,7 +710,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
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{
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ateamId = _player->GetArenaTeamId(arenaslot);
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// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
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ArenaTeam * at = sArenaTeamMgr->GetArenaTeamById(ateamId);
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ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
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if (!at)
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{
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_player->GetSession()->SendNotInArenaTeamPacket(arenatype);
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@@ -741,13 +741,13 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
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else
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bg->SetRated(false);
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GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
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GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
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avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
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}
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for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *member = itr->getSource();
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Player* member = itr->getSource();
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if (!member)
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continue;
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@@ -773,7 +773,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
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}
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else
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{
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GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
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GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
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uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
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uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
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@@ -790,7 +790,7 @@ void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data)
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{
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uint64 playerGuid;
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recv_data >> playerGuid;
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Player *reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
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Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
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if (!reportedPlayer)
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{
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@@ -71,7 +71,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket & /*recv_data*/)
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{
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if (itr->second.perm)
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{
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InstanceSave *save = itr->second.save;
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InstanceSave* save = itr->second.save;
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data << uint32(save->GetMapId());
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data << uint32(save->GetDifficulty());
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data << uint32(save->GetResetTime() - cur_time);
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@@ -71,7 +71,7 @@ void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
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if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
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{
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if (Channel *chn = cMgr->GetChannel(channelname, _player))
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if (Channel* chn = cMgr->GetChannel(channelname, _player))
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chn->Leave(_player->GetGUID(), true);
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cMgr->LeftChannel(channelname);
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}
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@@ -84,7 +84,7 @@ void WorldSession::HandleChannelList(WorldPacket& recvPacket)
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recvPacket >> channelname;
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if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
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if (Channel *chn = cMgr->GetChannel(channelname, _player))
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if (Channel* chn = cMgr->GetChannel(channelname, _player))
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chn->List(_player);
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}
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@@ -97,7 +97,7 @@ void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
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recvPacket >> pass;
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if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
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if (Channel *chn = cMgr->GetChannel(channelname, _player))
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if (Channel* chn = cMgr->GetChannel(channelname, _player))
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chn->Password(_player->GetGUID(), pass.c_str());
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}
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@@ -113,7 +113,7 @@ void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
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return;
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if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
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if (Channel *chn = cMgr->GetChannel(channelname, _player))
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if (Channel* chn = cMgr->GetChannel(channelname, _player))
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chn->SetOwner(_player->GetGUID(), newp.c_str());
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}
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@@ -123,7 +123,7 @@ void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
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std::string channelname;
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recvPacket >> channelname;
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if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
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if (Channel *chn = cMgr->GetChannel(channelname, _player))
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if (Channel* chn = cMgr->GetChannel(channelname, _player))
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chn->SendWhoOwner(_player->GetGUID());
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}
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||||
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@@ -139,7 +139,7 @@ void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
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return;
|
||||
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||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
if (Channel* chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->SetModerator(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
@@ -155,7 +155,7 @@ void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
if (Channel* chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->UnsetModerator(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
@@ -171,7 +171,7 @@ void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
if (Channel* chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->SetMute(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
@@ -188,7 +188,7 @@ void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
if (Channel* chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->UnsetMute(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
@@ -204,7 +204,7 @@ void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
if (Channel* chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->Invite(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
@@ -219,7 +219,7 @@ void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
if (Channel* chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->Kick(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
@@ -235,7 +235,7 @@ void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
if (Channel* chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->Ban(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
@@ -252,7 +252,7 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
|
||||
return;
|
||||
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
if (Channel* chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->UnBan(_player->GetGUID(), otp.c_str());
|
||||
}
|
||||
|
||||
@@ -262,7 +262,7 @@ void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
|
||||
std::string channelname;
|
||||
recvPacket >> channelname;
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
if (Channel* chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->Announce(_player->GetGUID());
|
||||
}
|
||||
|
||||
@@ -279,7 +279,7 @@ void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
|
||||
recvPacket >> channelname;
|
||||
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
{
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
if (Channel* chn = cMgr->GetChannel(channelname, _player))
|
||||
{
|
||||
WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, chn->GetName().size()+1+1+4);
|
||||
data << chn->GetName();
|
||||
@@ -296,7 +296,7 @@ void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket)
|
||||
std::string channelname;
|
||||
recvPacket >> channelname;
|
||||
/*if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
|
||||
if (Channel *chn = cMgr->GetChannel(channelname, _player))
|
||||
if (Channel* chn = cMgr->GetChannel(channelname, _player))
|
||||
chn->JoinNotify(_player->GetGUID());*/
|
||||
}
|
||||
|
||||
|
||||
@@ -444,7 +444,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
|
||||
uint16 acctCharCount = 0;
|
||||
if (result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
// SELECT SUM(x) is MYSQL_TYPE_NEWDECIMAL - needs to be read as string
|
||||
const char* ch = fields[0].GetCString();
|
||||
if (ch)
|
||||
@@ -478,7 +478,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
|
||||
{
|
||||
if (result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
createInfo->CharCount = fields[0].GetUInt8();
|
||||
|
||||
if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
|
||||
@@ -728,7 +728,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
|
||||
QueryResult result = CharacterDatabase.PQuery("SELECT account, name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
|
||||
if (result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
accountId = fields[0].GetUInt32();
|
||||
name = fields[1].GetString();
|
||||
}
|
||||
@@ -868,7 +868,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
|
||||
sLog->outStaticDebug("WORLD: Sent server info");
|
||||
}
|
||||
|
||||
//QueryResult *result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUIDLow());
|
||||
//QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUIDLow());
|
||||
if (PreparedQueryResult resultGuild = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADGUILD))
|
||||
{
|
||||
Field* fields = resultGuild->Fetch();
|
||||
@@ -1325,7 +1325,7 @@ void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data)
|
||||
|
||||
if (uint32 glyph = _player->GetGlyph(slot))
|
||||
{
|
||||
if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
|
||||
if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
|
||||
{
|
||||
_player->RemoveAurasDueToSpell(gp->SpellId);
|
||||
_player->SetGlyph(slot, 0);
|
||||
@@ -1354,7 +1354,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
uint32 at_loginFlags = fields[0].GetUInt16();
|
||||
|
||||
if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE))
|
||||
@@ -1458,7 +1458,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
|
||||
uint64 itemGuid;
|
||||
recv_data.readPackGUID(itemGuid);
|
||||
|
||||
Item *item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
|
||||
if (!item && itemGuid) // cheating check 1
|
||||
return;
|
||||
@@ -1499,13 +1499,13 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
|
||||
|
||||
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
|
||||
|
||||
Item *item = _player->GetItemByGuid(itemGuid);
|
||||
Item* item = _player->GetItemByGuid(itemGuid);
|
||||
|
||||
uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
|
||||
|
||||
if (!item)
|
||||
{
|
||||
Item *uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
if (!uItem)
|
||||
continue;
|
||||
|
||||
@@ -1553,7 +1553,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
uint32 playerClass = fields[0].GetUInt32();
|
||||
uint32 level = fields[1].GetUInt32();
|
||||
uint32 at_loginFlags = fields[2].GetUInt16();
|
||||
|
||||
@@ -543,7 +543,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
|
||||
|
||||
sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
|
||||
|
||||
EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote);
|
||||
EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote);
|
||||
if (!em)
|
||||
return;
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
|
||||
|
||||
sLog->outStaticDebug("WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
|
||||
|
||||
Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid);
|
||||
Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
|
||||
|
||||
if (!pEnemy)
|
||||
{
|
||||
|
||||
@@ -27,8 +27,8 @@
|
||||
void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
uint64 guid;
|
||||
Player *pl;
|
||||
Player *plTarget;
|
||||
Player* pl;
|
||||
Player* plTarget;
|
||||
|
||||
recvPacket >> guid;
|
||||
|
||||
|
||||
@@ -252,7 +252,7 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/)
|
||||
if (!group) return;
|
||||
|
||||
// Remember leader if online (group pointer will be invalid if group gets disbanded)
|
||||
Player *leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
|
||||
Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
|
||||
|
||||
// uninvite, group can be deleted
|
||||
GetPlayer()->UninviteFromGroup();
|
||||
@@ -384,7 +384,7 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND");
|
||||
|
||||
Group *grp = GetPlayer()->GetGroup();
|
||||
Group* grp = GetPlayer()->GetGroup();
|
||||
if (!grp)
|
||||
return;
|
||||
|
||||
@@ -708,7 +708,7 @@ void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recv_data*
|
||||
// Is any reaction need?
|
||||
}
|
||||
|
||||
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket *data)
|
||||
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
|
||||
{
|
||||
uint32 mask = player->GetGroupUpdateFlag();
|
||||
|
||||
@@ -783,7 +783,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
|
||||
}
|
||||
}
|
||||
|
||||
Pet *pet = player->GetPet();
|
||||
Pet* pet = player->GetPet();
|
||||
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
|
||||
{
|
||||
if (pet)
|
||||
@@ -896,7 +896,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
Pet *pet = player->GetPet();
|
||||
Pet* pet = player->GetPet();
|
||||
|
||||
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
|
||||
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
||||
|
||||
@@ -148,7 +148,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data)
|
||||
recv_data >> srcbag >> srcslot;
|
||||
//sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
|
||||
|
||||
Item *pSrcItem = _player->GetItemByPos(srcbag, srcslot);
|
||||
Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot);
|
||||
if (!pSrcItem)
|
||||
return; // only at cheat
|
||||
|
||||
@@ -164,7 +164,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data)
|
||||
if (dest == src) // prevent equip in same slot, only at cheat
|
||||
return;
|
||||
|
||||
Item *pDstItem = _player->GetItemByPos(dest);
|
||||
Item* pDstItem = _player->GetItemByPos(dest);
|
||||
if (!pDstItem) // empty slot, simple case
|
||||
{
|
||||
_player->RemoveItem(srcbag, srcslot, true);
|
||||
@@ -255,7 +255,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data)
|
||||
}
|
||||
}
|
||||
|
||||
Item *pItem = _player->GetItemByPos(bag, slot);
|
||||
Item* pItem = _player->GetItemByPos(bag, slot);
|
||||
if (!pItem)
|
||||
{
|
||||
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
|
||||
@@ -286,7 +286,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
|
||||
|
||||
sLog->outDetail("STORAGE: Item Query = %u", item);
|
||||
|
||||
ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
|
||||
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
||||
if (pProto)
|
||||
{
|
||||
std::string Name = pProto->Name1;
|
||||
@@ -295,7 +295,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
|
||||
int loc_idx = GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
if (ItemLocale const *il = sObjectMgr->GetItemLocale(pProto->ItemId))
|
||||
if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
|
||||
{
|
||||
ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
|
||||
ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
|
||||
@@ -445,7 +445,7 @@ void WorldSession::HandleReadItem(WorldPacket & recv_data)
|
||||
recv_data >> bag >> slot;
|
||||
|
||||
//sLog->outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
|
||||
Item *pItem = _player->GetItemByPos(bag, slot);
|
||||
Item* pItem = _player->GetItemByPos(bag, slot);
|
||||
|
||||
if (pItem && pItem->GetTemplate()->PageText)
|
||||
{
|
||||
@@ -494,7 +494,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
|
||||
if (!itemguid)
|
||||
return;
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
|
||||
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
|
||||
@@ -506,7 +506,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
|
||||
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
Item *pItem = _player->GetItemByGuid(itemguid);
|
||||
Item* pItem = _player->GetItemByGuid(itemguid);
|
||||
if (pItem)
|
||||
{
|
||||
// prevent sell not owner item
|
||||
@@ -551,14 +551,14 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
|
||||
}
|
||||
}
|
||||
|
||||
ItemTemplate const *pProto = pItem->GetTemplate();
|
||||
ItemTemplate const* pProto = pItem->GetTemplate();
|
||||
if (pProto)
|
||||
{
|
||||
if (pProto->SellPrice > 0)
|
||||
{
|
||||
if (count < pItem->GetCount()) // need split items
|
||||
{
|
||||
Item *pNewItem = pItem->CloneItem(count, _player);
|
||||
Item* pNewItem = pItem->CloneItem(count, _player);
|
||||
if (!pNewItem)
|
||||
{
|
||||
sLog->outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count);
|
||||
@@ -605,7 +605,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
|
||||
|
||||
recv_data >> vendorguid >> slot;
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
|
||||
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
|
||||
@@ -617,7 +617,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
|
||||
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
Item *pItem = _player->GetItemFromBuyBackSlot(slot);
|
||||
Item* pItem = _player->GetItemFromBuyBackSlot(slot);
|
||||
if (pItem)
|
||||
{
|
||||
uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START);
|
||||
@@ -815,7 +815,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data)
|
||||
recv_data >> srcbag >> srcslot >> dstbag;
|
||||
//sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
|
||||
|
||||
Item *pItem = _player->GetItemByPos(srcbag, srcslot);
|
||||
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
|
||||
if (!pItem)
|
||||
return;
|
||||
|
||||
@@ -867,7 +867,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
|
||||
|
||||
// cheating protection
|
||||
/* not critical if "cheated", and check skip allow by slots in bank windows open by .bank command.
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
|
||||
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog->outDebug("WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
@@ -919,7 +919,7 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
|
||||
recvPacket >> srcbag >> srcslot;
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
|
||||
|
||||
Item *pItem = _player->GetItemByPos(srcbag, srcslot);
|
||||
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
|
||||
if (!pItem)
|
||||
return;
|
||||
|
||||
@@ -949,7 +949,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
|
||||
recvPacket >> srcbag >> srcslot;
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
|
||||
|
||||
Item *pItem = _player->GetItemByPos(srcbag, srcslot);
|
||||
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
|
||||
if (!pItem)
|
||||
return;
|
||||
|
||||
@@ -1029,13 +1029,13 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
|
||||
recv_data.read_skip<uint64>(); // guid
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
|
||||
ItemSetNameEntry const *pName = sObjectMgr->GetItemSetNameEntry(itemid);
|
||||
ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid);
|
||||
if (pName)
|
||||
{
|
||||
std::string Name = pName->name;
|
||||
int loc_idx = GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0)
|
||||
if (ItemSetNameLocale const *isnl = sObjectMgr->GetItemSetNameLocale(itemid))
|
||||
if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid))
|
||||
ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name);
|
||||
|
||||
WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+Name.size()+1+4));
|
||||
@@ -1057,7 +1057,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
|
||||
|
||||
Item *gift = _player->GetItemByPos(gift_bag, gift_slot);
|
||||
Item* gift = _player->GetItemByPos(gift_bag, gift_slot);
|
||||
if (!gift)
|
||||
{
|
||||
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
|
||||
@@ -1070,7 +1070,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
Item *item = _player->GetItemByPos(item_bag, item_slot);
|
||||
Item* item = _player->GetItemByPos(item_bag, item_slot);
|
||||
|
||||
if (!item)
|
||||
{
|
||||
@@ -1169,7 +1169,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
|
||||
(gem_guids[1] && (gem_guids[1] == gem_guids[2])))
|
||||
return;
|
||||
|
||||
Item *itemTarget = _player->GetItemByGuid(item_guid);
|
||||
Item* itemTarget = _player->GetItemByGuid(item_guid);
|
||||
if (!itemTarget) //missing item to socket
|
||||
return;
|
||||
|
||||
@@ -1180,11 +1180,11 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
|
||||
//this slot is excepted when applying / removing meta gem bonus
|
||||
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
|
||||
|
||||
Item *Gems[MAX_GEM_SOCKETS];
|
||||
Item* Gems[MAX_GEM_SOCKETS];
|
||||
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
|
||||
Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL;
|
||||
|
||||
GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS];
|
||||
GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS];
|
||||
for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
|
||||
GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : NULL;
|
||||
|
||||
@@ -1375,7 +1375,7 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
|
||||
uint64 guid;
|
||||
recv_data >> guid; // item guid
|
||||
|
||||
Item *item = _player->GetItemByGuid(guid);
|
||||
Item* item = _player->GetItemByGuid(guid);
|
||||
if (!item)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!");
|
||||
@@ -1391,7 +1391,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
|
||||
uint64 guid;
|
||||
recv_data >> guid; // item guid
|
||||
|
||||
Item *item = _player->GetItemByGuid(guid);
|
||||
Item* item = _player->GetItemByGuid(guid);
|
||||
if (!item)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!");
|
||||
@@ -1415,7 +1415,7 @@ void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
|
||||
|
||||
WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
|
||||
|
||||
if (Item *item = _player->GetItemByGuid(itemGuid))
|
||||
if (Item* item = _player->GetItemByGuid(itemGuid))
|
||||
{
|
||||
data << uint8(0); // has text
|
||||
data << uint64(itemGuid); // item guid
|
||||
|
||||
@@ -42,7 +42,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
|
||||
|
||||
if (IS_GAMEOBJECT_GUID(lguid))
|
||||
{
|
||||
GameObject *go = player->GetMap()->GetGameObject(lguid);
|
||||
GameObject* go = player->GetMap()->GetGameObject(lguid);
|
||||
|
||||
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
|
||||
if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
|
||||
@@ -55,7 +55,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
|
||||
}
|
||||
else if (IS_ITEM_GUID(lguid))
|
||||
{
|
||||
Item *pItem = player->GetItemByGuid(lguid);
|
||||
Item* pItem = player->GetItemByGuid(lguid);
|
||||
|
||||
if (!pItem)
|
||||
{
|
||||
@@ -67,7 +67,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
|
||||
}
|
||||
else if (IS_CORPSE_GUID(lguid))
|
||||
{
|
||||
Corpse *bones = ObjectAccessor::GetCorpse(*player, lguid);
|
||||
Corpse* bones = ObjectAccessor::GetCorpse(*player, lguid);
|
||||
if (!bones)
|
||||
{
|
||||
player->SendLootRelease(lguid);
|
||||
@@ -247,7 +247,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
|
||||
|
||||
if (IS_GAMEOBJECT_GUID(lguid))
|
||||
{
|
||||
GameObject *go = GetPlayer()->GetMap()->GetGameObject(lguid);
|
||||
GameObject* go = GetPlayer()->GetMap()->GetGameObject(lguid);
|
||||
|
||||
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
|
||||
if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
|
||||
@@ -285,7 +285,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
|
||||
float chance_rate = sWorld->getRate(RATE_MINING_NEXT);
|
||||
|
||||
int32 ReqValue = 175;
|
||||
LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);
|
||||
LockEntry const* lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);
|
||||
if (lockInfo)
|
||||
ReqValue = lockInfo->Skill[0];
|
||||
float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25);
|
||||
@@ -343,7 +343,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
|
||||
}
|
||||
else if (IS_CORPSE_GUID(lguid)) // ONLY remove insignia at BG
|
||||
{
|
||||
Corpse *corpse = ObjectAccessor::GetCorpse(*player, lguid);
|
||||
Corpse* corpse = ObjectAccessor::GetCorpse(*player, lguid);
|
||||
if (!corpse || !corpse->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
|
||||
return;
|
||||
|
||||
@@ -357,7 +357,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
|
||||
}
|
||||
else if (IS_ITEM_GUID(lguid))
|
||||
{
|
||||
Item *pItem = player->GetItemByGuid(lguid);
|
||||
Item* pItem = player->GetItemByGuid(lguid);
|
||||
if (!pItem)
|
||||
return;
|
||||
|
||||
@@ -439,7 +439,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
Player *target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
|
||||
Player* target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
@@ -448,11 +448,11 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
|
||||
if (_player->GetLootGUID() != lootguid)
|
||||
return;
|
||||
|
||||
Loot *pLoot = NULL;
|
||||
Loot* pLoot = NULL;
|
||||
|
||||
if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID()))
|
||||
{
|
||||
Creature *pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
|
||||
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lootguid);
|
||||
if (!pCreature)
|
||||
return;
|
||||
|
||||
@@ -460,7 +460,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
|
||||
}
|
||||
else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
|
||||
{
|
||||
GameObject *pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
|
||||
GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
|
||||
if (!pGO)
|
||||
return;
|
||||
|
||||
|
||||
@@ -113,7 +113,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
Player *receive = ObjectAccessor::FindPlayer(rc);
|
||||
Player* receive = ObjectAccessor::FindPlayer(rc);
|
||||
|
||||
uint32 rc_team = 0;
|
||||
uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
|
||||
@@ -130,12 +130,12 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
|
||||
rc_team = sObjectMgr->GetPlayerTeamByGUID(rc);
|
||||
if (QueryResult result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
mails_count = fields[0].GetUInt32();
|
||||
}
|
||||
if (QueryResult result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc)))
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
receiveLevel = fields[0].GetUInt8();
|
||||
}
|
||||
}
|
||||
@@ -298,8 +298,8 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data)
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
Player *pl = _player;
|
||||
Mail *m = pl->GetMail(mailId);
|
||||
Player* pl = _player;
|
||||
Mail* m = pl->GetMail(mailId);
|
||||
if (m)
|
||||
{
|
||||
if (pl->unReadMails)
|
||||
@@ -322,7 +322,7 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data)
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
Mail *m = _player->GetMail(mailId);
|
||||
Mail* m = _player->GetMail(mailId);
|
||||
Player* pl = _player;
|
||||
pl->m_mailsUpdated = true;
|
||||
if (m)
|
||||
@@ -350,8 +350,8 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
Player *pl = _player;
|
||||
Mail *m = pl->GetMail(mailId);
|
||||
Player* pl = _player;
|
||||
Mail* m = pl->GetMail(mailId);
|
||||
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
|
||||
{
|
||||
pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
|
||||
@@ -375,7 +375,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
|
||||
{
|
||||
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
||||
{
|
||||
Item *item = pl->GetMItem(itr2->item_guid);
|
||||
Item* item = pl->GetMItem(itr2->item_guid);
|
||||
if (item)
|
||||
draft.AddItem(item);
|
||||
else
|
||||
@@ -424,7 +424,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
Item *it = pl->GetMItem(itemId);
|
||||
Item* it = pl->GetMItem(itemId);
|
||||
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
|
||||
@@ -437,7 +437,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
|
||||
if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
|
||||
{
|
||||
uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
|
||||
Player *receive = ObjectAccessor::FindPlayer(sender_guid);
|
||||
Player* receive = ObjectAccessor::FindPlayer(sender_guid);
|
||||
|
||||
uint32 sender_accId = 0;
|
||||
|
||||
@@ -501,7 +501,7 @@ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data)
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
Player *pl = _player;
|
||||
Player* pl = _player;
|
||||
|
||||
Mail* m = pl->GetMail(mailId);
|
||||
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
|
||||
@@ -605,7 +605,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
|
||||
|
||||
for (uint8 i = 0; i < item_count; ++i)
|
||||
{
|
||||
Item *item = pl->GetMItem((*itr)->items[i].item_guid);
|
||||
Item* item = pl->GetMItem((*itr)->items[i].item_guid);
|
||||
// item index (0-6?)
|
||||
data << uint8(i);
|
||||
// item guid low?
|
||||
@@ -658,7 +658,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
Player *pl = _player;
|
||||
Player* pl = _player;
|
||||
|
||||
Mail* m = pl->GetMail(mailId);
|
||||
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
|
||||
@@ -667,7 +667,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
Item *bodyItem = new Item; // This is not bag and then can be used new Item.
|
||||
Item* bodyItem = new Item; // This is not bag and then can be used new Item.
|
||||
if (!bodyItem->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
|
||||
{
|
||||
delete bodyItem;
|
||||
@@ -729,7 +729,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/)
|
||||
time_t now = time(NULL);
|
||||
for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
|
||||
{
|
||||
Mail *m = (*itr);
|
||||
Mail* m = (*itr);
|
||||
// must be not checked yet
|
||||
if (m->checked & MAIL_CHECK_MASK_READ)
|
||||
continue;
|
||||
|
||||
@@ -96,7 +96,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
|
||||
recv_data >> code;
|
||||
|
||||
Creature* unit = NULL;
|
||||
GameObject *go = NULL;
|
||||
GameObject* go = NULL;
|
||||
if (IS_CRE_OR_VEH_GUID(guid))
|
||||
{
|
||||
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
|
||||
@@ -474,7 +474,7 @@ void WorldSession::HandleTogglePvP(WorldPacket & recv_data)
|
||||
GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
|
||||
}
|
||||
|
||||
//if (OutdoorPvP * pvp = _player->GetOutdoorPvP())
|
||||
//if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
|
||||
// pvp->HandlePlayerActivityChanged(_player);
|
||||
}
|
||||
|
||||
@@ -729,7 +729,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
|
||||
if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
||||
return;
|
||||
|
||||
Corpse *corpse = GetPlayer()->GetCorpse();
|
||||
Corpse* corpse = GetPlayer()->GetCorpse();
|
||||
|
||||
if (!corpse)
|
||||
return;
|
||||
@@ -905,7 +905,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
if (OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP())
|
||||
if (OutdoorPvP* pvp = GetPlayer()->GetOutdoorPvP())
|
||||
{
|
||||
if (pvp->HandleAreaTrigger(_player, Trigger_ID))
|
||||
return;
|
||||
@@ -997,7 +997,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
|
||||
if (type > NUM_ACCOUNT_DATA_TYPES)
|
||||
return;
|
||||
|
||||
AccountData *adata = GetAccountData(AccountDataType(type));
|
||||
AccountData* adata = GetAccountData(AccountDataType(type));
|
||||
|
||||
uint32 size = adata->Data.size();
|
||||
|
||||
@@ -1201,7 +1201,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
|
||||
|
||||
_player->SetSelection(guid);
|
||||
|
||||
Player *plr = ObjectAccessor::FindPlayer(guid);
|
||||
Player* plr = ObjectAccessor::FindPlayer(guid);
|
||||
if (!plr) // wrong player
|
||||
return;
|
||||
|
||||
@@ -1302,7 +1302,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
Player *plr = sObjectAccessor->FindPlayerByName(charname.c_str());
|
||||
Player* plr = sObjectAccessor->FindPlayerByName(charname.c_str());
|
||||
|
||||
if (!plr)
|
||||
{
|
||||
@@ -1319,7 +1319,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
std::string acc = fields[0].GetString();
|
||||
if (acc.empty())
|
||||
acc = "Unknown";
|
||||
@@ -1414,7 +1414,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data)
|
||||
break;
|
||||
case 1:
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
|
||||
if (WorldObject *target = _player->GetViewpoint())
|
||||
if (WorldObject* target = _player->GetViewpoint())
|
||||
_player->SetSeer(target);
|
||||
else
|
||||
sLog->outError("Player %s requests non-existing seer " UI64FMTD, _player->GetName(), _player->GetUInt64Value(PLAYER_FARSIGHT));
|
||||
@@ -1469,7 +1469,7 @@ void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
|
||||
void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES");
|
||||
Group *pGroup = _player->GetGroup();
|
||||
Group* pGroup = _player->GetGroup();
|
||||
if (pGroup)
|
||||
{
|
||||
if (pGroup->IsLeader(_player->GetGUID()))
|
||||
@@ -1502,19 +1502,19 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data)
|
||||
return;
|
||||
|
||||
// cannot reset while in an instance
|
||||
Map *map = _player->GetMap();
|
||||
Map* map = _player->GetMap();
|
||||
if (map && map->IsDungeon())
|
||||
{
|
||||
sLog->outError("WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!", _player->GetName(), _player->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
Group *pGroup = _player->GetGroup();
|
||||
Group* pGroup = _player->GetGroup();
|
||||
if (pGroup)
|
||||
{
|
||||
if (pGroup->IsLeader(_player->GetGUID()))
|
||||
{
|
||||
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player* pGroupGuy = itr->getSource();
|
||||
if (!pGroupGuy)
|
||||
@@ -1557,7 +1557,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
|
||||
}
|
||||
|
||||
// cannot reset while in an instance
|
||||
Map *map = _player->GetMap();
|
||||
Map* map = _player->GetMap();
|
||||
if (map && map->IsDungeon())
|
||||
{
|
||||
sLog->outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
|
||||
@@ -1567,12 +1567,12 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
|
||||
if (Difficulty(mode) == _player->GetRaidDifficulty())
|
||||
return;
|
||||
|
||||
Group *pGroup = _player->GetGroup();
|
||||
Group* pGroup = _player->GetGroup();
|
||||
if (pGroup)
|
||||
{
|
||||
if (pGroup->IsLeader(_player->GetGUID()))
|
||||
{
|
||||
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player* pGroupGuy = itr->getSource();
|
||||
if (!pGroupGuy)
|
||||
@@ -1699,7 +1699,7 @@ void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/)
|
||||
if (_player->isInFlight())
|
||||
return;
|
||||
|
||||
AreaTableEntry const *atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
|
||||
AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
|
||||
if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
|
||||
return;
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
|
||||
if (GetPlayer()->m_InstanceValid == false && !mInstance)
|
||||
GetPlayer()->m_InstanceValid = true;
|
||||
|
||||
Map * oldMap = GetPlayer()->GetMap();
|
||||
Map* oldMap = GetPlayer()->GetMap();
|
||||
ASSERT(oldMap);
|
||||
if (GetPlayer()->IsInWorld())
|
||||
{
|
||||
@@ -72,7 +72,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
|
||||
}
|
||||
|
||||
// relocate the player to the teleport destination
|
||||
Map * newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer(), 0);
|
||||
Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer(), 0);
|
||||
// the CanEnter checks are done in TeleporTo but conditions may change
|
||||
// while the player is in transit, for example the map may get full
|
||||
if (!newMap || !newMap->CanEnter(GetPlayer()))
|
||||
@@ -110,7 +110,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
|
||||
_player->SetBGTeam(0);
|
||||
}
|
||||
// join to bg case
|
||||
else if (Battleground *bg = _player->GetBattleground())
|
||||
else if (Battleground* bg = _player->GetBattleground())
|
||||
{
|
||||
if (_player->IsInvitedForBattlegroundInstance(_player->GetBattlegroundId()))
|
||||
bg->AddPlayer(_player);
|
||||
@@ -136,7 +136,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
|
||||
}
|
||||
|
||||
// resurrect character at enter into instance where his corpse exist after add to map
|
||||
Corpse *corpse = GetPlayer()->GetCorpse();
|
||||
Corpse* corpse = GetPlayer()->GetCorpse();
|
||||
if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
|
||||
{
|
||||
if (mEntry->IsDungeon())
|
||||
@@ -200,8 +200,8 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
|
||||
sLog->outStaticDebug("Guid " UI64FMTD, guid);
|
||||
sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);
|
||||
|
||||
Unit *mover = _player->m_mover;
|
||||
Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
|
||||
Unit* mover = _player->m_mover;
|
||||
Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
|
||||
|
||||
if (!plMover || !plMover->IsBeingTeleportedNear())
|
||||
return;
|
||||
@@ -244,11 +244,11 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
|
||||
{
|
||||
uint16 opcode = recv_data.GetOpcode();
|
||||
|
||||
Unit *mover = _player->m_mover;
|
||||
Unit* mover = _player->m_mover;
|
||||
|
||||
ASSERT(mover != NULL); // there must always be a mover
|
||||
|
||||
Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
|
||||
Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
|
||||
|
||||
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
|
||||
if (plMover && plMover->IsBeingTeleported())
|
||||
@@ -313,7 +313,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
|
||||
|
||||
if (!mover->GetTransport() && !mover->GetVehicle())
|
||||
{
|
||||
GameObject *go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
|
||||
GameObject* go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
|
||||
if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
|
||||
movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
|
||||
}
|
||||
@@ -478,7 +478,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
|
||||
|
||||
if (GetPlayer()->IsInWorld())
|
||||
{
|
||||
if (Unit *mover = ObjectAccessor::GetUnit(*GetPlayer(), guid))
|
||||
if (Unit* mover = ObjectAccessor::GetUnit(*GetPlayer(), guid))
|
||||
{
|
||||
GetPlayer()->SetMover(mover);
|
||||
if (mover != GetPlayer() && mover->canFly())
|
||||
|
||||
@@ -135,7 +135,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
|
||||
if (!unit->isCanTrainingOf(_player, true))
|
||||
return;
|
||||
|
||||
CreatureTemplate const *ci = unit->GetCreatureInfo();
|
||||
CreatureTemplate const* ci = unit->GetCreatureInfo();
|
||||
|
||||
if (!ci)
|
||||
{
|
||||
@@ -325,7 +325,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
|
||||
// If spiritguide, no need for gossip menu, just put player into resurrect queue
|
||||
if (unit->isSpiritGuide())
|
||||
{
|
||||
Battleground *bg = _player->GetBattleground();
|
||||
Battleground* bg = _player->GetBattleground();
|
||||
if (bg)
|
||||
{
|
||||
bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
|
||||
@@ -413,8 +413,8 @@ void WorldSession::SendSpiritResurrect()
|
||||
_player->DurabilityLossAll(0.25f, true);
|
||||
|
||||
// get corpse nearest graveyard
|
||||
WorldSafeLocsEntry const *corpseGrave = NULL;
|
||||
Corpse *corpse = _player->GetCorpse();
|
||||
WorldSafeLocsEntry const* corpseGrave = NULL;
|
||||
Corpse* corpse = _player->GetCorpse();
|
||||
if (corpse)
|
||||
corpseGrave = sObjectMgr->GetClosestGraveYard(
|
||||
corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam());
|
||||
@@ -425,7 +425,7 @@ void WorldSession::SendSpiritResurrect()
|
||||
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
|
||||
if (corpseGrave)
|
||||
{
|
||||
WorldSafeLocsEntry const *ghostGrave = sObjectMgr->GetClosestGraveYard(
|
||||
WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveYard(
|
||||
_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
|
||||
|
||||
if (corpseGrave != ghostGrave)
|
||||
@@ -461,7 +461,7 @@ void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data)
|
||||
SendBindPoint(unit);
|
||||
}
|
||||
|
||||
void WorldSession::SendBindPoint(Creature *npc)
|
||||
void WorldSession::SendBindPoint(Creature* npc)
|
||||
{
|
||||
// prevent set homebind to instances in any case
|
||||
if (GetPlayer()->GetMap()->Instanceable())
|
||||
@@ -537,7 +537,7 @@ void WorldSession::SendStablePetCallback(QueryResult result, uint64 guid)
|
||||
|
||||
data << uint64 (guid);
|
||||
|
||||
Pet *pet = _player->GetPet();
|
||||
Pet* pet = _player->GetPet();
|
||||
|
||||
size_t wpos = data.wpos();
|
||||
data << uint8(0); // place holder for slot show number
|
||||
@@ -561,7 +561,7 @@ void WorldSession::SendStablePetCallback(QueryResult result, uint64 guid)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
data << uint32(fields[1].GetUInt32()); // petnumber
|
||||
data << uint32(fields[2].GetUInt32()); // creature entry
|
||||
@@ -609,7 +609,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
|
||||
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
Pet *pet = _player->GetPet();
|
||||
Pet* pet = _player->GetPet();
|
||||
|
||||
// can't place in stable dead pet
|
||||
if (!pet||!pet->isAlive()||pet->getPetType() != HUNTER_PET)
|
||||
@@ -633,7 +633,7 @@ void WorldSession::HandleStablePetCallback(QueryResult result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 slot = fields[1].GetUInt32();
|
||||
|
||||
@@ -690,7 +690,7 @@ void WorldSession::HandleUnstablePetCallback(QueryResult result, uint32 petnumbe
|
||||
uint32 creature_id = 0;
|
||||
if (result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
creature_id = fields[0].GetUInt32();
|
||||
}
|
||||
|
||||
@@ -722,7 +722,7 @@ void WorldSession::HandleUnstablePetCallback(QueryResult result, uint32 petnumbe
|
||||
if (pet)
|
||||
_player->RemovePet(pet, PET_SAVE_AS_DELETED);
|
||||
|
||||
Pet *newpet = new Pet(_player, HUNTER_PET);
|
||||
Pet* newpet = new Pet(_player, HUNTER_PET);
|
||||
if (!newpet->LoadPetFromDB(_player, creature_id, petnumber))
|
||||
{
|
||||
delete newpet;
|
||||
@@ -753,7 +753,7 @@ void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
|
||||
|
||||
if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
|
||||
{
|
||||
StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
|
||||
StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
|
||||
if (_player->HasEnoughMoney(SlotPrice->Price))
|
||||
{
|
||||
++GetPlayer()->m_stableSlots;
|
||||
@@ -817,7 +817,7 @@ void WorldSession::HandleStableSwapPetCallback(QueryResult result, uint32 petnum
|
||||
return;
|
||||
}
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 slot = fields[0].GetUInt8();
|
||||
uint32 creature_id = fields[1].GetUInt32();
|
||||
@@ -845,7 +845,7 @@ void WorldSession::HandleStableSwapPetCallback(QueryResult result, uint32 petnum
|
||||
_player->RemovePet(pet, pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
|
||||
|
||||
// summon unstabled pet
|
||||
Pet *newpet = new Pet(_player);
|
||||
Pet* newpet = new Pet(_player);
|
||||
if (!newpet->LoadPetFromDB(_player, creature_id, petnumber))
|
||||
{
|
||||
delete newpet;
|
||||
|
||||
@@ -137,9 +137,9 @@ void WorldSession::HandlePetStopAttack(WorldPacket &recv_data)
|
||||
pet->AttackStop();
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
|
||||
void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
|
||||
{
|
||||
CharmInfo *charmInfo = pet->GetCharmInfo();
|
||||
CharmInfo* charmInfo = pet->GetCharmInfo();
|
||||
if (!charmInfo)
|
||||
{
|
||||
sLog->outError("WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
|
||||
@@ -186,11 +186,11 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
|
||||
}
|
||||
|
||||
// only place where pet can be player
|
||||
Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
|
||||
Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
|
||||
if (!TargetUnit)
|
||||
return;
|
||||
|
||||
if (Unit *owner = pet->GetOwner())
|
||||
if (Unit* owner = pet->GetOwner())
|
||||
if (!owner->canAttack(TargetUnit))
|
||||
return;
|
||||
|
||||
@@ -289,7 +289,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
|
||||
unit_target = ObjectAccessor::GetUnit(*_player, guid2);
|
||||
|
||||
// do not cast unknown spells
|
||||
SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog->outError("WORLD: unknown PET spell id %i", spellid);
|
||||
@@ -333,7 +333,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
|
||||
if (unit_target->GetTypeId() == TYPEID_PLAYER)
|
||||
pet->SendUpdateToPlayer((Player*)unit_target);
|
||||
}
|
||||
else if (Unit *unit_target2 = spell->m_targets.GetUnitTarget())
|
||||
else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
|
||||
{
|
||||
pet->SetInFront(unit_target2);
|
||||
if (unit_target2->GetTypeId() == TYPEID_PLAYER)
|
||||
@@ -485,7 +485,7 @@ void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
CharmInfo *charmInfo = pet->GetCharmInfo();
|
||||
CharmInfo* charmInfo = pet->GetCharmInfo();
|
||||
if (!charmInfo)
|
||||
{
|
||||
sLog->outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
|
||||
@@ -620,7 +620,7 @@ void WorldSession::HandlePetRename(WorldPacket & recv_data)
|
||||
|
||||
pet->SetName(name);
|
||||
|
||||
Unit *owner = pet->GetOwner();
|
||||
Unit* owner = pet->GetOwner();
|
||||
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
|
||||
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
|
||||
|
||||
@@ -714,7 +714,7 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
|
||||
if (!pet->HasSpell(spellid) || spellInfo->IsAutocastable())
|
||||
return;
|
||||
|
||||
CharmInfo *charmInfo = pet->GetCharmInfo();
|
||||
CharmInfo* charmInfo = pet->GetCharmInfo();
|
||||
if (!charmInfo)
|
||||
{
|
||||
sLog->outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
|
||||
@@ -754,7 +754,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
|
||||
return;
|
||||
}
|
||||
|
||||
SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog->outError("WORLD: unknown PET spell id %i", spellId);
|
||||
|
||||
@@ -90,7 +90,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
|
||||
|
||||
// prevent cheating
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
|
||||
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
|
||||
@@ -180,7 +180,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
|
||||
}
|
||||
}
|
||||
|
||||
ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(charterid);
|
||||
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
|
||||
if (!pProto)
|
||||
{
|
||||
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
|
||||
@@ -202,7 +202,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
|
||||
}
|
||||
|
||||
_player->ModifyMoney(-(int32)cost);
|
||||
Item *charter = _player->StoreNewItem(dest, charterid, true);
|
||||
Item* charter = _player->StoreNewItem(dest, charterid, true);
|
||||
if (!charter)
|
||||
return;
|
||||
|
||||
@@ -223,7 +223,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt32() << "' , ";
|
||||
} while (result->NextRow());
|
||||
}
|
||||
@@ -259,7 +259,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data)
|
||||
sLog->outError("Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName());
|
||||
return;
|
||||
}
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
uint32 type = fields[0].GetUInt8();
|
||||
|
||||
// if guild petition and has guild => error, return;
|
||||
@@ -282,7 +282,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data)
|
||||
|
||||
for (uint8 i = 1; i <= signs; ++i)
|
||||
{
|
||||
Field *fields2 = result->Fetch();
|
||||
Field* fields2 = result->Fetch();
|
||||
uint64 plguid = fields2[0].GetUInt64();
|
||||
|
||||
data << uint64(plguid); // Player GUID
|
||||
@@ -383,7 +383,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data)
|
||||
recv_data >> petitionguid; // guid
|
||||
recv_data >> newname; // new name
|
||||
|
||||
Item *item = _player->GetItemByGuid(petitionguid);
|
||||
Item* item = _player->GetItemByGuid(petitionguid);
|
||||
if (!item)
|
||||
return;
|
||||
|
||||
@@ -443,7 +443,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN"); // ok
|
||||
|
||||
Field *fields;
|
||||
Field* fields;
|
||||
uint64 petitionguid;
|
||||
uint8 unk;
|
||||
recv_data >> petitionguid; // petition guid
|
||||
@@ -536,7 +536,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
|
||||
SendPacket(&data);
|
||||
|
||||
// update for owner if online
|
||||
if (Player *owner = ObjectAccessor::FindPlayer(ownerguid))
|
||||
if (Player* owner = ObjectAccessor::FindPlayer(ownerguid))
|
||||
owner->GetSession()->SendPacket(&data);
|
||||
return;
|
||||
}
|
||||
@@ -554,12 +554,12 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
|
||||
SendPacket(&data);
|
||||
|
||||
// update signs count on charter, required testing...
|
||||
//Item *item = _player->GetItemByGuid(petitionguid));
|
||||
//Item* item = _player->GetItemByGuid(petitionguid));
|
||||
//if (item)
|
||||
// item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);
|
||||
|
||||
// update for owner if online
|
||||
if (Player *owner = ObjectAccessor::FindPlayer(ownerguid))
|
||||
if (Player* owner = ObjectAccessor::FindPlayer(ownerguid))
|
||||
owner->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
@@ -576,10 +576,10 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data)
|
||||
if (!result)
|
||||
return;
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
||||
|
||||
Player *owner = ObjectAccessor::FindPlayer(ownerguid);
|
||||
Player* owner = ObjectAccessor::FindPlayer(ownerguid);
|
||||
if (owner) // petition owner online
|
||||
{
|
||||
WorldPacket data(MSG_PETITION_DECLINE, 8);
|
||||
@@ -608,7 +608,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
|
||||
if (!result)
|
||||
return;
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
type = fields[0].GetUInt8();
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid));
|
||||
@@ -676,7 +676,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
|
||||
|
||||
for (uint8 i = 1; i <= signs; ++i)
|
||||
{
|
||||
Field *fields2 = result->Fetch();
|
||||
Field* fields2 = result->Fetch();
|
||||
plguid = fields2[0].GetUInt64();
|
||||
|
||||
data << uint64(plguid); // Player GUID
|
||||
@@ -716,7 +716,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
|
||||
|
||||
if (result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
ownerguidlo = fields[0].GetUInt32();
|
||||
name = fields[1].GetString();
|
||||
type = fields[2].GetUInt8();
|
||||
@@ -881,7 +881,7 @@ void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data)
|
||||
|
||||
void WorldSession::SendPetitionShowList(uint64 guid)
|
||||
{
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
|
||||
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
#include "Pet.h"
|
||||
#include "MapManager.h"
|
||||
|
||||
void WorldSession::SendNameQueryOpcode(Player *p)
|
||||
void WorldSession::SendNameQueryOpcode(Player* p)
|
||||
{
|
||||
if (!p)
|
||||
return;
|
||||
@@ -85,7 +85,7 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult result)
|
||||
if (!result)
|
||||
return;
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
uint32 guid = fields[0].GetUInt32();
|
||||
std::string name = fields[1].GetString();
|
||||
uint8 pRace = 0, pGender = 0, pClass = 0;
|
||||
@@ -126,7 +126,7 @@ void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data)
|
||||
|
||||
recv_data >> guid;
|
||||
|
||||
if (Player *pChar = ObjectAccessor::FindPlayer(guid))
|
||||
if (Player* pChar = ObjectAccessor::FindPlayer(guid))
|
||||
SendNameQueryOpcode(pChar);
|
||||
else
|
||||
SendNameQueryOpcodeFromDB(guid);
|
||||
@@ -153,7 +153,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
CreatureTemplate const *ci = sObjectMgr->GetCreatureTemplate(entry);
|
||||
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
|
||||
if (ci)
|
||||
{
|
||||
|
||||
@@ -164,7 +164,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
|
||||
int loc_idx = GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
if (CreatureLocale const *cl = sObjectMgr->GetCreatureLocale(entry))
|
||||
if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry))
|
||||
{
|
||||
ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name);
|
||||
ObjectMgr::GetLocaleString(cl->SubName, loc_idx, SubName);
|
||||
@@ -216,7 +216,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
const GameObjectTemplate *info = sObjectMgr->GetGameObjectTemplate(entry);
|
||||
const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
|
||||
if (info)
|
||||
{
|
||||
std::string Name;
|
||||
@@ -230,7 +230,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
|
||||
int loc_idx = GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
if (GameObjectLocale const *gl = sObjectMgr->GetGameObjectLocale(entry))
|
||||
if (GameObjectLocale const* gl = sObjectMgr->GetGameObjectLocale(entry))
|
||||
{
|
||||
ObjectMgr::GetLocaleString(gl->Name, loc_idx, Name);
|
||||
ObjectMgr::GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption);
|
||||
@@ -268,7 +268,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
|
||||
{
|
||||
sLog->outDetail("WORLD: Received MSG_CORPSE_QUERY");
|
||||
|
||||
Corpse *corpse = GetPlayer()->GetCorpse();
|
||||
Corpse* corpse = GetPlayer()->GetCorpse();
|
||||
|
||||
if (!corpse)
|
||||
{
|
||||
@@ -359,7 +359,7 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data)
|
||||
int loc_idx = GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0)
|
||||
{
|
||||
if (NpcTextLocale const *nl = sObjectMgr->GetNpcTextLocale(textID))
|
||||
if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textID))
|
||||
{
|
||||
for (int i = 0; i < MAX_LOCALES; ++i)
|
||||
{
|
||||
@@ -426,7 +426,7 @@ void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data)
|
||||
|
||||
int loc_idx = GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0)
|
||||
if (PageTextLocale const *pl = sObjectMgr->GetPageTextLocale(pageID))
|
||||
if (PageTextLocale const* pl = sObjectMgr->GetPageTextLocale(pageID))
|
||||
ObjectMgr::GetLocaleString(pl->Text, loc_idx, Text);
|
||||
|
||||
data << Text;
|
||||
@@ -479,7 +479,7 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
|
||||
|
||||
if (questOk)
|
||||
{
|
||||
QuestPOIVector const *POI = sObjectMgr->GetQuestPOIVector(questId);
|
||||
QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId);
|
||||
|
||||
if (POI)
|
||||
{
|
||||
|
||||
@@ -86,7 +86,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
|
||||
|
||||
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
|
||||
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
|
||||
@@ -146,7 +146,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
|
||||
|
||||
if (_player->GetDivider() != 0)
|
||||
{
|
||||
Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
|
||||
Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
|
||||
if (pPlayer)
|
||||
{
|
||||
pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
|
||||
@@ -162,7 +162,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
if (Group* pGroup = _player->GetGroup())
|
||||
{
|
||||
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player* pPlayer = itr->getSource();
|
||||
|
||||
@@ -279,7 +279,7 @@ void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data)
|
||||
recv_data >> quest;
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", quest);
|
||||
|
||||
Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest);
|
||||
Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest);
|
||||
if (pQuest)
|
||||
{
|
||||
_player->PlayerTalkClass->SendQuestQueryResponse(pQuest);
|
||||
@@ -392,7 +392,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data)
|
||||
if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE)
|
||||
return;
|
||||
|
||||
if (Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest))
|
||||
if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest))
|
||||
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
|
||||
}
|
||||
|
||||
@@ -500,7 +500,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
|
||||
if (!_player->CanInteractWithQuestGiver(pObject))
|
||||
return;
|
||||
|
||||
Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest);
|
||||
Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest);
|
||||
if (pQuest)
|
||||
{
|
||||
if (!_player->CanSeeStartQuest(pQuest) && _player->GetQuestStatus(quest)==QUEST_STATUS_NONE)
|
||||
@@ -544,13 +544,13 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
|
||||
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
|
||||
|
||||
if (Quest const *pQuest = sObjectMgr->GetQuestTemplate(questId))
|
||||
if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(questId))
|
||||
{
|
||||
if (Group* pGroup = _player->GetGroup())
|
||||
{
|
||||
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player *pPlayer = itr->getSource();
|
||||
Player* pPlayer = itr->getSource();
|
||||
|
||||
if (!pPlayer || pPlayer == _player) // skip self
|
||||
continue;
|
||||
@@ -604,7 +604,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
|
||||
|
||||
if (_player->GetDivider() != 0)
|
||||
{
|
||||
Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
|
||||
Player* pPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
|
||||
if (pPlayer)
|
||||
{
|
||||
WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
|
||||
@@ -616,7 +616,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
|
||||
}
|
||||
}
|
||||
|
||||
uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus)
|
||||
uint32 WorldSession::getDialogStatus(Player* pPlayer, Object* questgiver, uint32 defstatus)
|
||||
{
|
||||
uint32 result = defstatus;
|
||||
|
||||
@@ -647,7 +647,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
|
||||
{
|
||||
uint32 result2 = 0;
|
||||
uint32 quest_id = i->second;
|
||||
Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest_id);
|
||||
Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
|
||||
if (!pQuest) continue;
|
||||
|
||||
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, pQuest->GetQuestId());
|
||||
@@ -674,7 +674,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
|
||||
{
|
||||
uint32 result2 = 0;
|
||||
uint32 quest_id = i->second;
|
||||
Quest const *pQuest = sObjectMgr->GetQuestTemplate(quest_id);
|
||||
Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
|
||||
if (!pQuest)
|
||||
continue;
|
||||
|
||||
@@ -730,7 +730,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
|
||||
if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
|
||||
{
|
||||
// need also pet quests case support
|
||||
Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
|
||||
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
|
||||
if (!questgiver || questgiver->IsHostileTo(_player))
|
||||
continue;
|
||||
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
|
||||
@@ -745,7 +745,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
|
||||
}
|
||||
else if (IS_GAMEOBJECT_GUID(*itr))
|
||||
{
|
||||
GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
|
||||
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
|
||||
if (!questgiver)
|
||||
continue;
|
||||
if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
|
||||
|
||||
@@ -28,7 +28,7 @@ void WorldSession::HandleGrantLevel(WorldPacket& recv_data)
|
||||
uint64 guid;
|
||||
recv_data.readPackGUID(guid);
|
||||
|
||||
Player *target = ObjectAccessor::GetObjectInWorld(guid, _player);
|
||||
Player* target = ObjectAccessor::GetObjectInWorld(guid, _player);
|
||||
|
||||
// check cheating
|
||||
uint8 levels = _player->GetGrantableLevels();
|
||||
@@ -70,7 +70,7 @@ void WorldSession::HandleAcceptGrantLevel(WorldPacket& recv_data)
|
||||
uint64 guid;
|
||||
recv_data.readPackGUID(guid);
|
||||
|
||||
Player *other = ObjectAccessor::GetObjectInWorld(guid, _player);
|
||||
Player* other = ObjectAccessor::GetObjectInWorld(guid, _player);
|
||||
if (!(other && other->GetSession()))
|
||||
return;
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
|
||||
return;
|
||||
}
|
||||
|
||||
Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot);
|
||||
Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
|
||||
if (!pItem)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
|
||||
@@ -101,7 +101,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
|
||||
|
||||
sLog->outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
|
||||
|
||||
ItemTemplate const *proto = pItem->GetTemplate();
|
||||
ItemTemplate const* proto = pItem->GetTemplate();
|
||||
if (!proto)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
|
||||
@@ -140,7 +140,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
||||
{
|
||||
if (SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
|
||||
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
|
||||
{
|
||||
if (!spellInfo->CanBeUsedInCombat())
|
||||
{
|
||||
@@ -213,14 +213,14 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
|
||||
|
||||
sLog->outDetail("bagIndex: %u, slot: %u", bagIndex, slot);
|
||||
|
||||
Item *pItem = pUser->GetItemByPos(bagIndex, slot);
|
||||
Item* pItem = pUser->GetItemByPos(bagIndex, slot);
|
||||
if (!pItem)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
ItemTemplate const *proto = pItem->GetTemplate();
|
||||
ItemTemplate const* proto = pItem->GetTemplate();
|
||||
if (!proto)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
|
||||
@@ -240,7 +240,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
|
||||
uint32 lockId = proto->LockID;
|
||||
if (lockId)
|
||||
{
|
||||
LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
|
||||
LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
|
||||
|
||||
if (!lockInfo)
|
||||
{
|
||||
@@ -262,7 +262,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
|
||||
QueryResult result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
|
||||
if (result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
uint32 entry = fields[0].GetUInt32();
|
||||
uint32 flags = fields[1].GetUInt32();
|
||||
|
||||
@@ -295,7 +295,7 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data)
|
||||
if (_player->m_mover != _player)
|
||||
return;
|
||||
|
||||
if (GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid))
|
||||
if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
|
||||
obj->Use(_player);
|
||||
}
|
||||
|
||||
@@ -338,7 +338,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
|
||||
return;
|
||||
}
|
||||
|
||||
SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
|
||||
if (!spellInfo)
|
||||
{
|
||||
@@ -392,7 +392,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
|
||||
// auto-selection buff level base at target level (in spellInfo)
|
||||
if (targets.GetUnitTarget())
|
||||
{
|
||||
SpellInfo const *actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
|
||||
SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
|
||||
|
||||
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
|
||||
if (actualSpellInfo)
|
||||
@@ -420,7 +420,7 @@ void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
|
||||
uint32 spellId;
|
||||
recvPacket >> spellId;
|
||||
|
||||
SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
return;
|
||||
|
||||
@@ -455,7 +455,7 @@ void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
|
||||
recvPacket >> guid;
|
||||
recvPacket >> spellId;
|
||||
|
||||
SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog->outError("WORLD: unknown PET spell id %u", spellId);
|
||||
@@ -542,7 +542,7 @@ void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
|
||||
|
||||
if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
|
||||
{
|
||||
SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
|
||||
if (spellInfo)
|
||||
_player->CastSpell(_player, spellInfo, false, 0);
|
||||
|
||||
@@ -627,7 +627,7 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recv_data)
|
||||
data << uint32(0);
|
||||
else if (*itr == EQUIPMENT_SLOT_BACK && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
||||
data << uint32(0);
|
||||
else if (Item const *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
|
||||
else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
|
||||
data << uint32(item->GetTemplate()->DisplayInfoID);
|
||||
else
|
||||
data << uint32(0);
|
||||
|
||||
@@ -173,7 +173,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data)
|
||||
|
||||
recv_data >> guid >> node_count;
|
||||
|
||||
Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
|
||||
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
|
||||
if (!npc)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
|
||||
@@ -284,7 +284,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data)
|
||||
|
||||
recv_data >> guid >> nodes[0] >> nodes[1];
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d" , nodes[0], nodes[1]);
|
||||
Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
|
||||
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
|
||||
if (!npc)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
|
||||
|
||||
@@ -214,7 +214,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
|
||||
|
||||
//==============================================================
|
||||
|
||||
static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item **myItems, Item **hisItems)
|
||||
static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *myItems, Item* *hisItems)
|
||||
{
|
||||
myTrade->SetInAcceptProcess(true);
|
||||
hisTrade->SetInAcceptProcess(true);
|
||||
@@ -245,7 +245,7 @@ static void clearAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade)
|
||||
hisTrade->SetInAcceptProcess(false);
|
||||
}
|
||||
|
||||
static void clearAcceptTradeMode(Item **myItems, Item **hisItems)
|
||||
static void clearAcceptTradeMode(Item* *myItems, Item* *hisItems)
|
||||
{
|
||||
// clear 'in-trade' flag
|
||||
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
@@ -269,8 +269,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
if (!his_trade)
|
||||
return;
|
||||
|
||||
Item *myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
|
||||
Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
|
||||
Item* myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
|
||||
Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
|
||||
bool myCanCompleteTrade = true, hisCanCompleteTrade = true;
|
||||
|
||||
// set before checks for propertly undo at problems (it already set in to client)
|
||||
|
||||
@@ -94,9 +94,9 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
|
||||
|
||||
if (!accessory)
|
||||
GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
|
||||
else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
|
||||
else if (Unit* vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
|
||||
{
|
||||
if (Vehicle *vehicle = vehUnit->GetVehicleKit())
|
||||
if (Vehicle* vehicle = vehUnit->GetVehicleKit())
|
||||
if (vehicle->HasEmptySeat(seatId))
|
||||
vehUnit->HandleSpellClick(GetPlayer(), seatId);
|
||||
}
|
||||
@@ -112,8 +112,8 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
|
||||
|
||||
if (vehicle_base->GetGUID() == guid)
|
||||
GetPlayer()->ChangeSeat(seatId);
|
||||
else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), guid))
|
||||
if (Vehicle *vehicle = vehUnit->GetVehicleKit())
|
||||
else if (Unit* vehUnit = Unit::GetUnit(*GetPlayer(), guid))
|
||||
if (Vehicle* vehicle = vehUnit->GetVehicleKit())
|
||||
if (vehicle->HasEmptySeat(seatId))
|
||||
vehUnit->HandleSpellClick(GetPlayer(), seatId);
|
||||
break;
|
||||
@@ -157,7 +157,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
|
||||
|
||||
if (IS_PLAYER_GUID(guid))
|
||||
{
|
||||
Player *plr = ObjectAccessor::FindPlayer(guid);
|
||||
Player* plr = ObjectAccessor::FindPlayer(guid);
|
||||
if (!plr)
|
||||
{
|
||||
sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
|
||||
@@ -180,7 +180,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
|
||||
|
||||
else if (IS_CREATURE_GUID(guid))
|
||||
{
|
||||
Unit *unit = ObjectAccessor::GetUnit(*_player, guid);
|
||||
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
|
||||
if (!unit) // creatures can be ejected too from player mounts
|
||||
{
|
||||
sLog->outError("Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
|
||||
|
||||
@@ -57,7 +57,7 @@ void WorldLog::Initialize()
|
||||
m_dbWorld = sConfig->GetBoolDefault("LogDB.World", false); // can be VERY heavy if enabled
|
||||
}
|
||||
|
||||
void WorldLog::outTimestampLog(char const *fmt, ...)
|
||||
void WorldLog::outTimestampLog(char const* fmt, ...)
|
||||
{
|
||||
if (LogWorld())
|
||||
{
|
||||
@@ -85,7 +85,7 @@ void WorldLog::outTimestampLog(char const *fmt, ...)
|
||||
}
|
||||
}
|
||||
|
||||
void WorldLog::outLog(char const *fmt, ...)
|
||||
void WorldLog::outLog(char const* fmt, ...)
|
||||
{
|
||||
if (LogWorld())
|
||||
{
|
||||
|
||||
@@ -46,11 +46,11 @@ class WorldLog
|
||||
/// Is the world logger active?
|
||||
bool LogWorld(void) const { return (i_file != NULL); }
|
||||
/// %Log to the file
|
||||
void outLog(char const *fmt, ...);
|
||||
void outTimestampLog(char const *fmt, ...);
|
||||
void outLog(char const* fmt, ...);
|
||||
void outTimestampLog(char const* fmt, ...);
|
||||
|
||||
private:
|
||||
FILE *i_file;
|
||||
FILE* i_file;
|
||||
|
||||
bool m_dbWorld;
|
||||
};
|
||||
|
||||
@@ -55,7 +55,7 @@ bool MapSessionFilter::Process(WorldPacket* packet)
|
||||
if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
|
||||
return false;
|
||||
|
||||
Player *plr = m_pSession->GetPlayer();
|
||||
Player* plr = m_pSession->GetPlayer();
|
||||
if (!plr)
|
||||
return false;
|
||||
|
||||
@@ -77,7 +77,7 @@ bool WorldSessionFilter::Process(WorldPacket* packet)
|
||||
return true;
|
||||
|
||||
//no player attached? -> our client! ^^
|
||||
Player *plr = m_pSession->GetPlayer();
|
||||
Player* plr = m_pSession->GetPlayer();
|
||||
if (!plr)
|
||||
return true;
|
||||
|
||||
@@ -86,7 +86,7 @@ bool WorldSessionFilter::Process(WorldPacket* packet)
|
||||
}
|
||||
|
||||
/// WorldSession constructor
|
||||
WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter):
|
||||
WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter):
|
||||
m_muteTime(mute_time), m_timeOutTime(0), _player(NULL), m_Socket(sock),
|
||||
_security(sec), _accountId(id), m_expansion(expansion), _logoutTime(0),
|
||||
m_inQueue(false), m_playerLoading(false), m_playerLogout(false),
|
||||
@@ -137,13 +137,13 @@ void WorldSession::SizeError(WorldPacket const &packet, uint32 size) const
|
||||
}
|
||||
|
||||
/// Get the player name
|
||||
char const *WorldSession::GetPlayerName() const
|
||||
char const* WorldSession::GetPlayerName() const
|
||||
{
|
||||
return GetPlayer() ? GetPlayer()->GetName() : "<none>";
|
||||
}
|
||||
|
||||
/// Send a packet to the client
|
||||
void WorldSession::SendPacket(WorldPacket const *packet)
|
||||
void WorldSession::SendPacket(WorldPacket const* packet)
|
||||
{
|
||||
if (!m_Socket)
|
||||
return;
|
||||
@@ -187,7 +187,7 @@ void WorldSession::SendPacket(WorldPacket const *packet)
|
||||
}
|
||||
|
||||
/// Add an incoming packet to the queue
|
||||
void WorldSession::QueuePacket(WorldPacket *new_packet)
|
||||
void WorldSession::QueuePacket(WorldPacket* new_packet)
|
||||
{
|
||||
_recvQueue.add(new_packet);
|
||||
}
|
||||
@@ -377,10 +377,10 @@ void WorldSession::LogoutPlayer(bool Save)
|
||||
_player->RemoveAllAurasOnDeath();
|
||||
|
||||
// build set of player who attack _player or who have pet attacking of _player
|
||||
std::set<Player *> aset;
|
||||
std::set<Player*> aset;
|
||||
for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
|
||||
{
|
||||
Unit *owner = (*itr)->GetOwner(); // including player controlled case
|
||||
Unit* owner = (*itr)->GetOwner(); // including player controlled case
|
||||
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
||||
aset.insert(owner->ToPlayer());
|
||||
else if ((*itr)->GetTypeId() == TYPEID_PLAYER)
|
||||
@@ -393,13 +393,13 @@ void WorldSession::LogoutPlayer(bool Save)
|
||||
_player->RepopAtGraveyard();
|
||||
|
||||
// give honor to all attackers from set like group case
|
||||
for (std::set<Player *>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
|
||||
for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
|
||||
(*itr)->RewardHonor(_player, aset.size());
|
||||
|
||||
// give bg rewards and update counters like kill by first from attackers
|
||||
// this can't be called for all attackers.
|
||||
if (!aset.empty())
|
||||
if (Battleground *bg = _player->GetBattleground())
|
||||
if (Battleground* bg = _player->GetBattleground())
|
||||
bg->HandleKillPlayer(_player, *aset.begin());
|
||||
}
|
||||
else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
|
||||
@@ -417,7 +417,7 @@ void WorldSession::LogoutPlayer(bool Save)
|
||||
}
|
||||
|
||||
//drop a flag if player is carrying it
|
||||
if (Battleground *bg = _player->GetBattleground())
|
||||
if (Battleground* bg = _player->GetBattleground())
|
||||
bg->EventPlayerLoggedOut(_player);
|
||||
|
||||
///- Teleport to home if the player is in an invalid instance
|
||||
@@ -441,7 +441,7 @@ void WorldSession::LogoutPlayer(bool Save)
|
||||
HandleMoveWorldportAckOpcode();
|
||||
|
||||
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
|
||||
if (Guild *pGuild = sGuildMgr->GetGuildById(_player->GetGuildId()))
|
||||
if (Guild* pGuild = sGuildMgr->GetGuildById(_player->GetGuildId()))
|
||||
pGuild->HandleMemberLogout(this);
|
||||
|
||||
///- Remove pet
|
||||
@@ -493,7 +493,7 @@ void WorldSession::LogoutPlayer(bool Save)
|
||||
// calls to GetMap in this case may cause crashes
|
||||
_player->CleanupsBeforeDelete();
|
||||
sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() , _player->GetGUIDLow());
|
||||
Map *_map = _player->GetMap();
|
||||
Map* _map = _player->GetMap();
|
||||
_map->Remove(_player, true);
|
||||
SetPlayer(NULL); // deleted in Remove call
|
||||
|
||||
@@ -539,7 +539,7 @@ void WorldSession::SendNotification(const char *format, ...)
|
||||
|
||||
void WorldSession::SendNotification(uint32 string_id, ...)
|
||||
{
|
||||
char const *format = GetTrinityString(string_id);
|
||||
char const* format = GetTrinityString(string_id);
|
||||
if (format)
|
||||
{
|
||||
va_list ap;
|
||||
@@ -616,7 +616,7 @@ void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
uint32 type = fields[0].GetUInt8();
|
||||
if (type >= NUM_ACCOUNT_DATA_TYPES)
|
||||
{
|
||||
@@ -717,7 +717,7 @@ void WorldSession::SaveTutorialsData(SQLTransaction &trans)
|
||||
m_TutorialsChanged = false;
|
||||
}
|
||||
|
||||
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
|
||||
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
|
||||
{
|
||||
data >> mi->flags;
|
||||
data >> mi->flags2;
|
||||
@@ -787,7 +787,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
|
||||
mi->flags &= ~(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
|
||||
}
|
||||
|
||||
void WorldSession::WriteMovementInfo(WorldPacket *data, MovementInfo *mi)
|
||||
void WorldSession::WriteMovementInfo(WorldPacket* data, MovementInfo* mi)
|
||||
{
|
||||
data->appendPackGUID(mi->guid);
|
||||
|
||||
@@ -964,7 +964,7 @@ void WorldSession::SendAddonsInfo()
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SetPlayer(Player *plr)
|
||||
void WorldSession::SetPlayer(Player* plr)
|
||||
{
|
||||
_player = plr;
|
||||
|
||||
|
||||
@@ -142,23 +142,23 @@ enum CharterTypes
|
||||
class PacketFilter
|
||||
{
|
||||
public:
|
||||
explicit PacketFilter(WorldSession * pSession) : m_pSession(pSession) {}
|
||||
explicit PacketFilter(WorldSession* pSession) : m_pSession(pSession) {}
|
||||
virtual ~PacketFilter() {}
|
||||
|
||||
virtual bool Process(WorldPacket * /*packet*/) { return true; }
|
||||
virtual bool Process(WorldPacket* /*packet*/) { return true; }
|
||||
virtual bool ProcessLogout() const { return true; }
|
||||
|
||||
protected:
|
||||
WorldSession * const m_pSession;
|
||||
WorldSession* const m_pSession;
|
||||
};
|
||||
//process only thread-safe packets in Map::Update()
|
||||
class MapSessionFilter : public PacketFilter
|
||||
{
|
||||
public:
|
||||
explicit MapSessionFilter(WorldSession * pSession) : PacketFilter(pSession) {}
|
||||
explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {}
|
||||
~MapSessionFilter() {}
|
||||
|
||||
virtual bool Process(WorldPacket * packet);
|
||||
virtual bool Process(WorldPacket* packet);
|
||||
//in Map::Update() we do not process player logout!
|
||||
virtual bool ProcessLogout() const { return false; }
|
||||
};
|
||||
@@ -168,7 +168,7 @@ public:
|
||||
class WorldSessionFilter : public PacketFilter
|
||||
{
|
||||
public:
|
||||
explicit WorldSessionFilter(WorldSession * pSession) : PacketFilter(pSession) {}
|
||||
explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {}
|
||||
~WorldSessionFilter() {}
|
||||
|
||||
virtual bool Process(WorldPacket* packet);
|
||||
@@ -214,7 +214,7 @@ class CharacterCreateInfo
|
||||
class WorldSession
|
||||
{
|
||||
public:
|
||||
WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
|
||||
WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
|
||||
~WorldSession();
|
||||
|
||||
bool PlayerLoading() const { return m_playerLoading; }
|
||||
@@ -226,8 +226,8 @@ class WorldSession
|
||||
void ReadAddonsInfo(WorldPacket &data);
|
||||
void SendAddonsInfo();
|
||||
|
||||
void ReadMovementInfo(WorldPacket &data, MovementInfo *mi);
|
||||
void WriteMovementInfo(WorldPacket *data, MovementInfo *mi);
|
||||
void ReadMovementInfo(WorldPacket &data, MovementInfo* mi);
|
||||
void WriteMovementInfo(WorldPacket* data, MovementInfo* mi);
|
||||
|
||||
void SendPacket(WorldPacket const* packet);
|
||||
void SendNotification(const char *format, ...) ATTR_PRINTF(2, 3);
|
||||
@@ -247,7 +247,7 @@ class WorldSession
|
||||
char const* GetPlayerName() const;
|
||||
void SetSecurity(AccountTypes security) { _security = security; }
|
||||
std::string const& GetRemoteAddress() { return m_Address; }
|
||||
void SetPlayer(Player *plr);
|
||||
void SetPlayer(Player* plr);
|
||||
uint8 Expansion() const { return m_expansion; }
|
||||
|
||||
/// Session in auth.queue currently
|
||||
@@ -311,7 +311,7 @@ class WorldSession
|
||||
bool CheckStableMaster(uint64 guid);
|
||||
|
||||
// Account Data
|
||||
AccountData *GetAccountData(AccountDataType type) { return &m_accountData[type]; }
|
||||
AccountData* GetAccountData(AccountDataType type) { return &m_accountData[type]; }
|
||||
void SetAccountData(AccountDataType type, time_t tm, std::string data);
|
||||
void SendAccountDataTimes(uint32 mask);
|
||||
void LoadGlobalAccountData();
|
||||
@@ -335,7 +335,7 @@ class WorldSession
|
||||
void SendAuctionHello(uint64 guid, Creature* unit);
|
||||
void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
|
||||
void SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
|
||||
void SendAuctionOwnerNotification(AuctionEntry * auction);
|
||||
void SendAuctionOwnerNotification(AuctionEntry* auction);
|
||||
|
||||
//Item Enchantment
|
||||
void SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID);
|
||||
@@ -353,7 +353,7 @@ class WorldSession
|
||||
void SendNotInArenaTeamPacket(uint8 type);
|
||||
void SendPetitionShowList(uint64 guid);
|
||||
|
||||
void BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket *data);
|
||||
void BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data);
|
||||
|
||||
void DoLootRelease(uint64 lguid);
|
||||
|
||||
@@ -367,7 +367,7 @@ class WorldSession
|
||||
|
||||
uint32 GetLatency() const { return m_latency; }
|
||||
void SetLatency(uint32 latency) { m_latency = latency; }
|
||||
uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus);
|
||||
uint32 getDialogStatus(Player* pPlayer, Object* questgiver, uint32 defstatus);
|
||||
|
||||
time_t m_timeOutTime;
|
||||
void UpdateTimeOutTime(uint32 diff)
|
||||
@@ -635,7 +635,7 @@ class WorldSession
|
||||
void HandleQueryNextMailTime(WorldPacket & recv_data);
|
||||
void HandleCancelChanneling(WorldPacket & recv_data);
|
||||
|
||||
void SendItemPageInfo(ItemTemplate *itemProto);
|
||||
void SendItemPageInfo(ItemTemplate* itemProto);
|
||||
void HandleSplitItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleDestroyItemOpcode(WorldPacket& recvPacket);
|
||||
@@ -737,7 +737,7 @@ class WorldSession
|
||||
//Pet
|
||||
void HandlePetAction(WorldPacket & recv_data);
|
||||
void HandlePetStopAttack(WorldPacket& recv_data);
|
||||
void HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2);
|
||||
void HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2);
|
||||
void HandlePetNameQuery(WorldPacket & recv_data);
|
||||
void HandlePetSetAction(WorldPacket & recv_data);
|
||||
void HandlePetAbandon(WorldPacket & recv_data);
|
||||
@@ -800,12 +800,12 @@ class WorldSession
|
||||
void SendLfgUpdatePlayer(const LfgUpdateData& updateData);
|
||||
void SendLfgUpdateParty(const LfgUpdateData& updateData);
|
||||
void SendLfgRoleChosen(uint64 guid, uint8 roles);
|
||||
void SendLfgRoleCheckUpdate(const LfgRoleCheck *pRoleCheck);
|
||||
void SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck);
|
||||
void SendLfgUpdateSearch(bool update);
|
||||
void SendLfgJoinResult(const LfgJoinResultData& joinData);
|
||||
void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps);
|
||||
void SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward *reward, const Quest *qRew);
|
||||
void SendLfgBootPlayer(const LfgPlayerBoot *pBoot);
|
||||
void SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest *qRew);
|
||||
void SendLfgBootPlayer(const LfgPlayerBoot* pBoot);
|
||||
void SendLfgUpdateProposal(uint32 proposalId, const LfgProposal *pProp);
|
||||
void SendLfgDisabled();
|
||||
void SendLfgOfferContinue(uint32 dungeonEntry);
|
||||
@@ -931,8 +931,8 @@ class WorldSession
|
||||
std::set<uint32> _allowedCharsToLogin;
|
||||
|
||||
uint32 m_GUIDLow; // set loggined or recently logout player (while m_playerRecentlyLogout set)
|
||||
Player *_player;
|
||||
WorldSocket *m_Socket;
|
||||
Player* _player;
|
||||
WorldSocket* m_Socket;
|
||||
std::string m_Address;
|
||||
|
||||
AccountTypes _security;
|
||||
|
||||
@@ -385,7 +385,7 @@ int WorldSocket::handle_output_queue (GuardType& g)
|
||||
if (msg_queue()->is_empty())
|
||||
return cancel_wakeup_output(g);
|
||||
|
||||
ACE_Message_Block *mblk;
|
||||
ACE_Message_Block* mblk;
|
||||
|
||||
if (msg_queue()->dequeue_head(mblk, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
|
||||
{
|
||||
@@ -495,7 +495,7 @@ int WorldSocket::handle_input_header (void)
|
||||
|
||||
if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
|
||||
{
|
||||
Player *_player = m_Session ? m_Session->GetPlayer() : NULL;
|
||||
Player* _player = m_Session ? m_Session->GetPlayer() : NULL;
|
||||
sLog->outError ("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d , cmd: %d)",
|
||||
m_Session ? m_Session->GetAccountId() : 0,
|
||||
_player ? _player->GetGUIDLow() : 0,
|
||||
|
||||
@@ -195,7 +195,7 @@ class WorldSocket : public WorldHandler
|
||||
LockType m_OutBufferLock;
|
||||
|
||||
/// Buffer used for writing output.
|
||||
ACE_Message_Block *m_OutBuffer;
|
||||
ACE_Message_Block* m_OutBuffer;
|
||||
|
||||
/// Size of the m_OutBuffer.
|
||||
size_t m_OutBufferSize;
|
||||
|
||||
Reference in New Issue
Block a user