[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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@@ -53,7 +53,7 @@ class DestinationHolder
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bool HasArrived(void) const { return (i_totalTravelTime == 0 || i_timeElapsed >= i_totalTravelTime); }
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bool UpdateTraveller(TRAVELLER &traveller, uint32 diff, bool micro_movement=false);
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uint32 StartTravel(TRAVELLER &traveller, bool sendMove = true);
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void GetLocationNow(const Map * map, float &x, float &y, float &z, bool is3D = false) const;
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void GetLocationNow(const Map* map, float &x, float &y, float &z, bool is3D = false) const;
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void GetLocationNowNoMicroMovement(float &x, float &y, float &z) const; // For use without micro movement
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float GetDistance3dFromDestSq(const WorldObject &obj) const;
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@@ -143,7 +143,7 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff,
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template<typename TRAVELLER>
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void
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DestinationHolder<TRAVELLER>::GetLocationNow(const Map * map, float &x, float &y, float &z, bool is3D) const
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DestinationHolder<TRAVELLER>::GetLocationNow(const Map* map, float &x, float &y, float &z, bool is3D) const
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{
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if (HasArrived())
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{
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@@ -94,7 +94,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
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void InitTop();
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public:
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explicit MotionMaster(Unit *unit) : i_top(-1), i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE)
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explicit MotionMaster(Unit* unit) : i_top(-1), i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE)
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{
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for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
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{
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@@ -185,7 +185,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
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void DelayedExpire();
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Unit *i_owner;
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ExpireList *m_expList;
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ExpireList* m_expList;
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uint8 m_cleanFlag;
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};
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#endif
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@@ -76,7 +76,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
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z = owner.GetPositionZ();
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float temp_x, temp_y, angle = 0;
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const Map * _map = owner.GetBaseMap();
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const Map* _map = owner.GetBaseMap();
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//primitive path-finding
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for (uint8 i = 0; i < 18; ++i)
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{
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@@ -345,7 +345,7 @@ void FlightPathMovementGenerator::InitEndGridInfo()
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void FlightPathMovementGenerator::PreloadEndGrid()
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{
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// used to preload the final grid where the flightmaster is
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Map *endMap = sMapMgr->FindMap(m_endMapId);
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Map* endMap = sMapMgr->FindMap(m_endMapId);
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// Load the grid
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if (endMap)
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@@ -82,7 +82,7 @@ class WaypointMovementGenerator
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MovementGeneratorType GetMovementGeneratorType() { return WAYPOINT_MOTION_TYPE; }
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private:
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WaypointData *node;
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WaypointData* node;
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uint32 path_id;
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TimeTrackerSmall i_nextMoveTime;
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WaypointPath const* waypoints;
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@@ -107,7 +107,7 @@ void WaypointMgr::ReloadPath(uint32 id)
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do
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{
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Field* fields = result->Fetch();
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WaypointData *wp = new WaypointData();
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WaypointData* wp = new WaypointData();
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float x = fields[1].GetFloat();
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float y = fields[2].GetFloat();
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