[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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+24
-24
@@ -168,9 +168,9 @@ class GridMap
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uint8 *m_liquid_type;
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float *m_liquid_map;
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bool loadAreaData(FILE *in, uint32 offset, uint32 size);
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bool loadHeihgtData(FILE *in, uint32 offset, uint32 size);
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bool loadLiquidData(FILE *in, uint32 offset, uint32 size);
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bool loadAreaData(FILE* in, uint32 offset, uint32 size);
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bool loadHeihgtData(FILE* in, uint32 offset, uint32 size);
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bool loadLiquidData(FILE* in, uint32 offset, uint32 size);
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// Get height functions and pointers
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typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
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@@ -190,7 +190,7 @@ public:
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inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
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float getLiquidLevel(float x, float y);
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uint8 getTerrainType(float x, float y);
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ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0);
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ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0);
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};
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struct CreatureMover
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@@ -254,8 +254,8 @@ class Map : public GridRefManager<NGridType>
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return false;
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}
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virtual bool Add(Player *);
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virtual void Remove(Player *, bool);
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virtual bool Add(Player* );
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virtual void Remove(Player* , bool);
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template<class T> void Add(T *);
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template<class T> void Remove(T *, bool);
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@@ -266,8 +266,8 @@ class Map : public GridRefManager<NGridType>
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//function for setting up visibility distance for maps on per-type/per-Id basis
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virtual void InitVisibilityDistance();
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void PlayerRelocation(Player *, float x, float y, float z, float orientation);
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void CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail = true);
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void PlayerRelocation(Player* , float x, float y, float z, float orientation);
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void CreatureRelocation(Creature* creature, float x, float y, float z, float ang, bool respawnRelocationOnFail = true);
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template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor);
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@@ -309,7 +309,7 @@ class Map : public GridRefManager<NGridType>
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// can return INVALID_HEIGHT if under z+2 z coord not found height
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float GetHeight(float x, float y, float z, bool pCheckVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const;
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ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
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ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0) const;
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uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=0) const;
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bool GetAreaInfo(float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const;
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@@ -318,7 +318,7 @@ class Map : public GridRefManager<NGridType>
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uint8 GetTerrainType(float x, float y) const;
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float GetWaterLevel(float x, float y) const;
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bool IsInWater(float x, float y, float z, LiquidData *data = 0) const;
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bool IsInWater(float x, float y, float z, LiquidData* data = 0) const;
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bool IsUnderWater(float x, float y, float z) const;
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static uint32 GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id);
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@@ -344,7 +344,7 @@ class Map : public GridRefManager<NGridType>
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void RemoveAllObjectsInRemoveList();
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virtual void RemoveAllPlayers();
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bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
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bool CreatureRespawnRelocation(Creature* c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
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// assert print helper
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bool CheckGridIntegrity(Creature* c, bool moved) const;
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@@ -376,8 +376,8 @@ class Map : public GridRefManager<NGridType>
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return i_mapEntry->GetEntrancePos(mapid, x, y);
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}
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void AddObjectToRemoveList(WorldObject *obj);
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void AddObjectToSwitchList(WorldObject *obj, bool on);
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void AddObjectToRemoveList(WorldObject* obj);
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void AddObjectToSwitchList(WorldObject* obj, bool on);
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virtual void DelayedUpdate(const uint32 diff);
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void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
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@@ -391,8 +391,8 @@ class Map : public GridRefManager<NGridType>
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uint32 GetPlayersCountExceptGMs() const;
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bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
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void AddWorldObject(WorldObject *obj) { i_worldObjects.insert(obj); }
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void RemoveWorldObject(WorldObject *obj) { i_worldObjects.erase(obj); }
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void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); }
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void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); }
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void SendToPlayers(WorldPacket const* data) const;
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@@ -438,7 +438,7 @@ class Map : public GridRefManager<NGridType>
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void LoadMapAndVMap(int gx, int gy);
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void LoadVMap(int gx, int gy);
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void LoadMap(int gx, int gy, bool reload = false);
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GridMap *GetGrid(float x, float y);
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GridMap* GetGrid(float x, float y);
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void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
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@@ -447,9 +447,9 @@ class Map : public GridRefManager<NGridType>
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void SendInitTransports(Player* player);
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void SendRemoveTransports(Player* player);
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bool CreatureCellRelocation(Creature *creature, Cell new_cell);
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bool CreatureCellRelocation(Creature* creature, Cell new_cell);
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void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang);
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void AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang);
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CreatureMoveList i_creaturesToMove;
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bool loaded(const GridPair &) const;
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@@ -513,7 +513,7 @@ class Map : public GridRefManager<NGridType>
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Map* m_parentMap;
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NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
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GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
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GridMap* GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
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std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
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//these functions used to process player/mob aggro reactions and
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@@ -521,7 +521,7 @@ class Map : public GridRefManager<NGridType>
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void ProcessRelocationNotifies(const uint32 diff);
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bool i_scriptLock;
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std::set<WorldObject *> i_objectsToRemove;
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std::set<WorldObject*> i_objectsToRemove;
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std::map<WorldObject*, bool> i_objectsToSwitch;
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std::set<WorldObject*> i_worldObjects;
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@@ -577,8 +577,8 @@ class InstanceMap : public Map
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public:
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InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
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~InstanceMap();
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bool Add(Player *);
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void Remove(Player *, bool);
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bool Add(Player* );
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void Remove(Player* , bool);
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void Update(const uint32);
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void CreateInstanceData(bool load);
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bool Reset(uint8 method);
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@@ -607,8 +607,8 @@ class BattlegroundMap : public Map
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BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
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~BattlegroundMap();
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bool Add(Player *);
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void Remove(Player *, bool);
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bool Add(Player* );
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void Remove(Player* , bool);
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bool CanEnter(Player* player);
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void SetUnload();
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//void UnloadAll(bool pForce);
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