[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp
2011-09-15 14:12:57 +02:00
parent 9006e4e8dc
commit af05915b9e
431 changed files with 3131 additions and 3131 deletions
+15 -15
View File
@@ -127,8 +127,8 @@ class Roll : public LootValidatorRef
public:
Roll(uint64 _guid, LootItem const& li);
~Roll();
void setLoot(Loot *pLoot);
Loot *getLoot();
void setLoot(Loot* pLoot);
Loot* getLoot();
void targetObjectBuildLink();
uint64 itemGUID;
@@ -148,7 +148,7 @@ class Roll : public LootValidatorRef
struct InstanceGroupBind
{
InstanceSave *save;
InstanceSave* save;
bool perm;
/* permanent InstanceGroupBinds exist if the leader has a permanent
PlayerInstanceBind for the same instance. */
@@ -183,8 +183,8 @@ class Group
~Group();
// group manipulation methods
bool Create(Player *leader);
void LoadGroupFromDB(Field *field);
bool Create(Player* leader);
void LoadGroupFromDB(Field* field);
void LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
bool AddInvite(Player* player);
void RemoveInvite(Player* player);
@@ -238,7 +238,7 @@ class Group
void ConvertToLFG();
void ConvertToRaid();
void SetBattlegroundGroup(Battleground *bg);
void SetBattlegroundGroup(Battleground* bg);
GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
void ChangeMembersGroup(uint64 guid, uint8 group);
@@ -257,8 +257,8 @@ class Group
void ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo);
// -no description-
//void SendInit(WorldSession *session);
void SendTargetIconList(WorldSession *session);
//void SendInit(WorldSession* session);
void SendTargetIconList(WorldSession* session);
void SendUpdate();
void UpdatePlayerOutOfRange(Player* pPlayer);
// ignore: GUID of player that will be ignored
@@ -275,22 +275,22 @@ class Group
void SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
void SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);
void SendLooter(Creature *pCreature, Player *pLooter);
void GroupLoot(Loot *loot, WorldObject* pLootedObject);
void NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject);
void MasterLoot(Loot *loot, WorldObject* pLootedObject);
void SendLooter(Creature* pCreature, Player* pLooter);
void GroupLoot(Loot* loot, WorldObject* pLootedObject);
void NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject);
void MasterLoot(Loot* loot, WorldObject* pLootedObject);
Rolls::iterator GetRoll(uint64 Guid);
void CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers);
void CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers, uint8 Choise);
void EndRoll(Loot *loot);
void EndRoll(Loot* loot);
// related to disenchant rolls
void ResetMaxEnchantingLevel();
void LinkMember(GroupReference *pRef);
void LinkMember(GroupReference* pRef);
void DelinkMember(GroupReference* /*pRef*/) const;
InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
InstanceGroupBind* BindToInstance(InstanceSave* save, bool permanent, bool load = false);
void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
InstanceGroupBind* GetBoundInstance(Player* player);
InstanceGroupBind* GetBoundInstance(Map* aMap);