[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp
2011-09-15 14:12:57 +02:00
parent 9006e4e8dc
commit af05915b9e
431 changed files with 3131 additions and 3131 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ class GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
public:
GridReference() : Reference<GridRefManager<OBJECT>, OBJECT>() {}
~GridReference() { this->unlink(); }
GridReference *next() { return (GridReference*)Reference<GridRefManager<OBJECT>, OBJECT>::next(); }
GridReference* next() { return (GridReference*)Reference<GridRefManager<OBJECT>, OBJECT>::next(); }
};
#endif
@@ -207,7 +207,7 @@ void DelayedUnitRelocation::Visit(PlayerMapType &m)
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player* player = iter->getSource();
WorldObject const *viewPoint = player->m_seer;
WorldObject const* viewPoint = player->m_seer;
if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
@@ -234,7 +234,7 @@ void AIRelocationNotifier::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature *c = iter->getSource();
Creature* c = iter->getSource();
CreatureUnitRelocationWorker(c, &i_unit);
if (isCreature)
CreatureUnitRelocationWorker((Creature*)&i_unit, c);
@@ -246,7 +246,7 @@ MessageDistDeliverer::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player *target = iter->getSource();
Player* target = iter->getSource();
if (!target->InSamePhase(i_phaseMask))
continue;
@@ -293,7 +293,7 @@ void MessageDistDeliverer::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
DynamicObject *target = iter->getSource();
DynamicObject* target = iter->getSource();
if (!target->InSamePhase(i_phaseMask))
continue;
@@ -120,13 +120,13 @@ namespace Trinity
struct MessageDistDeliverer
{
WorldObject *i_source;
WorldPacket *i_message;
WorldObject* i_source;
WorldPacket* i_message;
uint32 i_phaseMask;
float i_distSq;
uint32 team;
Player const* skipped_receiver;
MessageDistDeliverer(WorldObject *src, WorldPacket *msg, float dist, bool own_team_only = false, Player const* skipped = NULL)
MessageDistDeliverer(WorldObject* src, WorldPacket* msg, float dist, bool own_team_only = false, Player const* skipped = NULL)
: i_source(src), i_message(msg), i_phaseMask(src->GetPhaseMask()), i_distSq(dist * dist)
, team((own_team_only && src->GetTypeId() == TYPEID_PLAYER) ? ((Player*)src)->GetTeam() : 0)
, skipped_receiver(skipped)
@@ -985,7 +985,7 @@ namespace Trinity
}
private:
Creature const *me;
Creature const* me;
float m_range;
NearestHostileUnitCheck(NearestHostileUnitCheck const&);
};
@@ -1022,7 +1022,7 @@ namespace Trinity
}
float GetLastRange() const { return m_range; }
private:
Creature const *me;
Creature const* me;
float m_range;
bool m_force;
NearestHostileUnitInAttackDistanceCheck(NearestHostileUnitInAttackDistanceCheck const&);
+2 -2
View File
@@ -98,7 +98,7 @@ template<class T> void AddUnitState(T* /*obj*/, CellPair const& /*cell_pair*/)
{
}
template<> void AddUnitState(Creature *obj, CellPair const& cell_pair)
template<> void AddUnitState(Creature* obj, CellPair const& cell_pair)
{
Cell cell(cell_pair);
@@ -147,7 +147,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
uint32 player_guid = itr->first;
Corpse *obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
Corpse* obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
if (!obj)
continue;