[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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@@ -547,7 +547,7 @@ enum SkillRangeType
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SKILL_RANGE_NONE, // 0..0 always
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};
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SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
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SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial);
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#define MAX_PLAYER_NAME 12 // max allowed by client name length
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#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length (> MAX_PLAYER_NAME for support declined names)
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@@ -625,17 +625,17 @@ class ObjectMgr
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int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors);
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void LoadGameObjectTemplate();
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void AddGameobjectInfo(GameObjectTemplate *goinfo);
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void AddGameobjectInfo(GameObjectTemplate* goinfo);
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CreatureTemplate const* GetCreatureTemplate(uint32 entry);
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CreatureTemplateContainer const* GetCreatureTemplates() { return &CreatureTemplateStore; }
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CreatureModelInfo const* GetCreatureModelInfo(uint32 modelId);
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CreatureModelInfo const* GetCreatureModelRandomGender(uint32* displayID);
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static uint32 ChooseDisplayId(uint32 team, const CreatureTemplate *cinfo, const CreatureData *data = NULL);
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static void ChooseCreatureFlags(const CreatureTemplate *cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData *data = NULL);
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EquipmentInfo const *GetEquipmentInfo(uint32 entry);
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CreatureAddon const *GetCreatureAddon(uint32 lowguid);
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CreatureAddon const *GetCreatureTemplateAddon(uint32 entry);
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static uint32 ChooseDisplayId(uint32 team, const CreatureTemplate* cinfo, const CreatureData* data = NULL);
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static void ChooseCreatureFlags(const CreatureTemplate* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data = NULL);
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EquipmentInfo const* GetEquipmentInfo(uint32 entry);
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CreatureAddon const* GetCreatureAddon(uint32 lowguid);
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CreatureAddon const* GetCreatureTemplateAddon(uint32 entry);
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ItemTemplate const* GetItemTemplate(uint32 entry);
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ItemTemplateContainer const* GetItemTemplateStore() { return &ItemTemplateStore; }
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@@ -708,8 +708,8 @@ class ObjectMgr
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GossipText const* GetGossipText(uint32 Text_ID) const;
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WorldSafeLocsEntry const *GetDefaultGraveYard(uint32 team);
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WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
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WorldSafeLocsEntry const* GetDefaultGraveYard(uint32 team);
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WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
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bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
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void RemoveGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = false);
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void LoadGraveyardZones();
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