[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
This commit is contained in:
@@ -140,7 +140,7 @@ class ObjectAccessor
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}
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// returns object if is in map
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template<class T> static T* GetObjectInMap(uint64 guid, Map * map, T* /*typeSpecifier*/)
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template<class T> static T* GetObjectInMap(uint64 guid, Map* map, T* /*typeSpecifier*/)
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{
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ASSERT(map);
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if (T * obj = GetObjectInWorld(guid, (T*)NULL))
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@@ -192,7 +192,7 @@ class ObjectAccessor
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// these functions return objects if found in whole world
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// ACCESS LIKE THAT IS NOT THREAD SAFE
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static Pet * FindPet(uint64);
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static Pet* FindPet(uint64);
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static Player* FindPlayer(uint64);
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static Unit* FindUnit(uint64);
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Player* FindPlayerByName(const char* name);
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@@ -303,7 +303,7 @@ void ObjectMgr::LoadCreatureLocales()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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@@ -339,7 +339,7 @@ void ObjectMgr::LoadGossipMenuItemsLocales()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint16 menuId = fields[0].GetUInt16();
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uint16 id = fields[1].GetUInt16();
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@@ -371,7 +371,7 @@ void ObjectMgr::LoadPointOfInterestLocales()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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@@ -417,7 +417,7 @@ void ObjectMgr::LoadCreatureTemplates()
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uint32 count = 0;
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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@@ -543,7 +543,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
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uint32 count = 0;
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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@@ -566,7 +566,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
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creatureAddon.auras.resize(tokens.size());
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for (Tokens::iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
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{
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SpellInfo const *AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr)));
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SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr)));
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if (!AdditionalSpellInfo)
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{
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sLog->outErrorDb("Creature (GUID: %u) has wrong spell %u defined in `auras` field in `creature_addon`.", entry, uint32(atol(*itr)));
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@@ -911,7 +911,7 @@ void ObjectMgr::LoadCreatureAddons()
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uint32 count = 0;
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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@@ -934,7 +934,7 @@ void ObjectMgr::LoadCreatureAddons()
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creatureAddon.auras.resize(tokens.size());
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for (Tokens::iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
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{
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SpellInfo const *AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr)));
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SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr)));
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if (!AdditionalSpellInfo)
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{
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sLog->outErrorDb("Creature (GUID: %u) has wrong spell %u defined in `auras` field in `creature_addon`.", guid, uint32(atol(*itr)));
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@@ -1021,7 +1021,7 @@ void ObjectMgr::LoadEquipmentTemplates()
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if (!equipmentInfo.ItemEntry[i])
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continue;
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ItemEntry const *dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]);
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ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]);
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if (!dbcItem)
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{
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@@ -1064,7 +1064,7 @@ CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId)
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return NULL;
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}
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uint32 ObjectMgr::ChooseDisplayId(uint32 /*team*/, const CreatureTemplate *cinfo, const CreatureData *data /*= NULL*/)
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uint32 ObjectMgr::ChooseDisplayId(uint32 /*team*/, const CreatureTemplate* cinfo, const CreatureData* data /*= NULL*/)
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{
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// Load creature model (display id)
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uint32 display_id = 0;
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@@ -1079,7 +1079,7 @@ uint32 ObjectMgr::ChooseDisplayId(uint32 /*team*/, const CreatureTemplate *cinfo
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return display_id;
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}
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void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate *cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData *data /*= NULL*/)
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void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data /*= NULL*/)
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{
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npcflag = cinfo->npcflag;
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unit_flags = cinfo->unit_flags;
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@@ -1107,7 +1107,7 @@ CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* display
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// If a model for another gender exists, 50% chance to use it
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if (minfo->modelid_other_gender != 0 && urand(0, 1) == 0)
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{
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CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
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CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
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if (!minfo_tmp)
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sLog->outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", *displayID, minfo->modelid_other_gender);
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else
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@@ -1138,7 +1138,7 @@ void ObjectMgr::LoadCreatureModelInfo()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 modelId = fields[0].GetUInt32();
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@@ -1195,7 +1195,7 @@ void ObjectMgr::LoadLinkedRespawn()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 guidLow = fields[0].GetUInt32();
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uint32 linkedGuidLow = fields[1].GetUInt32();
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@@ -1446,7 +1446,7 @@ void ObjectMgr::LoadCreatures()
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uint32 count = 0;
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 guid = fields[ 0].GetUInt32();
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uint32 entry = fields[ 1].GetUInt32();
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@@ -1629,7 +1629,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
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// We use spawn coords to spawn
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if (!map->Instanceable() && map->IsLoaded(x, y))
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{
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GameObject *go = new GameObject;
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GameObject* go = new GameObject;
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if (!go->LoadFromDB(guid, map))
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{
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sLog->outError("AddGOData: cannot add gameobject entry %u to map", entry);
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@@ -1665,7 +1665,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
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// We use spawn coords to spawn
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if (!map->Instanceable() && map->IsLoaded(data.posX, data.posY))
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{
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Creature *creature = new Creature;
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Creature* creature = new Creature;
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if (!creature->LoadFromDB(guid, map))
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{
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sLog->outError("AddCreature: cannot add creature entry %u to map", guid);
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@@ -1680,7 +1680,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
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uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay)
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{
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CreatureTemplate const *cInfo = GetCreatureTemplate(entry);
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CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
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if (!cInfo)
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return 0;
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@@ -1762,7 +1762,7 @@ void ObjectMgr::LoadGameobjects()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 guid = fields[ 0].GetUInt32();
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uint32 entry = fields[ 1].GetUInt32();
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@@ -1921,7 +1921,7 @@ void ObjectMgr::LoadCreatureRespawnTimes()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 loguid = fields[0].GetUInt32();
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uint32 respawn_time = fields[1].GetUInt32();
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@@ -1955,7 +1955,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 loguid = fields[0].GetUInt32();
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uint32 respawn_time = fields[1].GetUInt32();
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@@ -2073,7 +2073,7 @@ void ObjectMgr::LoadItemLocales()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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@@ -2140,7 +2140,7 @@ void ObjectMgr::LoadItemTemplates()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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@@ -2253,7 +2253,7 @@ void ObjectMgr::LoadItemTemplates()
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// Checks
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ItemEntry const *dbcitem = sItemStore.LookupEntry(entry);
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ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
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if (dbcitem)
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{
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@@ -2710,7 +2710,7 @@ void ObjectMgr::LoadItemSetNameLocales()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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@@ -2757,7 +2757,7 @@ void ObjectMgr::LoadItemSetNames()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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if (itemSetItems.find(entry) == itemSetItems.end())
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@@ -2825,7 +2825,7 @@ void ObjectMgr::LoadVehicleTemplateAccessories()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 uiEntry = fields[0].GetUInt32();
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uint32 uiAccessory = fields[1].GetUInt32();
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@@ -2881,7 +2881,7 @@ void ObjectMgr::LoadVehicleAccessories()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 uiGUID = fields[0].GetUInt32();
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uint32 uiAccessory = fields[1].GetUInt32();
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@@ -3740,7 +3740,7 @@ void ObjectMgr::LoadQuests()
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// for example set of race quests can lead to single not race specific quest
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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Quest * newQuest = new Quest(fields);
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mQuestTemplates[newQuest->GetQuestId()] = newQuest;
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@@ -4343,7 +4343,7 @@ void ObjectMgr::LoadQuests()
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// check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
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for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
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{
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SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(i);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
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if (!spellInfo)
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continue;
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@@ -4396,7 +4396,7 @@ void ObjectMgr::LoadQuestLocales()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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@@ -4427,7 +4427,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
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{
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uint32 oldMSTime = getMSTime();
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ScriptMapMap *scripts = GetScriptsMapByType(type);
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ScriptMapMap* scripts = GetScriptsMapByType(type);
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if (!scripts)
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return;
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@@ -4459,7 +4459,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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ScriptInfo tmp;
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tmp.type = type;
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tmp.id = fields[0].GetUInt32();
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@@ -4863,7 +4863,7 @@ void ObjectMgr::LoadWaypointScripts()
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{
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 action = fields[0].GetUInt32();
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actionSet.erase(action);
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@@ -4895,7 +4895,7 @@ void ObjectMgr::LoadSpellScriptNames()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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int32 spellId = fields[0].GetInt32();
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const char *scriptName = fields[1].GetCString();
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@@ -4959,8 +4959,8 @@ void ObjectMgr::ValidateSpellScripts()
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for (std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr)
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{
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SpellScript * spellScript = sitr->first->GetSpellScript();
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AuraScript * auraScript = sitr->first->GetAuraScript();
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SpellScript* spellScript = sitr->first->GetSpellScript();
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AuraScript* auraScript = sitr->first->GetAuraScript();
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bool valid = true;
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if (!spellScript && !auraScript)
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{
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@@ -5059,7 +5059,7 @@ void ObjectMgr::LoadPageTextLocales()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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@@ -5204,7 +5204,7 @@ void ObjectMgr::LoadInstanceEncounters()
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sLog->outString();
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}
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GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
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GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const
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{
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GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
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if (itr != mGossipText.end())
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@@ -5234,7 +5234,7 @@ void ObjectMgr::LoadGossipText()
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++count;
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cic = 0;
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 Text_ID = fields[cic++].GetUInt32();
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if (!Text_ID)
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@@ -5287,7 +5287,7 @@ void ObjectMgr::LoadNpcTextLocales()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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@@ -5356,8 +5356,8 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
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do
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{
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Field *fields = result->Fetch();
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Mail *m = new Mail;
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Field* fields = result->Fetch();
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Mail* m = new Mail;
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m->messageID = fields[0].GetUInt32();
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m->messageType = fields[1].GetUInt8();
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m->sender = fields[2].GetUInt32();
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@@ -5369,7 +5369,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
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m->checked = fields[7].GetUInt32();
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m->mailTemplateId = fields[8].GetInt16();
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Player *pl = NULL;
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Player* pl = NULL;
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if (serverUp)
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pl = ObjectAccessor::FindPlayer((uint64)m->receiver);
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@@ -5460,7 +5460,7 @@ void ObjectMgr::LoadQuestAreaTriggers()
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{
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++count;
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 trigger_ID = fields[0].GetUInt32();
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uint32 quest_ID = fields[1].GetUInt32();
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@@ -5519,7 +5519,7 @@ void ObjectMgr::LoadTavernAreaTriggers()
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{
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++count;
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 Trigger_ID = fields[0].GetUInt32();
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@@ -5557,7 +5557,7 @@ void ObjectMgr::LoadAreaTriggerScripts()
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{
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++count;
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 Trigger_ID = fields[0].GetUInt32();
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const char *scriptName = fields[1].GetCString();
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@@ -5661,7 +5661,7 @@ uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt
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mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
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}
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CreatureTemplate const *mount_info = GetCreatureTemplate(mount_entry);
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CreatureTemplate const* mount_info = GetCreatureTemplate(mount_entry);
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if (mount_info)
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{
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mount_id = mount_info->GetRandomValidModelId();
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@@ -5700,7 +5700,7 @@ void ObjectMgr::LoadGraveyardZones()
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{
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++count;
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 safeLocId = fields[0].GetUInt32();
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uint32 zoneId = fields[1].GetUInt32();
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@@ -5713,7 +5713,7 @@ void ObjectMgr::LoadGraveyardZones()
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continue;
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}
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AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
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AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId);
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if (!areaEntry)
|
||||
{
|
||||
sLog->outErrorDb("Table `game_graveyard_zone` has a record for not existing zone id (%u), skipped.", zoneId);
|
||||
@@ -5740,7 +5740,7 @@ void ObjectMgr::LoadGraveyardZones()
|
||||
sLog->outString();
|
||||
}
|
||||
|
||||
WorldSafeLocsEntry const *ObjectMgr::GetDefaultGraveYard(uint32 team)
|
||||
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team)
|
||||
{
|
||||
enum DefaultGraveyard
|
||||
{
|
||||
@@ -5755,7 +5755,7 @@ WorldSafeLocsEntry const *ObjectMgr::GetDefaultGraveYard(uint32 team)
|
||||
else return NULL;
|
||||
}
|
||||
|
||||
WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
|
||||
WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
|
||||
{
|
||||
// search for zone associated closest graveyard
|
||||
uint32 zoneId = sMapMgr->GetZoneId(MapId, x, y, z);
|
||||
@@ -5982,7 +5982,7 @@ void ObjectMgr::LoadAreaTriggerTeleports()
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
++count;
|
||||
|
||||
@@ -6043,7 +6043,7 @@ void ObjectMgr::LoadAccessRequirements()
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
++count;
|
||||
|
||||
@@ -6064,7 +6064,7 @@ void ObjectMgr::LoadAccessRequirements()
|
||||
|
||||
if (ar.item)
|
||||
{
|
||||
ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(ar.item);
|
||||
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ar.item);
|
||||
if (!pProto)
|
||||
{
|
||||
sLog->outError("Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item, mapid, difficulty);
|
||||
@@ -6074,7 +6074,7 @@ void ObjectMgr::LoadAccessRequirements()
|
||||
|
||||
if (ar.item2)
|
||||
{
|
||||
ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(ar.item2);
|
||||
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ar.item2);
|
||||
if (!pProto)
|
||||
{
|
||||
sLog->outError("Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item2, mapid, difficulty);
|
||||
@@ -6123,13 +6123,13 @@ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
|
||||
{
|
||||
bool useParentDbValue = false;
|
||||
uint32 parentId = 0;
|
||||
const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
|
||||
const MapEntry* mapEntry = sMapStore.LookupEntry(Map);
|
||||
if (!mapEntry || mapEntry->entrance_map < 0)
|
||||
return NULL;
|
||||
|
||||
if (mapEntry->IsDungeon())
|
||||
{
|
||||
const InstanceTemplate *iTemplate = sObjectMgr->GetInstanceTemplate(Map);
|
||||
const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
|
||||
|
||||
if (!iTemplate)
|
||||
return NULL;
|
||||
@@ -6344,7 +6344,7 @@ void ObjectMgr::LoadGameObjectLocales()
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 entry = fields[0].GetUInt32();
|
||||
|
||||
@@ -6442,7 +6442,7 @@ void ObjectMgr::LoadGameObjectTemplate()
|
||||
uint32 count = 0;
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 entry = fields[0].GetUInt32();
|
||||
|
||||
@@ -6629,7 +6629,7 @@ void ObjectMgr::LoadExplorationBaseXP()
|
||||
do
|
||||
{
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
uint8 level = fields[0].GetUInt8();
|
||||
uint32 basexp = fields[1].GetUInt32();
|
||||
mBaseXPTable[level] = basexp;
|
||||
@@ -6671,7 +6671,7 @@ void ObjectMgr::LoadPetNames()
|
||||
do
|
||||
{
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
std::string word = fields[0].GetString();
|
||||
uint32 entry = fields[1].GetUInt32();
|
||||
bool half = fields[2].GetBool();
|
||||
@@ -6694,7 +6694,7 @@ void ObjectMgr::LoadPetNumber()
|
||||
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
|
||||
if (result)
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
m_hiPetNumber = fields[0].GetUInt32()+1;
|
||||
}
|
||||
|
||||
@@ -6709,7 +6709,7 @@ std::string ObjectMgr::GeneratePetName(uint32 entry)
|
||||
|
||||
if (list0.empty() || list1.empty())
|
||||
{
|
||||
CreatureTemplate const *cinfo = GetCreatureTemplate(entry);
|
||||
CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
|
||||
char* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
|
||||
if (!petname)
|
||||
return cinfo->Name;
|
||||
@@ -6740,10 +6740,10 @@ void ObjectMgr::LoadCorpses()
|
||||
uint32 count = 0;
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
uint32 guid = fields[16].GetUInt32();
|
||||
|
||||
Corpse *corpse = new Corpse();
|
||||
Corpse* corpse = new Corpse();
|
||||
if (!corpse->LoadFromDB(guid, fields))
|
||||
{
|
||||
delete corpse;
|
||||
@@ -6778,7 +6778,7 @@ void ObjectMgr::LoadReputationRewardRate()
|
||||
do
|
||||
{
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 factionId = fields[0].GetUInt32();
|
||||
|
||||
@@ -6788,7 +6788,7 @@ void ObjectMgr::LoadReputationRewardRate()
|
||||
repRate.creature_rate = fields[2].GetFloat();
|
||||
repRate.spell_rate = fields[3].GetFloat();
|
||||
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
|
||||
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
|
||||
if (!factionEntry)
|
||||
{
|
||||
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
|
||||
@@ -6847,7 +6847,7 @@ void ObjectMgr::LoadReputationOnKill()
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 creature_id = fields[0].GetUInt32();
|
||||
|
||||
@@ -6870,7 +6870,7 @@ void ObjectMgr::LoadReputationOnKill()
|
||||
|
||||
if (repOnKill.repfaction1)
|
||||
{
|
||||
FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
|
||||
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
|
||||
if (!factionEntry1)
|
||||
{
|
||||
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1);
|
||||
@@ -6880,7 +6880,7 @@ void ObjectMgr::LoadReputationOnKill()
|
||||
|
||||
if (repOnKill.repfaction2)
|
||||
{
|
||||
FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
|
||||
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
|
||||
if (!factionEntry2)
|
||||
{
|
||||
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2);
|
||||
@@ -6916,7 +6916,7 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
|
||||
do
|
||||
{
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 factionId = fields[0].GetUInt32();
|
||||
|
||||
@@ -6935,7 +6935,7 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
|
||||
repTemplate.faction_rate[3] = fields[11].GetFloat();
|
||||
repTemplate.faction_rank[3] = fields[12].GetUInt32();
|
||||
|
||||
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
|
||||
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
|
||||
|
||||
if (!factionEntry)
|
||||
{
|
||||
@@ -6953,7 +6953,7 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
|
||||
{
|
||||
if (repTemplate.faction[i])
|
||||
{
|
||||
FactionEntry const *factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
|
||||
FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
|
||||
|
||||
if (!factionSpillover)
|
||||
{
|
||||
@@ -6975,25 +6975,25 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
|
||||
}
|
||||
}
|
||||
|
||||
FactionEntry const *factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]);
|
||||
FactionEntry const* factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]);
|
||||
if (repTemplate.faction[0] && !factionEntry0)
|
||||
{
|
||||
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]);
|
||||
continue;
|
||||
}
|
||||
FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]);
|
||||
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]);
|
||||
if (repTemplate.faction[1] && !factionEntry1)
|
||||
{
|
||||
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]);
|
||||
continue;
|
||||
}
|
||||
FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]);
|
||||
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]);
|
||||
if (repTemplate.faction[2] && !factionEntry2)
|
||||
{
|
||||
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]);
|
||||
continue;
|
||||
}
|
||||
FactionEntry const *factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]);
|
||||
FactionEntry const* factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]);
|
||||
if (repTemplate.faction[3] && !factionEntry3)
|
||||
{
|
||||
sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]);
|
||||
@@ -7030,7 +7030,7 @@ void ObjectMgr::LoadPointsOfInterest()
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 point_id = fields[0].GetUInt32();
|
||||
|
||||
@@ -7083,14 +7083,14 @@ void ObjectMgr::LoadQuestPOI()
|
||||
if (points)
|
||||
{
|
||||
// The first result should have the highest questId
|
||||
Field *fields = points->Fetch();
|
||||
Field* fields = points->Fetch();
|
||||
uint32 questId = fields[0].GetUInt32();
|
||||
POIs.resize(questId + 1);
|
||||
|
||||
do
|
||||
{
|
||||
|
||||
Field *fields = points->Fetch();
|
||||
Field* fields = points->Fetch();
|
||||
|
||||
uint32 questId = fields[0].GetUInt32();
|
||||
uint32 id = fields[1].GetUInt32();
|
||||
@@ -7107,7 +7107,7 @@ void ObjectMgr::LoadQuestPOI()
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 questId = fields[0].GetUInt32();
|
||||
uint32 id = fields[1].GetUInt32();
|
||||
@@ -7149,7 +7149,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 npc_entry = fields[0].GetUInt32();
|
||||
CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
|
||||
@@ -7160,7 +7160,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
|
||||
}
|
||||
|
||||
uint32 spellid = fields[1].GetUInt32();
|
||||
SpellInfo const *spellinfo = sSpellMgr->GetSpellInfo(spellid);
|
||||
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid);
|
||||
if (!spellinfo)
|
||||
{
|
||||
sLog->outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
|
||||
@@ -7170,7 +7170,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
|
||||
uint32 auraRequired = fields[6].GetUInt32();
|
||||
if (auraRequired)
|
||||
{
|
||||
SpellInfo const *aurReqInfo = sSpellMgr->GetSpellInfo(auraRequired);
|
||||
SpellInfo const* aurReqInfo = sSpellMgr->GetSpellInfo(auraRequired);
|
||||
if (!aurReqInfo)
|
||||
{
|
||||
sLog->outErrorDb("Table npc_spellclick_spells references unknown aura required %u. Skipping entry.", auraRequired);
|
||||
@@ -7181,7 +7181,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
|
||||
uint32 auraForbidden = fields[7].GetUInt32();
|
||||
if (auraForbidden)
|
||||
{
|
||||
SpellInfo const *aurForInfo = sSpellMgr->GetSpellInfo(auraForbidden);
|
||||
SpellInfo const* aurForInfo = sSpellMgr->GetSpellInfo(auraForbidden);
|
||||
if (!aurForInfo)
|
||||
{
|
||||
sLog->outErrorDb("Table npc_spellclick_spells references unknown aura forbidden %u. Skipping entry.", auraForbidden);
|
||||
@@ -7798,7 +7798,7 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
int32 entry = fields[0].GetInt32();
|
||||
|
||||
@@ -7839,7 +7839,7 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
|
||||
|
||||
const char *ObjectMgr::GetTrinityString(int32 entry, LocaleConstant locale_idx) const
|
||||
{
|
||||
if (TrinityStringLocale const *msl = GetTrinityStringLocale(entry))
|
||||
if (TrinityStringLocale const* msl = GetTrinityStringLocale(entry))
|
||||
{
|
||||
if (msl->Content.size() > size_t(locale_idx) && !msl->Content[locale_idx].empty())
|
||||
return msl->Content[locale_idx].c_str();
|
||||
@@ -7874,7 +7874,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
|
||||
do
|
||||
{
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
uint32 entry = fields[0].GetUInt32();
|
||||
int32 skill = fields[1].GetInt32();
|
||||
|
||||
@@ -7931,7 +7931,7 @@ SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id)
|
||||
return SpellScriptsBounds(mSpellScripts.lower_bound(spell_id), mSpellScripts.upper_bound(spell_id));
|
||||
}
|
||||
|
||||
SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
|
||||
SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial)
|
||||
{
|
||||
switch(pSkill->categoryId)
|
||||
{
|
||||
@@ -7983,7 +7983,7 @@ void ObjectMgr::LoadGameTele()
|
||||
do
|
||||
{
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 id = fields[0].GetUInt32();
|
||||
|
||||
@@ -8109,7 +8109,7 @@ void ObjectMgr::LoadMailLevelRewards()
|
||||
do
|
||||
{
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint8 level = fields[0].GetUInt8();
|
||||
uint32 raceMask = fields[1].GetUInt32();
|
||||
@@ -8168,7 +8168,7 @@ void ObjectMgr::AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost,
|
||||
return;
|
||||
}
|
||||
|
||||
SpellInfo const *spellinfo = sSpellMgr->GetSpellInfo(spell);
|
||||
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spell);
|
||||
if (!spellinfo)
|
||||
{
|
||||
sLog->outErrorDb("Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u), ignoring", entry, spell);
|
||||
@@ -8641,7 +8641,7 @@ uint32 ObjectMgr::GetScriptId(const char *name)
|
||||
|
||||
void ObjectMgr::CheckScripts(ScriptsType type, std::set<int32>& ids)
|
||||
{
|
||||
ScriptMapMap *scripts = GetScriptsMapByType(type);
|
||||
ScriptMapMap* scripts = GetScriptsMapByType(type);
|
||||
if (!scripts)
|
||||
return;
|
||||
for (ScriptMapMap::const_iterator itrMM = scripts->begin(); itrMM != scripts->end(); ++itrMM)
|
||||
@@ -8732,7 +8732,7 @@ void ObjectMgr::LoadCreatureClassLevelStats()
|
||||
uint32 count = 0;
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint8 Level = fields[0].GetUInt8();
|
||||
uint8 Class = fields[1].GetUInt8();
|
||||
@@ -8794,7 +8794,7 @@ void ObjectMgr::LoadFactionChangeAchievements()
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 alliance = fields[0].GetUInt32();
|
||||
uint32 horde = fields[1].GetUInt32();
|
||||
@@ -8831,7 +8831,7 @@ void ObjectMgr::LoadFactionChangeItems()
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 alliance = fields[0].GetUInt32();
|
||||
uint32 horde = fields[1].GetUInt32();
|
||||
@@ -8868,7 +8868,7 @@ void ObjectMgr::LoadFactionChangeSpells()
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 alliance = fields[0].GetUInt32();
|
||||
uint32 horde = fields[1].GetUInt32();
|
||||
@@ -8905,7 +8905,7 @@ void ObjectMgr::LoadFactionChangeReputations()
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 alliance = fields[0].GetUInt32();
|
||||
uint32 horde = fields[1].GetUInt32();
|
||||
|
||||
@@ -547,7 +547,7 @@ enum SkillRangeType
|
||||
SKILL_RANGE_NONE, // 0..0 always
|
||||
};
|
||||
|
||||
SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
|
||||
SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial);
|
||||
|
||||
#define MAX_PLAYER_NAME 12 // max allowed by client name length
|
||||
#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length (> MAX_PLAYER_NAME for support declined names)
|
||||
@@ -625,17 +625,17 @@ class ObjectMgr
|
||||
int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors);
|
||||
|
||||
void LoadGameObjectTemplate();
|
||||
void AddGameobjectInfo(GameObjectTemplate *goinfo);
|
||||
void AddGameobjectInfo(GameObjectTemplate* goinfo);
|
||||
|
||||
CreatureTemplate const* GetCreatureTemplate(uint32 entry);
|
||||
CreatureTemplateContainer const* GetCreatureTemplates() { return &CreatureTemplateStore; }
|
||||
CreatureModelInfo const* GetCreatureModelInfo(uint32 modelId);
|
||||
CreatureModelInfo const* GetCreatureModelRandomGender(uint32* displayID);
|
||||
static uint32 ChooseDisplayId(uint32 team, const CreatureTemplate *cinfo, const CreatureData *data = NULL);
|
||||
static void ChooseCreatureFlags(const CreatureTemplate *cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData *data = NULL);
|
||||
EquipmentInfo const *GetEquipmentInfo(uint32 entry);
|
||||
CreatureAddon const *GetCreatureAddon(uint32 lowguid);
|
||||
CreatureAddon const *GetCreatureTemplateAddon(uint32 entry);
|
||||
static uint32 ChooseDisplayId(uint32 team, const CreatureTemplate* cinfo, const CreatureData* data = NULL);
|
||||
static void ChooseCreatureFlags(const CreatureTemplate* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data = NULL);
|
||||
EquipmentInfo const* GetEquipmentInfo(uint32 entry);
|
||||
CreatureAddon const* GetCreatureAddon(uint32 lowguid);
|
||||
CreatureAddon const* GetCreatureTemplateAddon(uint32 entry);
|
||||
ItemTemplate const* GetItemTemplate(uint32 entry);
|
||||
ItemTemplateContainer const* GetItemTemplateStore() { return &ItemTemplateStore; }
|
||||
|
||||
@@ -708,8 +708,8 @@ class ObjectMgr
|
||||
|
||||
GossipText const* GetGossipText(uint32 Text_ID) const;
|
||||
|
||||
WorldSafeLocsEntry const *GetDefaultGraveYard(uint32 team);
|
||||
WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
|
||||
WorldSafeLocsEntry const* GetDefaultGraveYard(uint32 team);
|
||||
WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
|
||||
bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
|
||||
void RemoveGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = false);
|
||||
void LoadGraveyardZones();
|
||||
|
||||
Reference in New Issue
Block a user