[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
This commit is contained in:
@@ -33,7 +33,7 @@
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#define PET_XP_FACTOR 0.05f
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Pet::Pet(Player *owner, PetType type) : Guardian(NULL, owner),
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Pet::Pet(Player* owner, PetType type) : Guardian(NULL, owner),
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m_usedTalentCount(0), m_removed(false), m_owner(owner),
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m_happinessTimer(7500), m_petType(type), m_duration(0),
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m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(NULL)
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@@ -130,7 +130,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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return false;
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}
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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// update for case of current pet "slot = 0"
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petentry = fields[1].GetUInt32();
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@@ -162,7 +162,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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return false;
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}
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Map *map = owner->GetMap();
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Map* map = owner->GetMap();
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uint32 guid = sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
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if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
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return false;
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@@ -182,7 +182,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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setFaction(owner->getFaction());
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SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
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CreatureTemplate const *cinfo = GetCreatureInfo();
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CreatureTemplate const* cinfo = GetCreatureInfo();
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if (cinfo->type == CREATURE_TYPE_CRITTER)
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{
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map->Add(this->ToCreature());
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@@ -318,7 +318,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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{
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delete m_declinedname;
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m_declinedname = new DeclinedName;
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Field *fields2 = result->Fetch();
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Field* fields2 = result->Fetch();
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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{
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m_declinedname->name[i] = fields2[i].GetString();
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@@ -706,7 +706,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
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return false;
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}
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CreatureTemplate const *cinfo = GetCreatureInfo();
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CreatureTemplate const* cinfo = GetCreatureInfo();
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if (!cinfo)
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{
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sLog->outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
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@@ -736,7 +736,7 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
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return true;
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}
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bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map * map, uint32 phaseMask)
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bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask)
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{
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sLog->outDebug(LOG_FILTER_PETS, "Pet::CreateBaseForTamed");
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uint32 guid=sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
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@@ -765,7 +765,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map * map, uint32 pha
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// TODO: Move stat mods code to pet passive auras
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bool Guardian::InitStatsForLevel(uint8 petlevel)
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{
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CreatureTemplate const *cinfo = GetCreatureInfo();
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CreatureTemplate const* cinfo = GetCreatureInfo();
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ASSERT(cinfo);
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SetLevel(petlevel);
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@@ -1044,7 +1044,7 @@ void Pet::_LoadSpellCooldowns()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 spell_id = fields[0].GetUInt32();
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time_t db_time = time_t(fields[1].GetUInt32());
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@@ -1100,7 +1100,7 @@ void Pet::_LoadSpells()
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{
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
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}
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@@ -1150,7 +1150,7 @@ void Pet::_LoadAuras(uint32 timediff)
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{
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int32 damage[3];
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int32 baseDamage[3];
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint64 caster_guid = fields[0].GetUInt64();
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uint32 spellid = fields[1].GetUInt32();
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uint8 effmask = fields[2].GetUInt8();
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@@ -1217,7 +1217,7 @@ void Pet::_SaveAuras(SQLTransaction& trans)
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if (!itr->second->CanBeSaved() || IsPetAura(itr->second))
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continue;
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Aura * aura = itr->second;
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Aura* aura = itr->second;
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int32 damage[MAX_SPELL_EFFECTS];
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int32 baseDamage[MAX_SPELL_EFFECTS];
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@@ -1250,7 +1250,7 @@ void Pet::_SaveAuras(SQLTransaction& trans)
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bool Pet::addSpell(uint32 spell_id, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
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{
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SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell_id);
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
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if (!spellInfo)
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{
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// do pet spell book cleanup
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@@ -1306,7 +1306,7 @@ bool Pet::addSpell(uint32 spell_id, ActiveStates active /*= ACT_DECIDE*/, PetSpe
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// talent: unlearn all other talent ranks (high and low)
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if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
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{
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if (TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
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if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
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{
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for (uint8 i = 0; i < MAX_TALENT_RANK; ++i)
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{
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@@ -1395,7 +1395,7 @@ void Pet::InitLevelupSpellsForLevel()
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{
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uint8 level = getLevel();
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if (PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
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if (PetLevelupSpellSet const* levelupSpells = GetCreatureInfo()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
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{
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// PetLevelupSpellSet ordered by levels, process in reversed order
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for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
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@@ -1412,7 +1412,7 @@ void Pet::InitLevelupSpellsForLevel()
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int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry();
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// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
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if (PetDefaultSpellsEntry const *defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId))
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if (PetDefaultSpellsEntry const* defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId))
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{
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for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
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{
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@@ -1525,7 +1525,7 @@ void Pet::InitPetCreateSpells()
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bool Pet::resetTalents()
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{
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Unit *owner = GetOwner();
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Unit* owner = GetOwner();
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if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
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return false;
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@@ -1537,7 +1537,7 @@ bool Pet::resetTalents()
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if (!ci)
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return false;
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// Check pet talent type
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CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
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CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
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if (!pet_family || pet_family->petTalentType < 0)
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return false;
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@@ -1554,12 +1554,12 @@ bool Pet::resetTalents()
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for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
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{
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TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
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TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
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if (!talentInfo)
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continue;
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TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
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TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
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if (!talentTabInfo)
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continue;
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@@ -1635,7 +1635,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
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do
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{
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Field *fields = resultPets->Fetch();
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Field* fields = resultPets->Fetch();
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uint32 id = fields[0].GetUInt32();
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@@ -1653,7 +1653,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
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bool need_execute = false;
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 spell = fields[0].GetUInt32();
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@@ -1687,7 +1687,7 @@ void Pet::InitTalentForLevel()
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SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
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Unit *owner = GetOwner();
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Unit* owner = GetOwner();
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if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
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return;
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@@ -1699,7 +1699,7 @@ uint8 Pet::GetMaxTalentPointsForLevel(uint8 level)
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{
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uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
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// Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
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if (Unit *owner = GetOwner())
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if (Unit* owner = GetOwner())
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points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
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return points;
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}
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@@ -1774,7 +1774,7 @@ bool Pet::IsPermanentPetFor(Player* owner)
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}
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}
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bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
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bool Pet::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
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{
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ASSERT(map);
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SetMap(map);
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