[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp
2011-09-15 14:12:57 +02:00
parent 9006e4e8dc
commit af05915b9e
431 changed files with 3131 additions and 3131 deletions
+40 -40
View File
@@ -140,14 +140,14 @@ class Object
TypeID GetTypeId() const { return m_objectTypeId; }
bool isType(uint16 mask) const { return (mask & m_objectType); }
virtual void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const;
virtual void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
void SendUpdateToPlayer(Player* player);
void BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const;
void BuildOutOfRangeUpdateBlock(UpdateData *data) const;
void BuildMovementUpdateBlock(UpdateData * data, uint32 flags = 0) const;
void BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) const;
void BuildOutOfRangeUpdateBlock(UpdateData* data) const;
void BuildMovementUpdateBlock(UpdateData* data, uint32 flags = 0) const;
virtual void DestroyForPlayer(Player *target, bool anim = false) const;
virtual void DestroyForPlayer(Player* target, bool anim = false) const;
int32 GetInt32Value(uint16 index) const
{
@@ -294,7 +294,7 @@ class Object
virtual bool hasQuest(uint32 /* quest_id */) const { return false; }
virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; }
virtual void BuildUpdate(UpdateDataMapType&) {}
void BuildFieldsUpdate(Player *, UpdateDataMapType &) const;
void BuildFieldsUpdate(Player* , UpdateDataMapType &) const;
// FG: some hacky helpers
void ForceValuesUpdateAtIndex(uint32);
@@ -320,11 +320,11 @@ class Object
std::string _ConcatFields(uint16 startIndex, uint16 size) const;
void _LoadIntoDataField(const char* data, uint32 startOffset, uint32 count);
virtual void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
virtual void _SetUpdateBits(UpdateMask* updateMask, Player* target) const;
virtual void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
virtual void _SetCreateBits(UpdateMask* updateMask, Player* target) const;
void _BuildMovementUpdate(ByteBuffer * data, uint16 flags) const;
void _BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, UpdateMask *updateMask, Player *target) const;
void _BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, UpdateMask* updateMask, Player* target) const;
uint16 m_objectType;
@@ -382,7 +382,7 @@ struct Position
{ m_positionX = x; m_positionY = y; m_positionZ = z; m_orientation = orientation; }
void Relocate(const Position &pos)
{ m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; m_orientation = pos.m_orientation; }
void Relocate(const Position *pos)
void Relocate(const Position* pos)
{ m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; m_orientation = pos->m_orientation; }
void RelocateOffset(const Position &offset);
void SetOrientation(float orientation)
@@ -399,7 +399,7 @@ struct Position
{ x = m_positionX; y = m_positionY; z = m_positionZ; }
void GetPosition(float &x, float &y, float &z, float &o) const
{ x = m_positionX; y = m_positionY; z = m_positionZ; o = m_orientation; }
void GetPosition(Position *pos) const
void GetPosition(Position* pos) const
{
if (pos)
pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
@@ -420,37 +420,37 @@ struct Position
{ float dx = m_positionX - x; float dy = m_positionY - y; return dx*dx + dy*dy; }
float GetExactDist2d(const float x, const float y) const
{ return sqrt(GetExactDist2dSq(x, y)); }
float GetExactDist2dSq(const Position *pos) const
float GetExactDist2dSq(const Position* pos) const
{ float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; return dx*dx + dy*dy; }
float GetExactDist2d(const Position *pos) const
float GetExactDist2d(const Position* pos) const
{ return sqrt(GetExactDist2dSq(pos)); }
float GetExactDistSq(float x, float y, float z) const
{ float dz = m_positionZ - z; return GetExactDist2dSq(x, y) + dz*dz; }
float GetExactDist(float x, float y, float z) const
{ return sqrt(GetExactDistSq(x, y, z)); }
float GetExactDistSq(const Position *pos) const
float GetExactDistSq(const Position* pos) const
{ float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; float dz = m_positionZ - pos->m_positionZ; return dx*dx + dy*dy + dz*dz; }
float GetExactDist(const Position *pos) const
float GetExactDist(const Position* pos) const
{ return sqrt(GetExactDistSq(pos)); }
void GetPositionOffsetTo(const Position & endPos, Position & retOffset) const;
float GetAngle(const Position *pos) const;
float GetAngle(const Position* pos) const;
float GetAngle(float x, float y) const;
float GetRelativeAngle(const Position *pos) const
float GetRelativeAngle(const Position* pos) const
{ return GetAngle(pos) - m_orientation; }
float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; }
void GetSinCos(float x, float y, float &vsin, float &vcos) const;
bool IsInDist2d(float x, float y, float dist) const
{ return GetExactDist2dSq(x, y) < dist * dist; }
bool IsInDist2d(const Position *pos, float dist) const
bool IsInDist2d(const Position* pos, float dist) const
{ return GetExactDist2dSq(pos) < dist * dist; }
bool IsInDist(float x, float y, float z, float dist) const
{ return GetExactDistSq(x, y, z) < dist * dist; }
bool IsInDist(const Position *pos, float dist) const
bool IsInDist(const Position* pos, float dist) const
{ return GetExactDistSq(pos) < dist * dist; }
bool HasInArc(float arcangle, const Position *pos) const;
bool HasInArc(float arcangle, const Position* pos) const;
bool HasInLine(Unit const* target, float distance, float width) const;
std::string ToString() const;
};
@@ -640,7 +640,7 @@ class WorldObject : public Object, public WorldLocation
virtual const char* GetNameForLocaleIdx(LocaleConstant /*locale_idx*/) const { return GetName(); }
float GetDistance(const WorldObject *obj) const
float GetDistance(const WorldObject* obj) const
{
float d = GetExactDist(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
@@ -676,11 +676,11 @@ class WorldObject : public Object, public WorldLocation
}
bool IsWithinDist3d(float x, float y, float z, float dist) const
{ return IsInDist(x, y, z, dist + GetObjectSize()); }
bool IsWithinDist3d(const Position *pos, float dist) const
bool IsWithinDist3d(const Position* pos, float dist) const
{ return IsInDist(pos, dist + GetObjectSize()); }
bool IsWithinDist2d(float x, float y, float dist) const
{ return IsInDist2d(x, y, dist + GetObjectSize()); }
bool IsWithinDist2d(const Position *pos, float dist) const
bool IsWithinDist2d(const Position* pos, float dist) const
{ return IsInDist2d(pos, dist + GetObjectSize()); }
virtual bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const;
// use only if you will sure about placing both object at same map
@@ -701,13 +701,13 @@ class WorldObject : public Object, public WorldLocation
bool isInFront(WorldObject const* target, float distance, float arc = M_PI) const;
bool isInBack(WorldObject const* target, float distance, float arc = M_PI) const;
bool IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size = 0) const;
bool IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size = 0) const;
virtual void CleanupsBeforeDelete(bool finalCleanup = true); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
virtual void SendMessageToSet(WorldPacket *data, bool self);
virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);
virtual void SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr);
virtual void SendMessageToSet(WorldPacket* data, bool self);
virtual void SendMessageToSetInRange(WorldPacket* data, float dist, bool self);
virtual void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr);
virtual uint8 getLevelForTarget(WorldObject const* /*target*/) const { return 1; }
@@ -720,7 +720,7 @@ class WorldObject : public Object, public WorldLocation
void MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false);
void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false);
void MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid);
void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
void BuildMonsterChat(WorldPacket* data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
void PlayDistanceSound(uint32 sound_id, Player* target = NULL);
void PlayDirectSound(uint32 sound_id, Player* target = NULL);
@@ -760,17 +760,17 @@ class WorldObject : public Object, public WorldLocation
// Low Level Packets
void SendPlaySound(uint32 Sound, bool OnlySelf);
virtual void SetMap(Map * map);
virtual void SetMap(Map* map);
virtual void ResetMap();
Map * GetMap() const { ASSERT(m_currMap); return m_currMap; }
Map * FindMap() const { return m_currMap; }
Map* GetMap() const { ASSERT(m_currMap); return m_currMap; }
Map* FindMap() const { return m_currMap; }
//used to check all object's GetMap() calls when object is not in world!
//this function should be removed in nearest time...
Map const* GetBaseMap() const;
void SetZoneScript();
ZoneScript * GetZoneScript() const { return m_zoneScript; }
ZoneScript* GetZoneScript() const { return m_zoneScript; }
TempSummon* SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const;
TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0)
@@ -823,7 +823,7 @@ class WorldObject : public Object, public WorldLocation
uint32 LastUsedScriptID;
// Transports
Transport *GetTransport() const { return m_transport; }
Transport* GetTransport() const { return m_transport; }
virtual float GetTransOffsetX() const { return 0; }
virtual float GetTransOffsetY() const { return 0; }
virtual float GetTransOffsetZ() const { return 0; }
@@ -831,16 +831,16 @@ class WorldObject : public Object, public WorldLocation
virtual uint32 GetTransTime() const { return 0; }
virtual int8 GetTransSeat() const { return -1; }
virtual uint64 GetTransGUID() const;
void SetTransport(Transport *t) { m_transport = t; }
void SetTransport(Transport* t) { m_transport = t; }
MovementInfo m_movementInfo;
protected:
std::string m_name;
bool m_isActive;
ZoneScript *m_zoneScript;
ZoneScript* m_zoneScript;
// transports
Transport *m_transport;
Transport* m_transport;
//these functions are used mostly for Relocate() and Corpse/Player specific stuff...
//use them ONLY in LoadFromDB()/Create() funcs and nowhere else!
@@ -849,7 +849,7 @@ class WorldObject : public Object, public WorldLocation
void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; }
private:
Map * m_currMap; //current object's Map location
Map* m_currMap; //current object's Map location
//uint32 m_mapId; // object at map with map_id
uint32 m_InstanceId; // in map copy with instance id
@@ -879,13 +879,13 @@ namespace Trinity
class ObjectDistanceOrderPred
{
public:
ObjectDistanceOrderPred(const WorldObject *pRefObj, bool ascending = true) : m_refObj(pRefObj), m_ascending(ascending) {}
bool operator()(const WorldObject *pLeft, const WorldObject *pRight) const
ObjectDistanceOrderPred(const WorldObject* pRefObj, bool ascending = true) : m_refObj(pRefObj), m_ascending(ascending) {}
bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const
{
return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight);
}
private:
const WorldObject *m_refObj;
const WorldObject* m_refObj;
const bool m_ascending;
};
}