[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
This commit is contained in:
@@ -31,13 +31,13 @@ Bag::Bag(): Item()
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m_valuesCount = CONTAINER_END;
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memset(m_bagslot, 0, sizeof(Item *) * MAX_BAG_SIZE);
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memset(m_bagslot, 0, sizeof(Item* ) * MAX_BAG_SIZE);
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}
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Bag::~Bag()
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{
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for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
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if (Item *item = m_bagslot[i])
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if (Item* item = m_bagslot[i])
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{
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if (item->IsInWorld())
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{
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@@ -153,7 +153,7 @@ void Bag::RemoveItem(uint8 slot, bool /*update*/)
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SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (slot * 2), 0);
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}
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void Bag::StoreItem(uint8 slot, Item *pItem, bool /*update*/)
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void Bag::StoreItem(uint8 slot, Item* pItem, bool /*update*/)
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{
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ASSERT(slot < MAX_BAG_SIZE);
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@@ -168,7 +168,7 @@ void Bag::StoreItem(uint8 slot, Item *pItem, bool /*update*/)
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}
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}
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void Bag::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
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void Bag::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
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{
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Item::BuildCreateUpdateBlockForPlayer(data, target);
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@@ -189,7 +189,7 @@ bool Bag::IsEmpty() const
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uint32 Bag::GetItemCount(uint32 item, Item* eItem) const
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{
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Item *pItem;
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Item* pItem;
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uint32 count = 0;
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for (uint32 i=0; i < GetBagSize(); ++i)
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{
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@@ -215,9 +215,9 @@ uint32 Bag::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem)
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{
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uint32 count = 0;
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for (uint32 i = 0; i < GetBagSize(); ++i)
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if (Item *pItem = m_bagslot[i])
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if (Item* pItem = m_bagslot[i])
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if (pItem != skipItem)
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if (ItemTemplate const *pProto = pItem->GetTemplate())
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if (ItemTemplate const* pProto = pItem->GetTemplate())
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if (pProto->ItemLimitCategory == limitCategory)
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count += m_bagslot[i]->GetCount();
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@@ -38,7 +38,7 @@ class Bag : public Item
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bool Create(uint32 guidlow, uint32 itemid, Player const* owner);
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void Clear();
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void StoreItem(uint8 slot, Item *pItem, bool update);
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void StoreItem(uint8 slot, Item* pItem, bool update);
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void RemoveItem(uint8 slot, bool update);
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Item* GetItemByPos(uint8 slot) const;
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@@ -58,7 +58,7 @@ class Bag : public Item
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// overwrite virtual Item::DeleteFromDB
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void DeleteFromDB(SQLTransaction& trans);
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void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const;
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void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
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protected:
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@@ -110,11 +110,11 @@ void AddItemsSetItem(Player* player, Item* item)
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}
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}
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void RemoveItemsSetItem(Player*player, ItemTemplate const *proto)
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void RemoveItemsSetItem(Player*player, ItemTemplate const* proto)
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{
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uint32 setid = proto->ItemSet;
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ItemSetEntry const *set = sItemSetStore.LookupEntry(setid);
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ItemSetEntry const* set = sItemSetStore.LookupEntry(setid);
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if (!set)
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{
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@@ -122,7 +122,7 @@ void RemoveItemsSetItem(Player*player, ItemTemplate const *proto)
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return;
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}
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ItemSetEffect *eff = NULL;
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ItemSetEffect* eff = NULL;
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size_t setindex = 0;
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for (; setindex < player->ItemSetEff.size(); setindex++)
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{
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@@ -168,7 +168,7 @@ void RemoveItemsSetItem(Player*player, ItemTemplate const *proto)
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}
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}
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bool ItemCanGoIntoBag(ItemTemplate const *pProto, ItemTemplate const *pBagProto)
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bool ItemCanGoIntoBag(ItemTemplate const* pProto, ItemTemplate const* pBagProto)
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{
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if (!pProto || !pBagProto)
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return false;
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@@ -264,7 +264,7 @@ bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
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SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
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SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
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ItemTemplate const *itemProto = sObjectMgr->GetItemTemplate(itemid);
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ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemid);
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if (!itemProto)
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return false;
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@@ -497,7 +497,7 @@ void Item::DeleteFromInventoryDB(SQLTransaction& trans)
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DeleteFromInventoryDB(trans, GetGUIDLow());
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}
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ItemTemplate const *Item::GetTemplate() const
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ItemTemplate const* Item::GetTemplate() const
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{
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return sObjectMgr->GetItemTemplate(GetEntry());
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}
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@@ -586,7 +586,7 @@ uint32 Item::GetSpell()
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int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
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{
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ItemTemplate const *itemProto = sObjectMgr->GetItemTemplate(item_id);
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ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id);
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if (!itemProto)
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return 0;
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@@ -606,7 +606,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
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if (itemProto->RandomProperty)
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{
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uint32 randomPropId = GetItemEnchantMod(itemProto->RandomProperty);
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ItemRandomPropertiesEntry const *random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
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ItemRandomPropertiesEntry const* random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
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if (!random_id)
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{
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sLog->outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'", randomPropId);
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@@ -619,7 +619,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
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else
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{
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uint32 randomPropId = GetItemEnchantMod(itemProto->RandomSuffix);
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ItemRandomSuffixEntry const *random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
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ItemRandomSuffixEntry const* random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
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if (!random_id)
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{
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sLog->outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.", randomPropId);
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@@ -637,7 +637,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
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if (randomPropId > 0)
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{
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ItemRandomPropertiesEntry const *item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId);
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ItemRandomPropertiesEntry const* item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId);
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if (item_rand)
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{
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if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
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@@ -651,7 +651,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
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}
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else
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{
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ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId);
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ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId);
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if (item_rand)
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{
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if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) ||
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@@ -676,7 +676,7 @@ void Item::UpdateItemSuffixFactor()
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SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, suffixFactor);
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}
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void Item::SetState(ItemUpdateState state, Player *forplayer)
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void Item::SetState(ItemUpdateState state, Player* forplayer)
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{
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if (uState == ITEM_NEW && state == ITEM_REMOVED)
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{
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@@ -778,7 +778,7 @@ bool Item::CanBeTraded(bool mail, bool trade) const
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return true;
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}
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bool Item::HasEnchantRequiredSkill(const Player *pPlayer) const
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bool Item::HasEnchantRequiredSkill(const Player* pPlayer) const
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{
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// Check all enchants for required skill
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@@ -1036,7 +1036,7 @@ Item* Item::CreateItem(uint32 item, uint32 count, Player const* player)
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if (count < 1)
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return NULL; //don't create item at zero count
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ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(item);
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ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
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if (pProto)
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{
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if (count > pProto->GetMaxStackSize())
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@@ -1044,7 +1044,7 @@ Item* Item::CreateItem(uint32 item, uint32 count, Player const* player)
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ASSERT(count !=0 && "pProto->Stackable == 0 but checked at loading already");
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Item *pItem = NewItemOrBag(pProto);
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Item* pItem = NewItemOrBag(pProto);
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if (pItem->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), item, player))
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{
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pItem->SetCount(count);
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@@ -1116,7 +1116,7 @@ bool ItemRequiredTarget::IsFitToRequirements(Unit* pUnitTarget) const
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void Item::BuildUpdate(UpdateDataMapType& data_map)
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{
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if (Player *owner = GetOwner())
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if (Player* owner = GetOwner())
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BuildFieldsUpdate(owner, data_map);
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ClearUpdateMask(false);
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}
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@@ -1136,7 +1136,7 @@ void Item::DeleteRefundDataFromDB(SQLTransaction* trans)
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(*trans)->PAppend("DELETE FROM item_refund_instance WHERE item_guid = '%u'", GetGUIDLow());
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}
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void Item::SetNotRefundable(Player *owner, bool changestate /*=true*/, SQLTransaction* trans /*=NULL*/)
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void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, SQLTransaction* trans /*=NULL*/)
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{
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if (!HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE))
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return;
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@@ -1154,7 +1154,7 @@ void Item::SetNotRefundable(Player *owner, bool changestate /*=true*/, SQLTransa
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owner->DeleteRefundReference(GetGUIDLow());
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}
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void Item::UpdatePlayedTime(Player *owner)
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void Item::UpdatePlayedTime(Player* owner)
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{
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/* Here we update our played time
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We simply add a number to the current played time,
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@@ -33,7 +33,7 @@ struct ItemSetEffect
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{
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uint32 setid;
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uint32 item_count;
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SpellInfo const *spells[8];
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SpellInfo const* spells[8];
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};
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enum InventoryResult
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@@ -221,7 +221,7 @@ struct ItemRequiredTarget
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bool IsFitToRequirements(Unit* pUnitTarget) const;
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};
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bool ItemCanGoIntoBag(ItemTemplate const *proto, ItemTemplate const *pBagProto);
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bool ItemCanGoIntoBag(ItemTemplate const* proto, ItemTemplate const* pBagProto);
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class Item : public Object
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{
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@@ -264,7 +264,7 @@ class Item : public Object
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void SetInTrade(bool b = true) { mb_in_trade = b; }
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bool IsInTrade() const { return mb_in_trade; }
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bool HasEnchantRequiredSkill(const Player *pPlayer) const;
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bool HasEnchantRequiredSkill(const Player* pPlayer) const;
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uint32 GetEnchantRequiredLevel() const;
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bool IsFitToSpellRequirements(SpellInfo const* spellInfo) const;
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@@ -280,11 +280,11 @@ class Item : public Object
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InventoryResult CanBeMergedPartlyWith(ItemTemplate const* proto) const;
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uint8 GetSlot() const {return m_slot;}
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Bag *GetContainer() { return m_container; }
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Bag* GetContainer() { return m_container; }
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uint8 GetBagSlot() const;
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void SetSlot(uint8 slot) { m_slot = slot; }
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uint16 GetPos() const { return uint16(GetBagSlot()) << 8 | GetSlot(); }
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void SetContainer(Bag *container) { m_container = container; }
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void SetContainer(Bag* container) { m_container = container; }
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bool IsInBag() const { return m_container != NULL; }
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bool IsEquipped() const;
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@@ -321,7 +321,7 @@ class Item : public Object
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// Update States
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ItemUpdateState GetState() const { return uState; }
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void SetState(ItemUpdateState state, Player *forplayer = NULL);
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void SetState(ItemUpdateState state, Player* forplayer = NULL);
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void AddToUpdateQueueOf(Player* player);
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void RemoveFromUpdateQueueOf(Player* player);
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bool IsInUpdateQueue() const { return uQueuePos != -1; }
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@@ -339,7 +339,7 @@ class Item : public Object
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bool IsConjuredConsumable() const { return GetTemplate()->IsConjuredConsumable(); }
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// Item Refund system
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void SetNotRefundable(Player *owner, bool changestate = true, SQLTransaction* trans = NULL);
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void SetNotRefundable(Player* owner, bool changestate = true, SQLTransaction* trans = NULL);
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void SetRefundRecipient(uint32 pGuidLow) { m_refundRecipient = pGuidLow; }
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void SetPaidMoney(uint32 money) { m_paidMoney = money; }
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void SetPaidExtendedCost(uint32 iece) { m_paidExtendedCost = iece; }
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@@ -347,7 +347,7 @@ class Item : public Object
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uint32 GetPaidMoney() { return m_paidMoney; }
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uint32 GetPaidExtendedCost() { return m_paidExtendedCost; }
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void UpdatePlayedTime(Player *owner);
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void UpdatePlayedTime(Player* owner);
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uint32 GetPlayedTime();
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bool IsRefundExpired();
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@@ -361,7 +361,7 @@ class Item : public Object
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private:
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std::string m_text;
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uint8 m_slot;
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Bag *m_container;
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Bag* m_container;
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ItemUpdateState uState;
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int16 uQueuePos;
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bool mb_in_trade; // true if item is currently in trade-window
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@@ -57,7 +57,7 @@ void LoadRandomEnchantmentsTable()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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uint32 ench = fields[1].GetUInt32();
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@@ -120,14 +120,14 @@ uint32 GetItemEnchantMod(int32 entry)
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uint32 GenerateEnchSuffixFactor(uint32 item_id)
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{
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ItemTemplate const *itemProto = sObjectMgr->GetItemTemplate(item_id);
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ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id);
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if (!itemProto)
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return 0;
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if (!itemProto->RandomSuffix)
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return 0;
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RandomPropertiesPointsEntry const *randomProperty = sRandomPropertiesPointsStore.LookupEntry(itemProto->ItemLevel);
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RandomPropertiesPointsEntry const* randomProperty = sRandomPropertiesPointsStore.LookupEntry(itemProto->ItemLevel);
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if (!randomProperty)
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return 0;
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