[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp
2011-09-15 14:12:57 +02:00
parent 9006e4e8dc
commit af05915b9e
431 changed files with 3131 additions and 3131 deletions
+14 -14
View File
@@ -419,9 +419,9 @@ class Creature : public Unit, public GridObject<Creature>
void DisappearAndDie();
bool Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData *data = NULL);
bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData* data = NULL);
bool LoadCreaturesAddon(bool reload = false);
void SelectLevel(const CreatureTemplate *cinfo);
void SelectLevel(const CreatureTemplate* cinfo);
void LoadEquipment(uint32 equip_entry, bool force=false);
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
@@ -457,7 +457,7 @@ class Creature : public Unit, public GridObject<Creature>
bool isCanTrainingOf(Player* player, bool msg) const;
bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
bool canCreatureAttack(Unit const *pVictim, bool force = true) const;
bool canCreatureAttack(Unit const* pVictim, bool force = true) const;
bool IsImmunedToSpell(SpellInfo const* spellInfo);
// redefine Unit::IsImmunedToSpell
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const;
@@ -489,7 +489,7 @@ class Creature : public Unit, public GridObject<Creature>
void Motion_Initialize();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI * AI() const { return (CreatureAI*)i_AI; }
CreatureAI* AI() const { return (CreatureAI*)i_AI; }
uint32 GetShieldBlockValue() const //dunno mob block value
{
@@ -526,8 +526,8 @@ class Creature : public Unit, public GridObject<Creature>
TrainerSpellData const* GetTrainerSpells() const;
CreatureTemplate const *GetCreatureInfo() const { return m_creatureInfo; }
CreatureData const *GetCreatureData() const { return m_creatureData; }
CreatureTemplate const* GetCreatureInfo() const { return m_creatureInfo; }
CreatureData const* GetCreatureData() const { return m_creatureData; }
CreatureAddon const* GetCreatureAddon() const;
std::string GetAIName() const;
@@ -546,7 +546,7 @@ class Creature : public Unit, public GridObject<Creature>
void setDeathState(DeathState s); // override virtual Unit::setDeathState
bool FallGround();
bool LoadFromDB(uint32 guid, Map *map);
bool LoadFromDB(uint32 guid, Map* map);
void SaveToDB();
// overriden in Pet
virtual void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
@@ -570,8 +570,8 @@ class Creature : public Unit, public GridObject<Creature>
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
void ResetLootMode() { m_LootMode = LOOT_MODE_DEFAULT; }
SpellInfo const *reachWithSpellAttack(Unit *pVictim);
SpellInfo const *reachWithSpellCure(Unit *pVictim);
SpellInfo const* reachWithSpellAttack(Unit* pVictim);
SpellInfo const* reachWithSpellCure(Unit* pVictim);
uint32 m_spells[CREATURE_MAX_SPELLS];
CreatureSpellCooldowns m_CreatureSpellCooldowns;
@@ -651,10 +651,10 @@ class Creature : public Unit, public GridObject<Creature>
void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
void SearchFormation();
CreatureGroup *GetFormation() {return m_formation;}
void SetFormation(CreatureGroup *formation) {m_formation = formation;}
CreatureGroup* GetFormation() {return m_formation;}
void SetFormation(CreatureGroup* formation) {m_formation = formation;}
Unit *SelectVictim();
Unit* SelectVictim();
void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; }
bool IsReputationGainDisabled() { return DisableReputationGain; }
@@ -679,7 +679,7 @@ class Creature : public Unit, public GridObject<Creature>
void FarTeleportTo(Map* map, float X, float Y, float Z, float O);
protected:
bool CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint32 team, const CreatureData *data = NULL);
bool CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint32 team, const CreatureData* data = NULL);
bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
// vendor items
@@ -733,7 +733,7 @@ class Creature : public Unit, public GridObject<Creature>
uint32 m_path_id;
//Formation var
CreatureGroup *m_formation;
CreatureGroup* m_formation;
bool TriggerJustRespawned;
};