[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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@@ -228,7 +228,7 @@ void LFGMgr::Update(uint32 diff)
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SetState(guid, LFG_STATE_PROPOSAL);
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if (Player* plr = ObjectAccessor::FindPlayer(itPlayers->first))
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{
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Group *grp = plr->GetGroup();
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Group* grp = plr->GetGroup();
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if (grp)
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{
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uint64 gguid = grp->GetGUID();
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@@ -37,9 +37,9 @@ void LFGScripts::OnAddMember(Group* group, uint64 guid)
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "]", gguid, guid);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
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for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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if (Player *plrg = itr->getSource())
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if (Player* plrg = itr->getSource())
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{
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plrg->GetSession()->SendLfgUpdatePlayer(updateData);
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plrg->GetSession()->SendLfgUpdateParty(updateData);
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@@ -51,7 +51,7 @@ void LFGScripts::OnAddMember(Group* group, uint64 guid)
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sLFGMgr->Leave(NULL, group);
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if (sLFGMgr->GetState(guid) == LFG_STATE_QUEUED)
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if (Player *plr = ObjectAccessor::FindPlayer(guid))
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if (Player* plr = ObjectAccessor::FindPlayer(guid))
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sLFGMgr->Leave(plr);
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}
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@@ -82,7 +82,7 @@ void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod& method,
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}
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sLFGMgr->ClearState(guid);
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if (Player *plr = ObjectAccessor::FindPlayer(guid))
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if (Player* plr = ObjectAccessor::FindPlayer(guid))
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{
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/*
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if (method == GROUP_REMOVEMETHOD_LEAVE)
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@@ -116,7 +116,7 @@ void LFGScripts::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLe
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return;
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
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Player *plr = ObjectAccessor::FindPlayer(newLeaderGuid);
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Player* plr = ObjectAccessor::FindPlayer(newLeaderGuid);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER);
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if (plr)
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