[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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@@ -46,7 +46,7 @@ struct WMOAreaTableTripple
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int32 adtId;
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};
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typedef std::map<WMOAreaTableTripple, WMOAreaTableEntry const *> WMOAreaInfoByTripple;
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typedef std::map<WMOAreaTableTripple, WMOAreaTableEntry const*> WMOAreaInfoByTripple;
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DBCStorage <AreaTableEntry> sAreaStore(AreaTableEntryfmt);
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DBCStorage <AreaGroupEntry> sAreaGroupStore(AreaGroupEntryfmt);
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@@ -397,7 +397,7 @@ void LoadDBCStores(const std::string& dataPath)
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for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
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{
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SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
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SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j);
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if (!skillLine)
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continue;
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@@ -443,7 +443,7 @@ void LoadDBCStores(const std::string& dataPath)
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// Create Spelldifficulty searcher
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for (uint32 i = 0; i < sSpellDifficultyStore.GetNumRows(); ++i)
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{
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SpellDifficultyEntry const *spellDiff = sSpellDifficultyStore.LookupEntry(i);
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SpellDifficultyEntry const* spellDiff = sSpellDifficultyStore.LookupEntry(i);
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if (!spellDiff)
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continue;
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@@ -470,7 +470,7 @@ void LoadDBCStores(const std::string& dataPath)
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// create talent spells set
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for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
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{
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TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
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TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
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if (!talentInfo) continue;
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for (int j = 0; j < MAX_TALENT_RANK; j++)
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if (talentInfo->RankID[j])
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@@ -484,7 +484,7 @@ void LoadDBCStores(const std::string& dataPath)
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// now have all max ranks (and then bit amount used for store talent ranks in inspect)
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for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
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{
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TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
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TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
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if (!talentTabInfo)
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continue;
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@@ -649,7 +649,7 @@ char* GetPetName(uint32 petfamily, uint32 dbclang)
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{
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if (!petfamily)
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return NULL;
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CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(petfamily);
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CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(petfamily);
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if (!pet_family)
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return NULL;
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return pet_family->Name[dbclang]?pet_family->Name[dbclang]:NULL;
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