[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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@@ -202,7 +202,7 @@ void BattlegroundWS::StartingEventOpenDoors()
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StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, WS_EVENT_START_BATTLE);
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}
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void BattlegroundWS::AddPlayer(Player *plr)
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void BattlegroundWS::AddPlayer(Player* plr)
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{
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Battleground::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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@@ -254,7 +254,7 @@ void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
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PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
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if (GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)))
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if (GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)))
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obj->Delete();
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else
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sLog->outError("unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team)));
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@@ -263,7 +263,7 @@ void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
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m_BothFlagsKept = false;
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}
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void BattlegroundWS::EventPlayerCapturedFlag(Player *Source)
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void BattlegroundWS::EventPlayerCapturedFlag(Player* Source)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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@@ -349,7 +349,7 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player *Source)
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}
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}
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void BattlegroundWS::EventPlayerDroppedFlag(Player *Source)
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void BattlegroundWS::EventPlayerDroppedFlag(Player* Source)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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{
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@@ -435,7 +435,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player *Source)
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}
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}
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void BattlegroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
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void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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@@ -556,7 +556,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
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Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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}
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void BattlegroundWS::RemovePlayer(Player *plr, uint64 guid, uint32 /*team*/)
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void BattlegroundWS::RemovePlayer(Player* plr, uint64 guid, uint32 /*team*/)
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{
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// sometimes flag aura not removed :(
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if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
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@@ -599,7 +599,7 @@ void BattlegroundWS::UpdateTeamScore(uint32 team)
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UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
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}
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void BattlegroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
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void BattlegroundWS::HandleAreaTrigger(Player* Source, uint32 Trigger)
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{
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// this is wrong way to implement these things. On official it done by gameobject spell cast.
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if (GetStatus() != STATUS_IN_PROGRESS)
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@@ -682,7 +682,7 @@ bool BattlegroundWS::SetupBattleground()
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return false;
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}
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WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
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WorldSafeLocsEntry const* sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
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if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
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{
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sLog->outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! Battleground not created!");
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@@ -754,7 +754,7 @@ void BattlegroundWS::HandleKillPlayer(Player* player, Player* killer)
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Battleground::HandleKillPlayer(player, killer);
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}
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void BattlegroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor)
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void BattlegroundWS::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
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{
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BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
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