[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp
2011-09-15 14:12:57 +02:00
parent 9006e4e8dc
commit af05915b9e
431 changed files with 3131 additions and 3131 deletions
@@ -423,7 +423,7 @@ class BattlegroundSA : public Battleground
/* inherited from BattlegroundClass */
/// Called when a player join battle
virtual void AddPlayer(Player *plr);
virtual void AddPlayer(Player* plr);
/// Called when battle start
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
@@ -439,7 +439,7 @@ class BattlegroundSA : public Battleground
/// Return the nearest graveyard where player can respawn
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
/// Called when a player click on flag (graveyard flag)
virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
virtual void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj);
/// Called when a player use a gamobject (relic)
virtual void EventPlayerUsedGO(Player* Source, GameObject* object);
/// Return gate id, relative to bg data, according to gameobject id
@@ -477,12 +477,12 @@ class BattlegroundSA : public Battleground
void EndBattleground(uint32 winner);
/// CAlled when a player leave battleground
void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
void RemovePlayer(Player* plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player* Source, uint32 Trigger);
/* Scorekeeping */
/// Update score board
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
// Achievement Defense of the Ancients
bool gateDestroyed;
@@ -530,7 +530,7 @@ class BattlegroundSA : public Battleground
* \param i : id of graveyard
* \param Source : Player who capture gy
*/
void CaptureGraveyard(BG_SA_Graveyards i, Player *Source);
void CaptureGraveyard(BG_SA_Graveyards i, Player* Source);
/// Switch on/off timer worldstate
void ToggleTimer();