[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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@@ -423,7 +423,7 @@ class BattlegroundSA : public Battleground
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/* inherited from BattlegroundClass */
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/// Called when a player join battle
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virtual void AddPlayer(Player *plr);
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virtual void AddPlayer(Player* plr);
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/// Called when battle start
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virtual void StartingEventCloseDoors();
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virtual void StartingEventOpenDoors();
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@@ -439,7 +439,7 @@ class BattlegroundSA : public Battleground
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/// Return the nearest graveyard where player can respawn
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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/// Called when a player click on flag (graveyard flag)
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virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
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virtual void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj);
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/// Called when a player use a gamobject (relic)
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virtual void EventPlayerUsedGO(Player* Source, GameObject* object);
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/// Return gate id, relative to bg data, according to gameobject id
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@@ -477,12 +477,12 @@ class BattlegroundSA : public Battleground
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void EndBattleground(uint32 winner);
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/// CAlled when a player leave battleground
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void RemovePlayer(Player *plr, uint64 guid, uint32 team);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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void RemovePlayer(Player* plr, uint64 guid, uint32 team);
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void HandleAreaTrigger(Player* Source, uint32 Trigger);
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/* Scorekeeping */
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/// Update score board
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void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
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void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
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// Achievement Defense of the Ancients
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bool gateDestroyed;
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@@ -530,7 +530,7 @@ class BattlegroundSA : public Battleground
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* \param i : id of graveyard
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* \param Source : Player who capture gy
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*/
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void CaptureGraveyard(BG_SA_Graveyards i, Player *Source);
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void CaptureGraveyard(BG_SA_Graveyards i, Player* Source);
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/// Switch on/off timer worldstate
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void ToggleTimer();
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