[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp
2011-09-15 14:12:57 +02:00
parent 9006e4e8dc
commit af05915b9e
431 changed files with 3131 additions and 3131 deletions
@@ -62,7 +62,7 @@ bool BattlegroundSA::SetupBattleground()
bool BattlegroundSA::ResetObjs()
{
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
SendTransportsRemove(plr);
uint32 atF = BG_SA_Factions[Attackers];
@@ -150,7 +150,7 @@ bool BattlegroundSA::ResetObjs()
//Graveyards!
for (uint8 i = 0;i < BG_SA_MAX_GY; i++)
{
WorldSafeLocsEntry const *sg = NULL;
WorldSafeLocsEntry const* sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
if (!sg)
@@ -245,7 +245,7 @@ bool BattlegroundSA::ResetObjs()
for (int i = BG_SA_BOAT_ONE; i <= BG_SA_BOAT_TWO; i++)
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
SendTransportInit(plr);
TeleportPlayers();
@@ -431,7 +431,7 @@ void BattlegroundSA::FillInitialWorldStates(WorldPacket& data)
data << uint32(BG_SA_LEFT_ATT_TOKEN_ALL) << ally_attacks;
}
void BattlegroundSA::AddPlayer(Player *plr)
void BattlegroundSA::AddPlayer(Player* plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
@@ -492,7 +492,7 @@ void BattlegroundSA::TeleportPlayers()
{
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
{
if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
{
// should remove spirit of redemption
if (plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
@@ -684,7 +684,7 @@ void BattlegroundSA::SendTime()
UpdateWorldState(BG_SA_TIMER_SEC_DECS, ((end_of_round%60000)%10000)/1000);
}
void BattlegroundSA::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
void BattlegroundSA::EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj)
{
switch(target_obj->GetEntry())
{
@@ -708,14 +708,14 @@ void BattlegroundSA::EventPlayerClickedOnFlag(Player *Source, GameObject* target
};
}
void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player *Source)
void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
{
if (GraveyardStatus[i] == Attackers)
return;
DelCreature(BG_SA_MAXNPC + i);
GraveyardStatus[i] = Source->GetTeamId();
WorldSafeLocsEntry const *sg = NULL;
WorldSafeLocsEntry const* sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], (GraveyardStatus[i] == TEAM_ALLIANCE? ALLIANCE : HORDE));
uint32 npc = 0;
@@ -798,7 +798,7 @@ void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
//Achievement Storm the Beach (1310)
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
{
if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
if (plr->GetTeamId() == Attackers)
plr->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65246);
}
@@ -822,7 +822,7 @@ void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
//Achievement Storm the Beach (1310)
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
{
if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
if (plr->GetTeamId() == Attackers && RoundScores[1].winner == Attackers)
plr->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65246);
}
@@ -865,7 +865,7 @@ void BattlegroundSA::UpdateDemolisherSpawns()
{
if (m_BgCreatures[i])
{
if (Creature *Demolisher = GetBGCreature(i))
if (Creature* Demolisher = GetBGCreature(i))
{
if (Demolisher->isDead())
{