[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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@@ -62,7 +62,7 @@ bool BattlegroundSA::SetupBattleground()
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bool BattlegroundSA::ResetObjs()
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{
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for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
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if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
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SendTransportsRemove(plr);
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uint32 atF = BG_SA_Factions[Attackers];
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@@ -150,7 +150,7 @@ bool BattlegroundSA::ResetObjs()
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//Graveyards!
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for (uint8 i = 0;i < BG_SA_MAX_GY; i++)
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{
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WorldSafeLocsEntry const *sg = NULL;
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WorldSafeLocsEntry const* sg = NULL;
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sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
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if (!sg)
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@@ -245,7 +245,7 @@ bool BattlegroundSA::ResetObjs()
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for (int i = BG_SA_BOAT_ONE; i <= BG_SA_BOAT_TWO; i++)
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for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
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if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
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SendTransportInit(plr);
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TeleportPlayers();
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@@ -431,7 +431,7 @@ void BattlegroundSA::FillInitialWorldStates(WorldPacket& data)
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data << uint32(BG_SA_LEFT_ATT_TOKEN_ALL) << ally_attacks;
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}
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void BattlegroundSA::AddPlayer(Player *plr)
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void BattlegroundSA::AddPlayer(Player* plr)
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{
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Battleground::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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@@ -492,7 +492,7 @@ void BattlegroundSA::TeleportPlayers()
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{
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for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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{
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if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
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if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
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{
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// should remove spirit of redemption
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if (plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
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@@ -684,7 +684,7 @@ void BattlegroundSA::SendTime()
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UpdateWorldState(BG_SA_TIMER_SEC_DECS, ((end_of_round%60000)%10000)/1000);
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}
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void BattlegroundSA::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
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void BattlegroundSA::EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj)
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{
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switch(target_obj->GetEntry())
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{
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@@ -708,14 +708,14 @@ void BattlegroundSA::EventPlayerClickedOnFlag(Player *Source, GameObject* target
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};
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}
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void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player *Source)
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void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
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{
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if (GraveyardStatus[i] == Attackers)
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return;
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DelCreature(BG_SA_MAXNPC + i);
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GraveyardStatus[i] = Source->GetTeamId();
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WorldSafeLocsEntry const *sg = NULL;
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WorldSafeLocsEntry const* sg = NULL;
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sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
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AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], (GraveyardStatus[i] == TEAM_ALLIANCE? ALLIANCE : HORDE));
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uint32 npc = 0;
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@@ -798,7 +798,7 @@ void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
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//Achievement Storm the Beach (1310)
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for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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{
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if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
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if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
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if (plr->GetTeamId() == Attackers)
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plr->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65246);
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}
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@@ -822,7 +822,7 @@ void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
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//Achievement Storm the Beach (1310)
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for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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{
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if (Player *plr = ObjectAccessor::FindPlayer(itr->first))
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if (Player* plr = ObjectAccessor::FindPlayer(itr->first))
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if (plr->GetTeamId() == Attackers && RoundScores[1].winner == Attackers)
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plr->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65246);
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}
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@@ -865,7 +865,7 @@ void BattlegroundSA::UpdateDemolisherSpawns()
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{
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if (m_BgCreatures[i])
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{
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if (Creature *Demolisher = GetBGCreature(i))
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if (Creature* Demolisher = GetBGCreature(i))
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{
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if (Demolisher->isDead())
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{
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