[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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@@ -62,7 +62,7 @@ void BattlegroundBE::StartingEventOpenDoors()
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SpawnBGObject(i, 60);
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}
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void BattlegroundBE::AddPlayer(Player *plr)
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void BattlegroundBE::AddPlayer(Player* plr)
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{
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Battleground::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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@@ -105,7 +105,7 @@ bool BattlegroundBE::HandlePlayerUnderMap(Player* player)
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return true;
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}
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void BattlegroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
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void BattlegroundBE::HandleAreaTrigger(Player* Source, uint32 Trigger)
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{
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// this is wrong way to implement these things. On official it done by gameobject spell cast.
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if (GetStatus() != STATUS_IN_PROGRESS)
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