[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp
2011-09-15 14:12:57 +02:00
parent 9006e4e8dc
commit af05915b9e
431 changed files with 3131 additions and 3131 deletions
@@ -174,7 +174,7 @@ void BattlegroundMgr::Update(uint32 diff)
}
}
void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame)
void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame)
{
// we can be in 2 queues in same time...
@@ -227,7 +227,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battlegro
}
}
void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg)
void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
{
uint8 type = (bg->isArena() ? 1 : 0);
// last check on 3.0.3
@@ -291,7 +291,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg)
}
else
{
Player *plr = ObjectAccessor::FindPlayer(itr2->first);
Player* plr = ObjectAccessor::FindPlayer(itr2->first);
uint32 team = bg->GetPlayerTeam(itr2->first);
if (!team && plr)
team = plr->GetBGTeam();
@@ -396,7 +396,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket *data, Battleground *bg)
data->put(wpos, scoreCount);
}
void BattlegroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket *data, GroupJoinBattlegroundResult result)
void BattlegroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result)
{
data->Initialize(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
*data << int32(result);
@@ -404,26 +404,26 @@ void BattlegroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket *data, Grou
*data << uint64(0); // player guid
}
void BattlegroundMgr::BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value)
void BattlegroundMgr::BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value)
{
data->Initialize(SMSG_UPDATE_WORLD_STATE, 4+4);
*data << uint32(field);
*data << uint32(value);
}
void BattlegroundMgr::BuildPlaySoundPacket(WorldPacket *data, uint32 soundid)
void BattlegroundMgr::BuildPlaySoundPacket(WorldPacket* data, uint32 soundid)
{
data->Initialize(SMSG_PLAY_SOUND, 4);
*data << uint32(soundid);
}
void BattlegroundMgr::BuildPlayerLeftBattlegroundPacket(WorldPacket *data, uint64 guid)
void BattlegroundMgr::BuildPlayerLeftBattlegroundPacket(WorldPacket* data, uint64 guid)
{
data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8);
*data << uint64(guid);
}
void BattlegroundMgr::BuildPlayerJoinedBattlegroundPacket(WorldPacket *data, Player *plr)
void BattlegroundMgr::BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* plr)
{
data->Initialize(SMSG_BATTLEGROUND_PLAYER_JOINED, 8);
*data << uint64(plr->GetGUID());
@@ -500,8 +500,8 @@ uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeI
Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated)
{
// get the template BG
Battleground *bg_template = GetBattlegroundTemplate(bgTypeId);
BattlegroundSelectionWeightMap *selectionWeights = NULL;
Battleground* bg_template = GetBattlegroundTemplate(bgTypeId);
BattlegroundSelectionWeightMap* selectionWeights = NULL;
if (!bg_template)
{
@@ -552,7 +552,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId
}
}
Battleground *bg = NULL;
Battleground* bg = NULL;
// create a copy of the BG template
switch(bgTypeId)
{
@@ -625,7 +625,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId
uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
{
// Create the BG
Battleground *bg = NULL;
Battleground* bg = NULL;
switch (data.bgTypeId)
{
case BATTLEGROUND_AV: bg = new BattlegroundAV; break;
@@ -652,8 +652,8 @@ uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
bg->SetArenaorBGType(data.IsArena);
bg->SetMinPlayersPerTeam(data.MinPlayersPerTeam);
bg->SetMaxPlayersPerTeam(data.MaxPlayersPerTeam);
bg->SetMinPlayers(data.MinPlayersPerTeam * 2);
bg->SetMaxPlayers(data.MaxPlayersPerTeam * 2);
bg->SetMinPlayers(data.MinPlayersPerTeam* 2);
bg->SetMaxPlayers(data.MaxPlayersPerTeam* 2);
bg->SetName(data.BattlegroundName);
bg->SetTeamStartLoc(ALLIANCE, data.Team1StartLocX, data.Team1StartLocY, data.Team1StartLocZ, data.Team1StartLocO);
bg->SetTeamStartLoc(HORDE, data.Team2StartLocX, data.Team2StartLocY, data.Team2StartLocZ, data.Team2StartLocO);
@@ -672,7 +672,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
uint32 oldMSTime = getMSTime();
uint8 selectionWeight;
BattlemasterListEntry const *bl;
BattlemasterListEntry const* bl;
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, AllianceStartO, HordeStartLoc, HordeStartO, Weight, ScriptName FROM battleground_template");
@@ -688,7 +688,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
do
{
Field *fields = result->Fetch();
Field* fields = result->Fetch();
uint32 bgTypeID_ = fields[0].GetUInt32();
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeID_, NULL))
@@ -805,7 +805,7 @@ void BattlegroundMgr::InitAutomaticArenaPointDistribution()
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Automatic Arena Point Distribution initialized.");
}
void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket *data, uint64 guid, Player* plr, BattlegroundTypeId bgTypeId, uint8 fromWhere)
void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* plr, BattlegroundTypeId bgTypeId, uint8 fromWhere)
{
if (!plr)
return;
@@ -869,9 +869,9 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket *data, uint64 guid
}
}
void BattlegroundMgr::SendToBattleground(Player *pl, uint32 instanceId, BattlegroundTypeId bgTypeId)
void BattlegroundMgr::SendToBattleground(Player* pl, uint32 instanceId, BattlegroundTypeId bgTypeId)
{
Battleground *bg = GetBattleground(instanceId, bgTypeId);
Battleground* bg = GetBattleground(instanceId, bgTypeId);
if (bg)
{
uint32 mapid = bg->GetMapId();
@@ -890,7 +890,7 @@ void BattlegroundMgr::SendToBattleground(Player *pl, uint32 instanceId, Battlegr
}
}
void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, Battleground *bg, uint64 guid)
void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* pl, Battleground* bg, uint64 guid)
{
WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds
@@ -1080,7 +1080,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
{
++count;
Field *fields = result->Fetch();
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 bgTypeId = fields[1].GetUInt32();