[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp
2011-09-15 14:12:57 +02:00
parent 9006e4e8dc
commit af05915b9e
431 changed files with 3131 additions and 3131 deletions
@@ -47,7 +47,7 @@ AuctionHouseMgr::~AuctionHouseMgr()
delete itr->second;
}
AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return &mNeutralAuctions;
@@ -64,7 +64,7 @@ AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
return &mNeutralAuctions;
}
uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem, uint32 count)
uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count)
{
uint32 MSV = pItem->GetTemplate()->SellPrice;
@@ -87,15 +87,15 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
}
//does not clear ram
void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction& trans)
void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans)
{
Item *pItem = GetAItem(auction->item_guidlow);
Item* pItem = GetAItem(auction->item_guidlow);
if (!pItem)
return;
uint32 bidder_accId = 0;
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
Player *bidder = ObjectAccessor::FindPlayer(bidder_guid);
Player* bidder = ObjectAccessor::FindPlayer(bidder_guid);
// data for gm.log
if (sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
@@ -163,10 +163,10 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction&
}
}
void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction, SQLTransaction& trans)
void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans)
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = ObjectAccessor::FindPlayer(owner_guid);
Player* owner = ObjectAccessor::FindPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist (online or offline)
if (owner || owner_accId)
@@ -193,10 +193,10 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction, SQLTran
}
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction, SQLTransaction& trans)
void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans)
{
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = ObjectAccessor::FindPlayer(owner_guid);
Player* owner = ObjectAccessor::FindPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if (owner || owner_accId)
@@ -231,15 +231,15 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction, SQLTrans
}
//does not clear ram
void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction, SQLTransaction& trans)
void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans)
{
//return an item in auction to its owner by mail
Item *pItem = GetAItem(auction->item_guidlow);
Item* pItem = GetAItem(auction->item_guidlow);
if (!pItem)
return;
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
Player *owner = ObjectAccessor::FindPlayer(owner_guid);
Player* owner = ObjectAccessor::FindPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if (owner || owner_accId)
@@ -257,10 +257,10 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction, SQLTransact
}
//this function sends mail to old bidder
void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
{
uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
Player *oldBidder = ObjectAccessor::FindPlayer(oldBidder_guid);
Player* oldBidder = ObjectAccessor::FindPlayer(oldBidder_guid);
uint32 oldBidder_accId = 0;
if (!oldBidder)
@@ -285,7 +285,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 new
void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans)
{
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
Player *bidder = ObjectAccessor::FindPlayer(bidder_guid);
Player* bidder = ObjectAccessor::FindPlayer(bidder_guid);
uint32 bidder_accId = 0;
if (!bidder)
@@ -328,14 +328,14 @@ void AuctionHouseMgr::LoadAuctionItems()
uint32 item_guid = fields[11].GetUInt32();
uint32 item_template = fields[12].GetUInt32();
ItemTemplate const *proto = sObjectMgr->GetItemTemplate(item_template);
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item_template);
if (!proto)
{
sLog->outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, item_template);
continue;
}
Item *item = NewItemOrBag(proto);
Item* item = NewItemOrBag(proto);
if (!item->LoadFromDB(item_guid, 0, fields, item_template))
{
delete item;
@@ -372,7 +372,7 @@ void AuctionHouseMgr::LoadAuctions()
{
Field* fields = result->Fetch();
AuctionEntry *aItem = new AuctionEntry();
AuctionEntry* aItem = new AuctionEntry();
if (!aItem->LoadFromDB(fields))
{
aItem->DeleteFromDB(trans);
@@ -454,7 +454,7 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
return sAuctionHouseStore.LookupEntry(houseid);
}
void AuctionHouseObject::AddAuction(AuctionEntry *auction)
void AuctionHouseObject::AddAuction(AuctionEntry* auction)
{
ASSERT(auction);
@@ -462,7 +462,7 @@ void AuctionHouseObject::AddAuction(AuctionEntry *auction)
sScriptMgr->OnAuctionAdd(this, auction);
}
bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 /*item_template*/)
bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction, uint32 /*item_template*/)
{
bool wasInMap = AuctionsMap.erase(auction->Id) ? true : false;
@@ -530,7 +530,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
{
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry *Aentry = itr->second;
AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->bidder == player->GetGUIDLow())
{
if (itr->second->BuildAuctionInfo(data))
@@ -545,7 +545,7 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player,
{
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry *Aentry = itr->second;
AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->owner == player->GetGUIDLow())
{
if (Aentry->BuildAuctionInfo(data))
@@ -566,12 +566,12 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry *Aentry = itr->second;
Item *item = sAuctionMgr->GetAItem(Aentry->item_guidlow);
AuctionEntry* Aentry = itr->second;
Item* item = sAuctionMgr->GetAItem(Aentry->item_guidlow);
if (!item)
continue;
ItemTemplate const *proto = item->GetTemplate();
ItemTemplate const* proto = item->GetTemplate();
if (itemClass != 0xffffffff && proto->Class != itemClass)
continue;
@@ -601,7 +601,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
// local name
if (loc_idx >= 0)
if (ItemLocale const *il = sObjectMgr->GetItemLocale(proto->ItemId))
if (ItemLocale const* il = sObjectMgr->GetItemLocale(proto->ItemId))
ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
// DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result
@@ -614,7 +614,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
// Append the suffix to the name (ie: of the Monkey) if one exists
// These are found in ItemRandomProperties.dbc, not ItemRandomSuffix.dbc
// even though the DBC names seem misleading
const ItemRandomPropertiesEntry *itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID);
const ItemRandomPropertiesEntry* itemRandProp = sItemRandomPropertiesStore.LookupEntry(propRefID);
if (itemRandProp)
{
@@ -650,7 +650,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
//this function inserts to WorldPacket auction's data
bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
{
Item *pItem = sAuctionMgr->GetAItem(item_guidlow);
Item* pItem = sAuctionMgr->GetAItem(item_guidlow);
if (!pItem)
{
sLog->outError("auction to item, that doesn't exist !!!!");
@@ -791,7 +791,7 @@ void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
{
Field* fields = expAuctions->Fetch();
AuctionEntry *auction = new AuctionEntry();
AuctionEntry* auction = new AuctionEntry();
// Can't use LoadFromDB() because it assumes the auction map is loaded
if (!auction->LoadFromFieldList(fields))
@@ -101,9 +101,9 @@ class AuctionHouseObject
return itr != AuctionsMap.end() ? itr->second : NULL;
}
void AddAuction(AuctionEntry *auction);
void AddAuction(AuctionEntry* auction);
bool RemoveAuction(AuctionEntry *auction, uint32 item_template);
bool RemoveAuction(AuctionEntry* auction, uint32 item_template);
void Update();
@@ -146,14 +146,14 @@ class AuctionHouseMgr
}
//auction messages
void SendAuctionWonMail(AuctionEntry * auction, SQLTransaction& trans);
void SendAuctionSalePendingMail(AuctionEntry * auction, SQLTransaction& trans);
void SendAuctionSuccessfulMail(AuctionEntry * auction, SQLTransaction& trans);
void SendAuctionExpiredMail(AuctionEntry * auction, SQLTransaction& trans);
void SendAuctionOutbiddedMail(AuctionEntry * auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans);
void SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans);
void SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans);
void SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans);
void SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans);
void SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans);
void SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans);
static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem, uint32 count);
static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count);
static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);
public: