[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)

This commit is contained in:
Spp
2011-09-15 14:12:57 +02:00
parent 9006e4e8dc
commit af05915b9e
431 changed files with 3131 additions and 3131 deletions
+14 -14
View File
@@ -377,7 +377,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
{
ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(miscvalue1);
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscvalue1);
if (!pProto)
return false;
return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality;
@@ -443,9 +443,9 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
AchievementCriteriaEntry const* achievementCriteria = (*i);
AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
if (!achievement)
continue;
@@ -744,8 +744,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
AchievementCriteriaEntry const* achievementCriteria = (*i);
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
if (!achievement)
continue;
@@ -1281,7 +1281,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
continue;
ItemTemplate const *pProto = sObjectMgr->GetItemTemplate(miscValue1);
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
if (!pProto)
continue;
@@ -1928,7 +1928,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted);
}
void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry *entry)
void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry)
{
CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
if (criteriaProgress == m_criteriaProgress.end())
@@ -1950,7 +1950,7 @@ void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
// Time is up, remove timer and reset progress
if (itr->second <= timeDiff)
{
AchievementCriteriaEntry const *entry = sAchievementCriteriaStore.LookupEntry(itr->first);
AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.LookupEntry(itr->first);
RemoveCriteriaProgress(entry);
m_timedAchievements.erase(itr++);
}
@@ -1971,7 +1971,7 @@ void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, u
if ((*i)->timerStartEvent != entry)
continue;
AchievementEntry const *achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
AchievementEntry const* achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
{
// Start the timer
@@ -2097,7 +2097,7 @@ void AchievementMgr::SendRespondInspectAchievements(Player* player) const
/**
* used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA
*/
void AchievementMgr::BuildAllDataPacket(WorldPacket *data) const
void AchievementMgr::BuildAllDataPacket(WorldPacket* data) const
{
AchievementEntry const* achievement = NULL;
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
@@ -2247,7 +2247,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
do
{
Field *fields = result->Fetch();
Field* fields = result->Fetch();
uint32 criteria_id = fields[0].GetUInt32();
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
@@ -2389,7 +2389,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
do
{
Field *fields = result->Fetch();
Field* fields = result->Fetch();
uint32 achievement_id = fields[0].GetUInt32();
if (!sAchievementStore.LookupEntry(achievement_id))
@@ -2427,7 +2427,7 @@ void AchievementGlobalMgr::LoadRewards()
do
{
Field *fields = result->Fetch();
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
const AchievementEntry* pAchievement = sAchievementStore.LookupEntry(entry);
if (!pAchievement)
@@ -2533,7 +2533,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
do
{
Field *fields = result->Fetch();
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
@@ -274,7 +274,7 @@ class AchievementMgr
bool IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement);
bool IsCompletedAchievement(AchievementEntry const* entry);
bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement);
void BuildAllDataPacket(WorldPacket *data) const;
void BuildAllDataPacket(WorldPacket* data) const;
Player* m_player;
CriteriaProgressMap m_criteriaProgress;
@@ -324,7 +324,7 @@ class AchievementGlobalMgr
return iter != m_achievementRewardLocales.end() ? &iter->second : NULL;
}
AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria) const
AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const* achievementCriteria) const
{
AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID);
return iter != m_criteriaDataMap.end() ? &iter->second : NULL;