[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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@@ -39,7 +39,7 @@ template<> struct BoundsTrait<VMAP::ModelSpawn*>
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namespace VMAP
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{
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bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len)
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bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len)
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{
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if (fread(dest, sizeof(char), len, rf) != len) return false;
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return memcmp(dest, compare, len) == 0;
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@@ -113,7 +113,7 @@ namespace VMAP
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// write map tree file
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std::stringstream mapfilename;
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mapfilename << iDestDir << '/' << std::setfill('0') << std::setw(3) << map_iter->first << ".vmtree";
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FILE *mapfile = fopen(mapfilename.str().c_str(), "wb");
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FILE* mapfile = fopen(mapfilename.str().c_str(), "wb");
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if (!mapfile)
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{
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success = false;
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@@ -157,7 +157,7 @@ namespace VMAP
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uint32 x, y;
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StaticMapTree::unpackTileID(tile->first, x, y);
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tilefilename << std::setw(2) << x << '_' << std::setw(2) << y << ".vmtile";
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FILE *tilefile = fopen(tilefilename.str().c_str(), "wb");
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FILE* tilefile = fopen(tilefilename.str().c_str(), "wb");
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// file header
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if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false;
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// write number of tile spawns
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@@ -202,7 +202,7 @@ namespace VMAP
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bool TileAssembler::readMapSpawns()
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{
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std::string fname = iSrcDir + "/dir_bin";
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FILE *dirf = fopen(fname.c_str(), "rb");
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FILE* dirf = fopen(fname.c_str(), "rb");
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if (!dirf)
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{
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printf("Could not read dir_bin file!\n");
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@@ -251,7 +251,7 @@ namespace VMAP
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modelPosition.iScale = spawn.iScale;
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modelPosition.init();
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FILE *rf = fopen(modelFilename.c_str(), "rb");
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FILE* rf = fopen(modelFilename.c_str(), "rb");
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if (!rf)
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{
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printf("ERROR: Can't open model file: %s\n", modelFilename.c_str());
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@@ -363,7 +363,7 @@ namespace VMAP
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if (filename.length() >0)
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filename.push_back('/');
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filename.append(pModelFilename);
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FILE *rf = fopen(filename.c_str(), "rb");
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FILE* rf = fopen(filename.c_str(), "rb");
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if (!rf)
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{
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@@ -466,7 +466,7 @@ namespace VMAP
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delete[] vectorarray;
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}
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// ----- liquid
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WmoLiquid *liquid = 0;
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WmoLiquid* liquid = 0;
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if (liquidflags& 1)
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{
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WMOLiquidHeader hlq;
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