Merged commit 269 (5f0e38da128a).
--HG-- branch : trunk
This commit is contained in:
+15
-7
@@ -10,12 +10,12 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITYCORE_CREATURE_H
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@@ -205,10 +205,11 @@ struct CreatureInfo
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uint32 equipmentId;
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uint32 MechanicImmuneMask;
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uint32 flags_extra;
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char const* ScriptName;
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uint32 ScriptID;
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uint32 GetRandomValidModelId() const;
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uint32 GetFirstValidModelId() const;
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// helpers
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SkillType GetRequiredLootSkill() const
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{
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if(type_flags & CREATURE_TYPEFLAGS_HERBLOOT)
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@@ -218,7 +219,7 @@ struct CreatureInfo
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else
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return SKILL_SKINNING; // normal case
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}
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bool isTameable() const
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{
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return type == CREATURE_TYPE_BEAST && family != 0 && (type_flags & CREATURE_TYPEFLAGS_TAMEBLE);
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@@ -425,6 +426,8 @@ class TRINITY_DLL_SPEC Creature : public Unit
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bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; }
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bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; }
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bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; }
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bool isAggressive() const { return m_isAggressive; }
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void SetAggressive(bool agg) { m_isAggressive = agg; }
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///// TODO RENAME THIS!!!!!
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bool isCanTrainingOf(Player* player, bool msg) const;
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bool isCanIneractWithBattleMaster(Player* player, bool msg) const;
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@@ -498,7 +501,9 @@ class TRINITY_DLL_SPEC Creature : public Unit
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CreatureInfo const *GetCreatureInfo() const { return m_creatureInfo; }
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CreatureDataAddon const* GetCreatureAddon() const;
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char const* GetScriptName() const;
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std::string GetScriptName();
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uint32 GetScriptId();
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void prepareGossipMenu( Player *pPlayer, uint32 gossipid = 0 );
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void sendPreparedGossip( Player* player );
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@@ -524,7 +529,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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// overwrite WorldObject function for proper name localization
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const char* GetNameForLocaleIdx(int32 locale_idx) const;
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void setDeathState(DeathState s); // overwrite virtual Unit::setDeathState
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bool LoadFromDB(uint32 guid, Map *map);
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@@ -552,8 +557,10 @@ class TRINITY_DLL_SPEC Creature : public Unit
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bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const;
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bool IsWithinSightDist(Unit const* u) const;
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bool canStartAttack(Unit const* u) const;
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float GetAttackDistance(Unit const* pl) const;
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Unit* SelectNearestTarget(float dist = 0) const;
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void CallAssistence();
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void SetNoCallAssistence(bool val) { m_AlreadyCallAssistence = val; }
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void DoFleeToGetAssistance(float radius = 50);
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@@ -633,6 +640,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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uint8 m_emoteState;
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bool m_isPet; // set only in Pet::Pet
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bool m_isTotem; // set only in Totem::Totem
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bool m_isAggressive;
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void RegenerateMana();
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void RegenerateHealth();
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uint32 m_regenTimer;
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