Core/Arenas: Refactor arena code and db layout

This commit is contained in:
leak
2011-04-05 21:54:28 +02:00
parent 3a93dff59e
commit ae3ab32ea5
12 changed files with 886 additions and 837 deletions
@@ -27,74 +27,74 @@
#include "ObjectMgr.h"
#include "SocialMgr.h"
void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recv_data)
void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_ARENA_TEAMS");
uint64 guid;
recv_data >> guid;
recvData >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
if (Player *plr = sObjectMgr->GetPlayer(guid))
if (Player* player = sObjectMgr->GetPlayer(guid))
{
for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
{
if (uint32 a_id = plr->GetArenaTeamId(i))
if (uint32 a_id = player->GetArenaTeamId(i))
{
if (ArenaTeam *at = sObjectMgr->GetArenaTeamById(a_id))
at->InspectStats(this, plr->GetGUID());
if (ArenaTeam* arenaTeam = sObjectMgr->GetArenaTeamById(a_id))
arenaTeam->Inspect(this, player->GetGUID());
}
}
}
}
void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket & recv_data)
void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_QUERY");
uint32 ArenaTeamId;
recv_data >> ArenaTeamId;
uint32 arenaTeamId;
recvData >> arenaTeamId;
if (ArenaTeam *arenateam = sObjectMgr->GetArenaTeamById(ArenaTeamId))
if (ArenaTeam* arenaTeam = sObjectMgr->GetArenaTeamById(arenaTeamId))
{
arenateam->Query(this);
arenateam->Stats(this);
arenaTeam->Query(this);
arenaTeam->SendStats(this);
}
}
void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket & recv_data)
void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_ROSTER");
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
uint32 arenaTeamId; // arena team id
recvData >> arenaTeamId;
if (ArenaTeam *arenateam = sObjectMgr->GetArenaTeamById(ArenaTeamId))
arenateam->Roster(this);
if (ArenaTeam* arenaTeam = sObjectMgr->GetArenaTeamById(arenaTeamId))
arenaTeam->Roster(this);
}
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_INVITE");
uint32 ArenaTeamId; // arena team id
std::string Invitedname;
uint32 arenaTeamId; // arena team id
std::string invitedName;
Player * player = NULL;
Player* player = NULL;
recv_data >> ArenaTeamId >> Invitedname;
recvData >> arenaTeamId >> invitedName;
if (!Invitedname.empty())
if (!invitedName.empty())
{
if (!normalizePlayerName(Invitedname))
if (!normalizePlayerName(invitedName))
return;
player = sObjectAccessor->FindPlayerByName(Invitedname.c_str());
player = sObjectAccessor->FindPlayerByName(invitedName.c_str());
}
if (!player)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", Invitedname, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", invitedName, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
@@ -104,14 +104,14 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
return;
}
ArenaTeam *arenateam = sObjectMgr->GetArenaTeamById(ArenaTeamId);
if (!arenateam)
ArenaTeam* arenaTeam = sObjectMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
return;
}
// OK result but not send invite
// OK result but don't send invite
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
return;
@@ -121,7 +121,7 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
return;
}
if (player->GetArenaTeamId(arenateam->GetSlot()))
if (player->GetArenaTeamId(arenaTeam->GetSlot()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
return;
@@ -133,19 +133,19 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
return;
}
if (arenateam->GetMembersSize() >= arenateam->GetType() * 2)
if (arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenateam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenaTeam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
return;
}
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str());
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), invitedName.c_str());
player->SetArenaTeamIdInvited(arenateam->GetId());
player->SetArenaTeamIdInvited(arenaTeam->GetId());
WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
data << GetPlayer()->GetName();
data << arenateam->GetName();
data << arenaTeam->GetName();
player->GetSession()->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
@@ -155,112 +155,117 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
ArenaTeam *at = sObjectMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited());
if (!at)
ArenaTeam* arenaTeam = sObjectMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited());
if (!arenaTeam)
return;
if (_player->GetArenaTeamId(at->GetSlot()))
// Check if player is already in another team of the same size
if (_player->GetArenaTeamId(arenaTeam->GetSlot()))
{
// already in arena team that size
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(at->GetCaptain()))
// Only allow members of the other faction to join the team if cross faction interaction is enabled
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(arenaTeam->GetCaptain()))
{
// not let enemies sign petition
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
if (!at->AddMember(_player->GetGUID()))
// Add player to team
if (!arenaTeam->AddMember(_player->GetGUID()))
{
// arena team not found
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ARENA_TEAM_INTERNAL);
return;
}
// event
at->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName(), at->GetName(), "");
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");
}
void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recv_data*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DECLINE"); // empty opcode
_player->SetArenaTeamIdInvited(0); // no more invited
// Remove invite from player
_player->SetArenaTeamIdInvited(0);
}
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE");
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
uint32 arenaTeamId;
recvData >> arenaTeamId;
ArenaTeam *at = sObjectMgr->GetArenaTeamById(ArenaTeamId);
if (!at)
ArenaTeam* arenaTeam = sObjectMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
if (_player->GetGUID() == at->GetCaptain() && at->GetMembersSize() > 1)
// Team captain can't leave the team if other members are still present
if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
{
// check for correctness
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// arena team has only one member (=captain)
if (_player->GetGUID() == at->GetCaptain())
// If team consists only of the captain, disband the team
if (_player->GetGUID() == arenaTeam->GetCaptain())
{
at->Disband(this);
delete at;
arenaTeam->Disband(this);
delete arenaTeam;
return;
}
else
arenaTeam->DelMember(_player->GetGUID(), true);
at->DelMember(_player->GetGUID());
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");
// event
at->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName(), at->GetName(), "");
// send you are no longer member of team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, at->GetName(), "", 0);
// Inform player who left
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, arenaTeam->GetName(), "", 0);
}
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DISBAND");
uint32 ArenaTeamId; // arena team id
recv_data >> ArenaTeamId;
uint32 arenaTeamId;
recvData >> arenaTeamId;
if (ArenaTeam *at = sObjectMgr->GetArenaTeamById(ArenaTeamId))
if (ArenaTeam* arenaTeam = sObjectMgr->GetArenaTeamById(arenaTeamId))
{
if (at->GetCaptain() != _player->GetGUID())
// Only captain can disband the team
if (arenaTeam->GetCaptain() != _player->GetGUID())
return;
if (at->IsFighting())
// Teams cannot be disbanded during fights
if (arenaTeam->IsFighting())
return;
at->Disband(this);
delete at;
arenaTeam->Disband(this);
delete arenaTeam;
}
}
void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data)
void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_REMOVE");
uint32 ArenaTeamId;
uint32 arenaTeamId;
std::string name;
recv_data >> ArenaTeamId;
recv_data >> name;
recvData >> arenaTeamId;
recvData >> name;
ArenaTeam *at = sObjectMgr->GetArenaTeamById(ArenaTeamId);
if (!at) // arena team not found
// Check for valid arena team
ArenaTeam* arenaTeam = sObjectMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
if (at->GetCaptain() != _player->GetGUID())
// Only captain can remove members
if (arenaTeam->GetCaptain() != _player->GetGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
@@ -269,40 +274,44 @@ void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data)
if (!normalizePlayerName(name))
return;
ArenaTeamMember* member = at->GetMember(name);
if (!member) // member not found
// Check if team member exists
ArenaTeamMember* member = arenaTeam->GetMember(name);
if (!member)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
if (at->GetCaptain() == member->guid)
// Captain cannot be removed
if (arenaTeam->GetCaptain() == member->Guid)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
at->DelMember(member->guid);
arenaTeam->DelMember(member->Guid, true);
// event
at->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, 0, 3, name, at->GetName(), _player->GetName());
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, 0, 3, name, arenaTeam->GetName(), _player->GetName());
}
void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recv_data)
void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEADER");
uint32 ArenaTeamId;
uint32 arenaTeamId;
std::string name;
recv_data >> ArenaTeamId;
recv_data >> name;
recvData >> arenaTeamId;
recvData >> name;
ArenaTeam *at = sObjectMgr->GetArenaTeamById(ArenaTeamId);
if (!at) // arena team not found
// Check for valid arena team
ArenaTeam* arenaTeam = sObjectMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
if (at->GetCaptain() != _player->GetGUID())
// Only captain can pass leadership
if (arenaTeam->GetCaptain() != _player->GetGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
@@ -311,29 +320,31 @@ void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recv_data)
if (!normalizePlayerName(name))
return;
ArenaTeamMember* member = at->GetMember(name);
if (!member) // member not found
// Check if team member exists
ArenaTeamMember* member = arenaTeam->GetMember(name);
if (!member)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
if (at->GetCaptain() == member->guid) // target player already captain
// Check if the target is already team captain
if (arenaTeam->GetCaptain() == member->Guid)
return;
at->SetCaptain(member->guid);
arenaTeam->SetCaptain(member->Guid);
// event
at->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, 0, 3, _player->GetName(), name, at->GetName());
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, 0, 3, _player->GetName(), name, arenaTeam->GetName());
}
void WorldSession::SendArenaTeamCommandResult(uint32 team_action, const std::string& team, const std::string& player, uint32 error_id)
void WorldSession::SendArenaTeamCommandResult(uint32 teamAction, const std::string& team, const std::string& player, uint32 errorId)
{
WorldPacket data(SMSG_ARENA_TEAM_COMMAND_RESULT, 4+team.length()+1+player.length()+1+4);
data << uint32(team_action);
data << uint32(teamAction);
data << team;
data << player;
data << uint32(error_id);
data << uint32(errorId);
SendPacket(&data);
}
@@ -695,22 +695,30 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION"); // ok
//recv_data.hexlike();
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION");
// Get petition guid from packet
WorldPacket data;
uint64 petitionguid;
uint64 petitionGuid;
recv_data >> petitionGuid;
// Check if player really has the required petition charter
Item* item = _player->GetItemByGuid(petitionGuid);
if (!item)
return;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u turned in by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow());
// Get petition data from db
uint32 ownerguidlo;
uint32 type;
std::string name;
recv_data >> petitionguid;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PETITION);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u turned in by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());
// data
QueryResult result = CharacterDatabase.PQuery("SELECT ownerguid, name, type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
if (result)
{
Field *fields = result->Fetch();
@@ -720,63 +728,27 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
}
else
{
sLog->outError("petition table has broken data!");
sLog->outError("Player %s (guid: %u) tried to turn in petition (guid: %u) that is not present in the database", _player->GetName(), _player->GetGUIDLow(), GUID_LOPART(petitionGuid));
return;
}
if (type == GUILD_CHARTER_TYPE)
{
if (_player->GetGuildId())
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_ALREADY_IN_GUILD; // already in guild
_player->GetSession()->SendPacket(&data);
return;
}
}
else
{
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
if (_player->GetArenaTeamId(slot))
{
//data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
//data << (uint32)PETITION_TURN_ALREADY_IN_GUILD; // already in guild
//_player->GetSession()->SendPacket(&data);
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
}
// Only the petition owner can turn in the petition
if (_player->GetGUIDLow() != ownerguidlo)
return;
// signs
uint8 signs;
result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
if (result)
signs = uint8(result->GetRowCount());
else
signs = 0;
uint32 count;
//if (signs < sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS))
if (type == GUILD_CHARTER_TYPE)
count = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
else
count = type-1;
if (signs < count)
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES; // need more signatures...
SendPacket(&data);
return;
}
// Petition type (guild/arena) specific checks
if (type == GUILD_CHARTER_TYPE)
{
// Check if player is already in a guild
if (_player->GetGuildId())
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_ALREADY_IN_GUILD;
_player->GetSession()->SendPacket(&data);
return;
}
// Check if guild name is already taken
if (sObjectMgr->GetGuildByName(name))
{
Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, name);
@@ -785,6 +757,19 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
}
else
{
// Check for valid arena bracket (2v2, 3v3, 5v5)
uint8 slot = ArenaTeam::GetSlotByType(type);
if (slot >= MAX_ARENA_SLOT)
return;
// Check if player is already in an arena team
if (_player->GetArenaTeamId(slot))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
// Check if arena team name is already taken
if (sObjectMgr->GetArenaTeamByName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
@@ -792,73 +777,97 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
}
}
// and at last charter item check
Item *item = _player->GetItemByGuid(petitionguid);
if (!item)
// Get petition signatures from db
uint8 signatures;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PETITION_SIGNATURE);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
result = CharacterDatabase.Query(stmt);
if (result)
signatures = uint8(result->GetRowCount());
else
signatures = 0;
uint32 requiredSignatures;
if (type == GUILD_CHARTER_TYPE)
requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
else
requiredSignatures = type-1;
// Notify player if signatures are missing
if (signatures < requiredSignatures)
{
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES;
SendPacket(&data);
return;
}
// OK!
// Proceed with guild/arena team creation
// delete charter item
// Delete charter item
_player->DestroyItem(item->GetBagSlot(),item->GetSlot(), true);
if (type == GUILD_CHARTER_TYPE) // create guild
if (type == GUILD_CHARTER_TYPE)
{
// Create guild
Guild* guild = new Guild;
if (!guild->Create(_player, name))
{
delete guild;
return;
}
// register guild and add guildmaster
// Register guild and add guild master
sObjectMgr->AddGuild(guild);
// add members
for (uint8 i = 0; i < signs; ++i)
// Add members from signatures
for (uint8 i = 0; i < signatures; ++i)
{
Field* fields = result->Fetch();
guild->AddMember(fields[0].GetUInt64());
guild->AddMember(MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
result->NextRow();
}
}
else // or arena team
else
{
ArenaTeam* at = new ArenaTeam;
if (!at->Create(_player->GetGUID(), type, name))
// Receive the rest of the packet in arena team creation case
uint32 background, icon, iconcolor, border, bordercolor;
recv_data >> background >> icon >> iconcolor >> border >> bordercolor;
// Create arena team
ArenaTeam* arenaTeam = new ArenaTeam();
if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
{
sLog->outError("PetitionsHandler: arena team create failed.");
delete at;
delete arenaTeam;
return;
}
uint32 icon, iconcolor, border, bordercolor, backgroud;
recv_data >> backgroud >> icon >> iconcolor >> border >> bordercolor;
// Register arena team
sObjectMgr->AddArenaTeam(arenaTeam);
sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitonsHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId());
at->SetEmblem(backgroud, icon, iconcolor, border, bordercolor);
// register team and add captain
sObjectMgr->AddArenaTeam(at);
sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitonsHandler: arena team added to objmrg");
// add members
for (uint8 i = 0; i < signs; ++i)
// Add members
for (uint8 i = 0; i < signatures; ++i)
{
Field* fields = result->Fetch();
uint64 memberGUID = fields[0].GetUInt64();
sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitionsHandler: adding arena member %u", GUID_LOPART(memberGUID));
at->AddMember(memberGUID);
uint32 memberGUID = fields[0].GetUInt32();
sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitionsHandler: Adding arena team (guid: %u) member %u", arenaTeam->GetId(), memberGUID);
arenaTeam->AddMember(MAKE_NEW_GUID(memberGUID, 0, HIGHGUID_PLAYER));
result->NextRow();
}
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
trans->PAppend("DELETE FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
trans->PAppend("DELETE FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionGuid));
trans->PAppend("DELETE FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionGuid));
CharacterDatabase.CommitTransaction(trans);
// created
sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionguid));
sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid));
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_OK;
@@ -867,8 +876,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST"); // ok
//recv_data.hexlike();
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST");
uint64 guid;
recv_data >> guid;
@@ -885,21 +893,12 @@ void WorldSession::SendPetitionShowList(uint64 guid)
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint8 count = 0;
if (pCreature->isTabardDesigner())
count = 1;
else
count = 3;
WorldPacket data(SMSG_PETITION_SHOWLIST, 8+1+4*6);
data << guid; // npc guid
data << count; // count
if (count == 1)
if (pCreature->isTabardDesigner())
{
data << uint8(1); // count
data << uint32(1); // index
data << uint32(GUILD_CHARTER); // charter entry
data << uint32(CHARTER_DISPLAY_ID); // charter display id
@@ -909,6 +908,7 @@ void WorldSession::SendPetitionShowList(uint64 guid)
}
else
{
data << uint8(3); // count
// 2v2
data << uint32(1); // index
data << uint32(ARENA_TEAM_CHARTER_2v2); // charter entry
@@ -931,15 +931,7 @@ void WorldSession::SendPetitionShowList(uint64 guid)
data << uint32(5); // unknown
data << uint32(5); // required signs?
}
//for (uint8 i = 0; i < count; ++i)
//{
// data << uint32(i); // index
// data << uint32(GUILD_CHARTER); // charter entry
// data << uint32(CHARTER_DISPLAY_ID); // charter display id
// data << uint32(GUILD_CHARTER_COST+i); // charter cost
// data << uint32(0); // unknown
// data << uint32(9); // required signs?
//}
SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "Sent SMSG_PETITION_SHOWLIST");
}