Core: Improve constant channel handling
- Implement area restrictions - Disable constant channels in arenas - Implement city requirement - Implement global constant channels - Fix some packets --HG-- branch : trunk
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@@ -1878,6 +1878,8 @@ class Player : public Unit, public GridObject<Player>
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void SetMovement(PlayerMovementType pType);
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bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone);
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void JoinedChannel(Channel *c);
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void LeftChannel(Channel *c);
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void CleanupChannels();
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