Core/Defines: Update enum TextEmotes, values and names from client. (These emotes comes in CMSG_TEXT_EMOTE).
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@@ -196,12 +196,12 @@ public:
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{
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switch(emote)
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{
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case TEXTEMOTE_KISS: me->HandleEmoteCommand(EMOTE_ONESHOT_BOW); break;
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case TEXTEMOTE_WAVE: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break;
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case TEXTEMOTE_SALUTE: me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); break;
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case TEXTEMOTE_SHY: me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX); break;
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case TEXTEMOTE_RUDE:
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case TEXTEMOTE_CHICKEN: me->HandleEmoteCommand(EMOTE_ONESHOT_POINT); break;
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case TEXT_EMOTE_KISS: me->HandleEmoteCommand(EMOTE_ONESHOT_BOW); break;
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case TEXT_EMOTE_WAVE: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break;
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case TEXT_EMOTE_SALUTE: me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); break;
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case TEXT_EMOTE_SHY: me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX); break;
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case TEXT_EMOTE_RUDE:
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case TEXT_EMOTE_CHICKEN: me->HandleEmoteCommand(EMOTE_ONESHOT_POINT); break;
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}
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}
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@@ -352,7 +352,7 @@ public:
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{
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switch(emote)
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{
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case TEXTEMOTE_CHICKEN:
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case TEXT_EMOTE_CHICKEN:
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if (pPlayer->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_NONE && rand()%30 == 1)
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{
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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@@ -360,7 +360,7 @@ public:
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DoScriptText(EMOTE_HELLO, me);
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}
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break;
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case TEXTEMOTE_CHEER:
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case TEXT_EMOTE_CHEER:
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if (pPlayer->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE)
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{
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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@@ -457,11 +457,11 @@ public:
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me->SendMessageToSet(&data, true);
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switch(emote)
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{
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case TEXTEMOTE_KISS: me->HandleEmoteCommand(EMOTE_ONESHOT_SHY); break;
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case TEXTEMOTE_WAVE: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break;
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case TEXTEMOTE_BOW: me->HandleEmoteCommand(EMOTE_ONESHOT_BOW); break;
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case TEXTEMOTE_JOKE: me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH); break;
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case TEXTEMOTE_DANCE:
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case TEXT_EMOTE_KISS: me->HandleEmoteCommand(EMOTE_ONESHOT_SHY); break;
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case TEXT_EMOTE_WAVE: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break;
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case TEXT_EMOTE_BOW: me->HandleEmoteCommand(EMOTE_ONESHOT_BOW); break;
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case TEXT_EMOTE_JOKE: me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH); break;
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case TEXT_EMOTE_DANCE:
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{
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if (!pPlayer->HasAura(SPELL_SEDUCTION))
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DoCast(pPlayer, SPELL_SEDUCTION, true);
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@@ -1590,7 +1590,7 @@ public:
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if (!IsHolidayActive(HOLIDAY_BREWFEST))
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return;
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if (emote == TEXTEMOTE_DANCE)
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if (emote == TEXT_EMOTE_DANCE)
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me->CastSpell(pPlayer, 41586, false);
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}
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};
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@@ -1621,7 +1621,7 @@ public:
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if (pPlayer->HasAura(26218))
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return;
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if (emote == TEXTEMOTE_KISS)
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if (emote == TEXT_EMOTE_KISS)
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{
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me->CastSpell(me, 26218, false);
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pPlayer->CastSpell(pPlayer, 26218, false);
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@@ -1799,7 +1799,7 @@ public:
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Unit* own = me->GetOwner();
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if (!own || own->GetTypeId() != TYPEID_PLAYER || CAST_PLR(own)->GetTeam() != pPlayer->GetTeam())
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return;
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if (emote == TEXTEMOTE_KISS)
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if (emote == TEXT_EMOTE_KISS)
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{
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std::string whisp = "";
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switch (rand()%8)
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