Core/Defines: Update enum TextEmotes, values and names from client. (These emotes comes in CMSG_TEXT_EMOTE).

This commit is contained in:
kaelima
2011-05-30 22:57:37 +02:00
parent 5256b5abfe
commit ae0d349a3c
8 changed files with 277 additions and 199 deletions
@@ -262,22 +262,22 @@ public:
{
switch(emote)
{
case TEXTEMOTE_DANCE:
case TEXT_EMOTE_DANCE:
EnterEvadeMode();
break;
case TEXTEMOTE_RUDE:
case TEXT_EMOTE_RUDE:
if (me->IsWithinDistInMap(pPlayer, 5))
DoCast(pPlayer, SPELL_SLAP, false);
else
me->HandleEmoteCommand(EMOTE_ONESHOT_RUDE);
break;
case TEXTEMOTE_WAVE:
case TEXT_EMOTE_WAVE:
me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
break;
case TEXTEMOTE_BOW:
case TEXT_EMOTE_BOW:
me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
break;
case TEXTEMOTE_KISS:
case TEXT_EMOTE_KISS:
me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX);
break;
}