Core/Defines: Update enum TextEmotes, values and names from client. (These emotes comes in CMSG_TEXT_EMOTE).
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@@ -262,22 +262,22 @@ public:
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{
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switch(emote)
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{
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case TEXTEMOTE_DANCE:
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case TEXT_EMOTE_DANCE:
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EnterEvadeMode();
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break;
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case TEXTEMOTE_RUDE:
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case TEXT_EMOTE_RUDE:
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if (me->IsWithinDistInMap(pPlayer, 5))
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DoCast(pPlayer, SPELL_SLAP, false);
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else
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me->HandleEmoteCommand(EMOTE_ONESHOT_RUDE);
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break;
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case TEXTEMOTE_WAVE:
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case TEXT_EMOTE_WAVE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
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break;
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case TEXTEMOTE_BOW:
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case TEXT_EMOTE_BOW:
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me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
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break;
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case TEXTEMOTE_KISS:
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case TEXT_EMOTE_KISS:
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me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX);
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break;
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}
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