Core/DBLayer: More type fixes.
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@@ -441,7 +441,7 @@ bool ChatHandler::HandleListItemCommand(const char *args)
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Field* fields = result->Fetch();
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Field* fields = result->Fetch();
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uint32 item_guid = fields[0].GetUInt32();
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uint32 item_guid = fields[0].GetUInt32();
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uint32 item_bag = fields[1].GetUInt32();
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uint32 item_bag = fields[1].GetUInt32();
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uint32 item_slot = fields[2].GetUInt32();
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uint8 item_slot = fields[2].GetUInt8();
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uint32 owner_guid = fields[3].GetUInt32();
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uint32 owner_guid = fields[3].GetUInt32();
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uint32 owner_acc = fields[4].GetUInt32();
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uint32 owner_acc = fields[4].GetUInt32();
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std::string owner_name = fields[5].GetString();
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std::string owner_name = fields[5].GetString();
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@@ -638,7 +638,7 @@ bool ChatHandler::HandleListObjectCommand(const char *args)
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uint32 obj_count = 0;
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uint32 obj_count = 0;
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result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", go_id);
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result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", go_id);
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if (result)
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if (result)
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obj_count = (*result)[0].GetUInt32();
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obj_count = (*result)[0].GetUInt64();
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if (m_session)
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if (m_session)
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{
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{
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@@ -710,7 +710,7 @@ bool ChatHandler::HandleListCreatureCommand(const char *args)
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uint32 cr_count = 0;
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uint32 cr_count = 0;
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result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", cr_id);
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result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", cr_id);
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if (result)
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if (result)
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cr_count = (*result)[0].GetUInt32();
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cr_count = (*result)[0].GetUInt64();
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if (m_session)
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if (m_session)
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{
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{
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@@ -138,8 +138,8 @@ public:
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if (resultDB)
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if (resultDB)
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{
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{
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Field* fieldsDB = resultDB->Fetch();
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Field* fieldsDB = resultDB->Fetch();
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uint32 mapId = fieldsDB[0].GetUInt32();
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uint32 mapId = fieldsDB[0].GetUInt16();
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uint32 zoneId = fieldsDB[1].GetUInt32();
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uint32 zoneId = fieldsDB[1].GetUInt16();
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float posX = fieldsDB[2].GetFloat();
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float posX = fieldsDB[2].GetFloat();
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float posY = fieldsDB[3].GetFloat();
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float posY = fieldsDB[3].GetFloat();
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float posZ = fieldsDB[4].GetFloat();
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float posZ = fieldsDB[4].GetFloat();
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