Core/DBLayer: More type fixes.
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@@ -138,8 +138,8 @@ public:
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if (resultDB)
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{
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Field* fieldsDB = resultDB->Fetch();
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uint32 mapId = fieldsDB[0].GetUInt32();
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uint32 zoneId = fieldsDB[1].GetUInt32();
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uint32 mapId = fieldsDB[0].GetUInt16();
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uint32 zoneId = fieldsDB[1].GetUInt16();
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float posX = fieldsDB[2].GetFloat();
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float posY = fieldsDB[3].GetFloat();
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float posZ = fieldsDB[4].GetFloat();
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