* Used trinity sql coding style
* Remember to use 2227_mangos_7546_02_realmd_uptime to your realm database * Be careful 2227_mangos_7544_01_world_uptime will wipe all your data in uptime table * Added 2254_world for correction in command table * Fixed linux compile --HG-- branch : trunk
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@@ -77,6 +77,11 @@ SET(game_STAT_SRCS
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Creature.h
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CreatureGroups.cpp
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CreatureGroups.h
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DBCEnums.h
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DBCStores.cpp
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DBCStores.h
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DBCStructure.h
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DBCfmt.h
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Debugcmds.cpp
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DestinationHolder.cpp
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DestinationHolder.h
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@@ -1,8 +1,6 @@
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SET(trinitydatabase_STAT_SRCS
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DBCStores.cpp
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DBCStores.h
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DBCStructure.h
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DBCfmt.cpp
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DBCFileLoader.h
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DBCStore.h
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Database.cpp
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Database.h
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DatabaseEnv.h
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@@ -30,8 +28,6 @@ SET(trinitydatabase_STAT_SRCS
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SqlDelayThread.h
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SqlOperations.cpp
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SqlOperations.h
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dbcfile.cpp
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dbcfile.h
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)
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add_library(trinitydatabase STATIC ${trinitydatabase_STAT_SRCS})
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