* Used trinity sql coding style

* Remember to use 2227_mangos_7546_02_realmd_uptime to your realm database
* Be careful 2227_mangos_7544_01_world_uptime will wipe all your data in uptime table
* Added 2254_world for correction in command table
* Fixed linux compile

--HG--
branch : trunk
This commit is contained in:
Drahy
2009-03-27 17:35:41 +01:00
parent 74d88025cb
commit adf25d2db6
6 changed files with 25 additions and 12 deletions
+5
View File
@@ -77,6 +77,11 @@ SET(game_STAT_SRCS
Creature.h
CreatureGroups.cpp
CreatureGroups.h
DBCEnums.h
DBCStores.cpp
DBCStores.h
DBCStructure.h
DBCfmt.h
Debugcmds.cpp
DestinationHolder.cpp
DestinationHolder.h
+2 -6
View File
@@ -1,8 +1,6 @@
SET(trinitydatabase_STAT_SRCS
DBCStores.cpp
DBCStores.h
DBCStructure.h
DBCfmt.cpp
DBCFileLoader.h
DBCStore.h
Database.cpp
Database.h
DatabaseEnv.h
@@ -30,8 +28,6 @@ SET(trinitydatabase_STAT_SRCS
SqlDelayThread.h
SqlOperations.cpp
SqlOperations.h
dbcfile.cpp
dbcfile.h
)
add_library(trinitydatabase STATIC ${trinitydatabase_STAT_SRCS})