Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
Added completed achievement as new requirement type Removed obsolete access_id from areatrigger_teleport table Implemented automatic downscaling of raid difficulty when requested mode does not exist Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4) --HG-- branch : trunk
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@@ -120,7 +120,6 @@ typedef std::pair<SpellClickInfoMap::const_iterator,SpellClickInfoMap::const_ite
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struct AreaTrigger
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{
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uint32 access_id;
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uint32 target_mapId;
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float target_X;
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float target_Y;
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@@ -529,9 +528,9 @@ class ObjectMgr
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return NULL;
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}
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AccessRequirement const* GetAccessRequirement(uint32 requirement) const
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AccessRequirement const* GetAccessRequirement(uint32 mapid, Difficulty difficulty) const
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{
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AccessRequirementMap::const_iterator itr = mAccessRequirements.find(requirement);
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AccessRequirementMap::const_iterator itr = mAccessRequirements.find(MAKE_PAIR32(mapid,difficulty));
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if (itr != mAccessRequirements.end())
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return &itr->second;
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return NULL;
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