Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
Added completed achievement as new requirement type Removed obsolete access_id from areatrigger_teleport table Implemented automatic downscaling of raid difficulty when requested mode does not exist Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4) --HG-- branch : trunk
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@@ -77,7 +77,7 @@ const char LFGDungeonEntryfmt[]="nxxxxxxxxxxxxxxxxxiiiiiiixixxixixxxxxxxxxxxxxxx
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const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
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const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxssssssssssssssssx";
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const char MapEntryfmt[]="nxixxssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiix";
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const char MapDifficultyEntryfmt[]="diixxxxxxxxxxxxxxxxxiix";
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const char MapDifficultyEntryfmt[]="diisxxxxxxxxxxxxxxxxiix";
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const char MovieEntryfmt[]="nxx";
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const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
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const char QuestXPfmt[]="niiiiiiiiii";
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