Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
Added completed achievement as new requirement type Removed obsolete access_id from areatrigger_teleport table Implemented automatic downscaling of raid difficulty when requested mode does not exist Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4) --HG-- branch : trunk
This commit is contained in:
@@ -1099,22 +1099,22 @@ struct ItemSetEntry
|
||||
struct LFGDungeonEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
//char* name[16]; // 1-17 Name lang
|
||||
//char* name[16]; // 1-17 Name lang
|
||||
uint32 minlevel; // 18
|
||||
uint32 maxlevel; // 19
|
||||
uint32 reclevel; // 20
|
||||
uint32 recminlevel; // 21
|
||||
uint32 recmaxlevel; // 22
|
||||
uint32 map; // 23
|
||||
uint32 heroic; // 24
|
||||
//uint32 unk; // 25
|
||||
int32 map; // 23
|
||||
uint32 difficulty; // 24
|
||||
//uint32 unk; // 25
|
||||
uint32 type; // 26
|
||||
//uint32 unk2; // 27
|
||||
//char* unk3; // 28
|
||||
//uint32 unk2; // 27
|
||||
//char* unk3; // 28
|
||||
uint32 expansion; // 29
|
||||
//uint32 unk4; // 30
|
||||
//uint32 unk4; // 30
|
||||
uint32 grouptype; // 31
|
||||
//char* desc[16]; // 32-47 Description
|
||||
//char* desc[16]; // 32-47 Description
|
||||
// Helpers
|
||||
uint32 Entry() const { return ID + (type << 24); }
|
||||
};
|
||||
@@ -1194,7 +1194,7 @@ struct MapDifficultyEntry
|
||||
//uint32 Id; // 0
|
||||
uint32 MapId; // 1
|
||||
uint32 Difficulty; // 2 (for arenas: arena slot)
|
||||
//char* areaTriggerText[16]; // 3-18 text showed when transfer to map failed (missing requirements)
|
||||
char* areaTriggerText; // 3-18 text showed when transfer to map failed (missing requirements)
|
||||
//uint32 textFlags; // 19
|
||||
uint32 resetTime; // 20
|
||||
uint32 maxPlayers; // 21
|
||||
@@ -1881,11 +1881,12 @@ struct WorldSafeLocsEntry
|
||||
// Structures not used for casting to loaded DBC data and not required then packing
|
||||
struct MapDifficulty
|
||||
{
|
||||
MapDifficulty() : resetTime(0), maxPlayers(0) {}
|
||||
MapDifficulty(uint32 _resetTime, uint32 _maxPlayers) : resetTime(_resetTime), maxPlayers(_maxPlayers) {}
|
||||
MapDifficulty() : resetTime(0), maxPlayers(0), hasErrorMessage(false) {}
|
||||
MapDifficulty(uint32 _resetTime, uint32 _maxPlayers, bool _hasErrorMessage) : resetTime(_resetTime), maxPlayers(_maxPlayers), hasErrorMessage(_hasErrorMessage) {}
|
||||
|
||||
uint32 resetTime;
|
||||
uint32 maxPlayers;
|
||||
bool hasErrorMessage;
|
||||
};
|
||||
|
||||
struct TalentSpellPos
|
||||
|
||||
Reference in New Issue
Block a user