Core: Fix warnings
--HG-- branch : trunk
This commit is contained in:
@@ -41,14 +41,14 @@ class GameObjectAI
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static int Permissible(const GameObject* go);
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virtual bool GossipHello(Player* player) {return false;}
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virtual bool GossipSelect(Player* player, uint32 sender, uint32 action) {return false;}
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virtual bool GossipHello(Player* /*player*/) {return false;}
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virtual bool GossipSelect(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/) {return false;}
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virtual bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) {return false;}
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virtual bool QuestAccept(Player* player, Quest const* quest) {return false;}
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virtual bool QuestReward(Player* player, Quest const* quest, uint32 opt) {return false;}
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virtual bool QuestAccept(Player* /*player*/, Quest const* /*quest*/) {return false;}
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virtual bool QuestReward(Player* /*player*/, Quest const* /*quest*/, uint32 /*opt*/) {return false;}
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uint32 GetDialogStatus(Player* /*player*/) {return 100;}
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virtual void Destroyed(Player* player, uint32 eventId) {}
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virtual void SetData(uint32 id, uint32 value) {}
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virtual void Destroyed(Player* /*player*/, uint32 /*eventId*/) {}
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virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
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};
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class NullGameObjectAI : public GameObjectAI
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@@ -35,7 +35,7 @@
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SmartAI::SmartAI(Creature *c) : CreatureAI(c)
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{
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// copy script to local (pretection for table reload)
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// copy script to local (protection for table reload)
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mWayPoints = NULL;
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mEscortState = SMART_ESCORT_NONE;
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@@ -114,7 +114,7 @@ WayPoint* SmartAI::GetNextWayPoint()
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return NULL;
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}
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void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* invoker)
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void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/)
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{
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if (me->isInCombat())// no wp movement in combat
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{
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@@ -347,7 +347,7 @@ void SmartAI::UpdateAI(const uint32 diff)
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{
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if (mFollowArrivedTimer < diff)
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{
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if (Creature* target = me->FindNearestCreature(mFollowArrivedEntry,INTERACTION_DISTANCE, true))
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if (me->FindNearestCreature(mFollowArrivedEntry,INTERACTION_DISTANCE, true))
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{
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if (Player* plr = me->GetPlayer(*me, mFollowGuid))
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{
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@@ -495,7 +495,7 @@ void SmartAI::MoveInLineOfSight(Unit* who)
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// AttackStart(who);
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}
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bool SmartAI::CanAIAttack(const Unit* who) const
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bool SmartAI::CanAIAttack(const Unit* /*who*/) const
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{
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if (me->GetReactState() == REACT_PASSIVE)
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return false;
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@@ -649,7 +649,7 @@ void SmartAI::SummonedCreatureDespawn(Creature* unit)
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMON_DESPAWNED, unit);
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}
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void SmartAI::UpdateAIWhileCharmed(const uint32 diff)
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void SmartAI::UpdateAIWhileCharmed(const uint32 /*diff*/)
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{
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}
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@@ -676,11 +676,11 @@ void SmartAI::OnCharmed(bool apply)
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GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply);
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}
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void SmartAI::DoAction(const int32 param)
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void SmartAI::DoAction(const int32 /*param*/)
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{
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}
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uint32 SmartAI::GetData(uint32 id)
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uint32 SmartAI::GetData(uint32 /*id*/)
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{
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return 0;
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}
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@@ -690,11 +690,11 @@ void SmartAI::SetData(uint32 id, uint32 value)
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GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value);
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}
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void SmartAI::SetGUID(const uint64& guid, int32 id)
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void SmartAI::SetGUID(const uint64& /*guid*/, int32 /*id*/)
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{
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}
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uint64 SmartAI::GetGUID(int32 id)
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uint64 SmartAI::GetGUID(int32 /*id*/)
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{
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return 0;
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}
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@@ -731,7 +731,7 @@ void SmartAI::sGossipSelect(Player* player, uint32 sender, uint32 action)
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GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_SELECT, player, sender, action);
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}
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void SmartAI::sGossipSelectCode(Player* player, uint32 sender, uint32 action, const char* code)
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void SmartAI::sGossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/)
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{
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}
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@@ -898,4 +898,4 @@ class SmartTrigger : public AreaTriggerScript
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void AddSC_SmartSCripts()
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{
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new SmartTrigger();
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}
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}
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@@ -229,7 +229,7 @@ class SmartAI : public CreatureAI
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class SmartGameObjectAI : public GameObjectAI
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{
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public:
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SmartGameObjectAI(GameObject *g) : go(g), GameObjectAI(g) {}
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SmartGameObjectAI(GameObject *g) : GameObjectAI(g), go(g) {}
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~SmartGameObjectAI() {}
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void UpdateAI(const uint32 diff);
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@@ -88,10 +88,11 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
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}
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for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
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{
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if ((*i).GetEventType() == SMART_EVENT_LINK)//special handling
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SMART_EVENT eventType = SMART_EVENT((*i).GetEventType());
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if (eventType == SMART_EVENT_LINK)//special handling
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continue;
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if ((*i).GetEventType() == e/* && (!(*i).event.event_phase_mask || IsInPhase((*i).event.event_phase_mask)) && !((*i).event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE && (*i).runOnce)*/)
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if (eventType == e/* && (!(*i).event.event_phase_mask || IsInPhase((*i).event.event_phase_mask)) && !((*i).event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE && (*i).runOnce)*/)
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ProcessEvent(*i, unit, var0, var1, bvar, spell, gob);
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}
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}
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@@ -808,7 +809,6 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u
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{
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ObjectList* targets = GetTargets(e, unit);
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if (!targets) return;
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uint32 map = e.action.teleport.mapID;
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
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{
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if(!IsPlayer((*itr))) continue;
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@@ -2241,4 +2241,4 @@ void SmartScript::SetScript9(SmartScriptHolder &e, uint32 entry)
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mResumeActionList = e.action.timedActionList.dontResume ? false : true;
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InitTimer((*i));
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}
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}
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}
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@@ -225,7 +225,7 @@ class SmartScript
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{
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for (SmartAIEventList::iterator i = mStoredEvents.begin(); i != mStoredEvents.end(); ++i)
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{
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if (i->event_id = id)
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if (i->event_id == id)
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{
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mStoredEvents.erase(i);
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return;
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@@ -756,7 +756,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
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case SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST:
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break;
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default:
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sLog.outErrorDb("SmartAIMgr: Not handled action_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
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sLog.outErrorDb("SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
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return false;
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}
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@@ -1262,16 +1262,16 @@ class SmartAIMgr
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}
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return true;
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}
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inline bool IsConditionValid(SmartScriptHolder e, uint32 t, uint32 v1, uint32 v2, uint32 v3)
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inline bool IsConditionValid(SmartScriptHolder e, int32 t, int32 v1, int32 v2, int32 v3)
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{
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bool error = false;
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if (t > 0 && v1 >= 0 && v2 >= 0 && v3 >= 0)
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{
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Condition cond;
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cond.mConditionType = ConditionType(t);
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cond.mConditionValue1 = v1;
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cond.mConditionValue2 = v2;
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cond.mConditionValue3 = v3;
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cond.mConditionValue1 = uint32(v1);
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cond.mConditionValue2 = uint32(v2);
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cond.mConditionValue3 = uint32(v3);
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if (!sConditionMgr.isConditionTypeValid(&cond))
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error = true;
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}
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@@ -193,7 +193,7 @@ void HostileRefManager::UpdateVisibility()
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HostileReference* nextRef = ref->next();
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if (!ref->getSource()->getOwner()->canSeeOrDetect(getOwner()))
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{
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HostileReference* nextRef = ref->next();
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nextRef = ref->next();
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ref->removeReference();
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delete ref;
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}
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@@ -97,10 +97,10 @@ static bool procPrepared = InitTriggerAuraData();
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#pragma warning(disable:4355)
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#endif
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Unit::Unit(): WorldObject(),
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m_movedPlayer(NULL), IsAIEnabled(false), NeedChangeAI(false),
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m_movedPlayer(NULL), m_lastSanctuaryTime(0), IsAIEnabled(false), NeedChangeAI(false),
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m_ControlledByPlayer(false), i_AI(NULL), i_disabledAI(NULL), m_procDeep(0),
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m_removedAurasCount(0), i_motionMaster(this), m_ThreatManager(this), m_vehicle(NULL),
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m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this), m_lastSanctuaryTime(0)
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m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this)
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{
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#ifdef _MSC_VER
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#pragma warning(default:4355)
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@@ -1147,9 +1147,9 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
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for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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{
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if (player = itr->getSource())
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if (!player->IsWithinDist(pPlayer, player->GetSightRange(), false))
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player->GetSession()->SendPacket(&data);
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player = itr->getSource();
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if (player && !player->IsWithinDist(pPlayer, player->GetSightRange(), false))
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player->GetSession()->SendPacket(&data);
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}
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}
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@@ -4472,7 +4472,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
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unitTarget->GetPosition(x, y, z);
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uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
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AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
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if (canFly && (pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE) || !pArea)
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if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
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canFly = false;
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switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
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@@ -4517,7 +4517,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
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unitTarget->GetPosition(x, y, z);
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uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
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AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
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if (canFly && (pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE) || !pArea)
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if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
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canFly = false;
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switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
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@@ -4842,7 +4842,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
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unitTarget->GetPosition(x, y, z);
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uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
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AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
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if (canFly && (pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE) || !pArea)
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if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
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canFly = false;
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switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
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@@ -4888,7 +4888,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
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unitTarget->GetPosition(x, y, z);
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uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
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AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
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if (canFly && (pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE) || !pArea)
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if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
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canFly = false;
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switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
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@@ -4951,7 +4951,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
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unitTarget->GetPosition(x, y, z);
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uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
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AreaTableEntry const *pArea = sAreaStore.LookupEntry(areaFlag);
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if (canFly && (pArea && pArea->flags & AREA_FLAG_NO_FLY_ZONE) || !pArea)
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if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
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canFly = false;
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switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
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@@ -721,13 +721,13 @@ class debug_commandscript : public CommandScript
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return true;
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}
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static bool HandleDebugBattlegroundCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, const char* /*args*/)
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{
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sBattlegroundMgr.ToggleTesting();
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return true;
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}
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static bool HandleDebugArenaCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, const char* /*args*/)
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{
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sBattlegroundMgr.ToggleArenaTesting();
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return true;
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@@ -1271,7 +1271,7 @@ class npc_commandscript : public CommandScript
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}
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//TODO: NpcCommands that needs to be fixed :
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static bool HandleNpcAddWeaponCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleNpcAddWeaponCommand(ChatHandler* /*handler*/, const char* /*args*/)
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{
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/*if (!*args)
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return false;
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@@ -1339,7 +1339,7 @@ class npc_commandscript : public CommandScript
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return true;
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}
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static bool HandleNpcSetNameCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleNpcSetNameCommand(ChatHandler* /*handler*/, const char* /*args*/)
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{
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/* Temp. disabled
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if (!*args)
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@@ -1386,7 +1386,7 @@ class npc_commandscript : public CommandScript
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return true;
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}
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static bool HandleNpcSetSubNameCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleNpcSetSubNameCommand(ChatHandler* /*handler*/, const char* /*args*/)
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{
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/* Temp. disabled
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@@ -180,7 +180,7 @@ public:
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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@@ -278,7 +278,7 @@ public:
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return true;
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}
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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@@ -106,7 +106,7 @@ class boss_bronjahm : public CreatureScript
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage)
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void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
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{
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if (events.GetPhaseMask() & (1 << PHASE_1) && !HealthAbovePct(30))
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{
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@@ -299,7 +299,7 @@ class player_overlord_brandAI : public PlayerAI
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me->CastCustomSpell(SPELL_OVERLORD_BRAND_HEAL, SPELLVALUE_BASE_POINT0, int32(addHealth*5.5f), tyrannus, true, NULL, NULL, tyrannus->GetGUID());
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}
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void UpdateAI(const uint32 diff) { }
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void UpdateAI(const uint32 /*diff*/) { }
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private:
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Creature* tyrannus;
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@@ -202,7 +202,7 @@ class boss_blood_council_controller : public CreatureScript
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instance->SetBossState(DATA_BLOOD_PRINCE_COUNCIL, NOT_STARTED);
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}
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void EnterCombat(Unit* who)
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void EnterCombat(Unit* /*who*/)
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{
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instance->SetBossState(DATA_BLOOD_PRINCE_COUNCIL, IN_PROGRESS);
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@@ -18,7 +18,7 @@
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#ifndef DEF_ICECROWN_CITADEL_H
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#define DEF_ICECROWN_CITADEL_H
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static const char* ICCScriptName = "instance_icecrown_citadel";
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#define ICCScriptName "instance_icecrown_citadel"
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enum eSharedSpells
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{
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@@ -499,7 +499,7 @@ class spell_gen_animal_blood : public SpellScriptLoader
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return true;
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraApplication const* aurApp, AuraEffectHandleModes /*mode*/)
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void OnRemove(AuraEffect const* /*aurEff*/, AuraApplication const* /*aurApp*/, AuraEffectHandleModes /*mode*/)
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{
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if (GetUnitOwner()->IsInWater())
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GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_SPAWN_BLOOD_POOL, true);
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Block a user