[7349] Implement spell cast depenences from area/quest.aura state store in new table spell_area. Author: VladimirMangos
* It allow store requirenments: area, active or rewarded quest (until possible another quest not rewarded),
aura present at character, character race/gender.
* Listed spell can marked as auto-casted when fit requirents. In this case spell requirements checked at
zone/subzone update (and then resurraction also), quest start/reward, dummy aura apply.
* Old hardcoded lines for similar check removed from sources and required DB support for work now.
--HG--
branch : trunk
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@@ -272,6 +272,7 @@ class ChatHandler
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bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
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bool HandleReloadSpellAffectCommand(const char* args);
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bool HandleReloadSpellRequiredCommand(const char* args);
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bool HandleReloadSpellAreaCommand(const char* args);
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bool HandleReloadSpellElixirCommand(const char* args);
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bool HandleReloadSpellLearnSpellCommand(const char* args);
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bool HandleReloadSpellProcEventCommand(const char* args);
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