Another two memory leaks.
--HG-- branch : trunk
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@@ -39,6 +39,10 @@ EndScriptData */
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#define SPELL_TRUE_FULFILLMENT4 26526
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#define SPELL_BLINK 28391
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#define PLACES_CLEANUP delete place1; \
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delete place2; \
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delete place3; \
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class ov_mycoordinates
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{
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public:
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@@ -275,7 +279,10 @@ struct TRINITY_DLL_DECL boss_skeramAI : public ScriptedAI
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Image1 = m_creature->SummonCreature(15263, i1->x, i1->y, i1->z, i1->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
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if(!Image1)
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{
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PLACES_CLEANUP
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return;
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}
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Image1->SetMaxHealth(m_creature->GetMaxHealth() / 5);
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Image1->SetHealth(m_creature->GetHealth() / 5);
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if (target)
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@@ -283,7 +290,10 @@ struct TRINITY_DLL_DECL boss_skeramAI : public ScriptedAI
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Image2 = m_creature->SummonCreature(15263,i2->x, i2->y, i2->z, i2->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
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if(!Image2)
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{
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PLACES_CLEANUP
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return;
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}
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Image2->SetMaxHealth(m_creature->GetMaxHealth() / 5);
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Image2->SetHealth(m_creature->GetHealth() / 5);
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if (target)
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@@ -293,7 +303,9 @@ struct TRINITY_DLL_DECL boss_skeramAI : public ScriptedAI
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((boss_skeramAI*)Image2->AI())->IsImage = true;
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Invisible = true;
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PLACES_CLEANUP
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}
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};
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CreatureAI* GetAI_boss_skeram(Creature *_Creature)
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@@ -232,7 +232,10 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
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GameObject * go = new GameObject;
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Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr);
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if(!map)
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{
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delete go;
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return true;
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}
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if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map ,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1))
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{
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delete go;
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