Core/Items: Fix item duration saving (and loading at a later stage).
--HG-- branch : trunk
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@@ -441,7 +441,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr
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if (need_save) // normal item changed state set not work at loading
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if (need_save) // normal item changed state set not work at loading
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{
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ITEM_INSTANCE_ON_LOAD);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ITEM_INSTANCE_ON_LOAD);
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stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURABILITY));
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stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
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stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
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stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
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stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
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stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
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stmt->setUInt32(3, guid);
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stmt->setUInt32(3, guid);
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