Core/Items: Fix item duration saving (and loading at a later stage).

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-12-15 15:00:52 +01:00
parent 382fef1958
commit ad13cd89b5
+1 -1
View File
@@ -441,7 +441,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr
if (need_save) // normal item changed state set not work at loading if (need_save) // normal item changed state set not work at loading
{ {
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ITEM_INSTANCE_ON_LOAD); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ITEM_INSTANCE_ON_LOAD);
stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURABILITY)); stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS)); stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY)); stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->setUInt32(3, guid); stmt->setUInt32(3, guid);