Core: Pass by const reference for simple objects replaced with pass by value
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@@ -770,7 +770,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
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if (mask & GROUP_UPDATE_FLAG_AURAS)
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{
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const uint64& auramask = player->GetAuraUpdateMaskForRaid();
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const uint64 auramask = player->GetAuraUpdateMaskForRaid();
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*data << uint64(auramask);
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for (uint32 i = 0; i < MAX_AURAS; ++i)
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{
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@@ -860,7 +860,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
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{
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if (pet)
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{
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const uint64& auramask = pet->GetAuraUpdateMaskForRaid();
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const uint64 auramask = pet->GetAuraUpdateMaskForRaid();
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*data << uint64(auramask);
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for (uint32 i = 0; i < MAX_AURAS; ++i)
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{
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