Core: Pass by const reference for simple objects replaced with pass by value
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@@ -1537,13 +1537,13 @@ class Player : public Unit, public GridObject<Player>
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return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
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}
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const uint64& GetSelection() const { return m_curSelection; }
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const uint64 GetSelection() const { return m_curSelection; }
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Unit *GetSelectedUnit() const;
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Player *GetSelectedPlayer() const;
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void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
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void SetSelection(const uint64 guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
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uint8 GetComboPoints() { return m_comboPoints; }
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const uint64& GetComboTarget() const { return m_comboTarget; }
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const uint64 GetComboTarget() const { return m_comboTarget; }
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void AddComboPoints(Unit* target, int8 count, Spell* spell = NULL);
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void GainSpellComboPoints(int8 count);
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@@ -1874,8 +1874,8 @@ class Player : public Unit, public GridObject<Player>
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void UpdateManaRegen();
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void UpdateRuneRegen(RuneType rune);
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const uint64& GetLootGUID() const { return m_lootGuid; }
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void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
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const uint64 GetLootGUID() const { return m_lootGuid; }
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void SetLootGUID(const uint64 guid) { m_lootGuid = guid; }
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void RemovedInsignia(Player* looterPlr);
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@@ -2378,7 +2378,7 @@ class Player : public Unit, public GridObject<Player>
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uint8 GetSubGroup() const { return m_group.getSubGroup(); }
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uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
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void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
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const uint64& GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
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const uint64 GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
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void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); }
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Player* GetNextRandomRaidMember(float radius);
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PartyResult CanUninviteFromGroup() const;
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