Core: Pass by const reference for simple objects replaced with pass by value

This commit is contained in:
Spp-
2011-08-01 14:23:27 +02:00
parent 1fc1da842e
commit acd0fc79f6
63 changed files with 263 additions and 263 deletions
+2 -2
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@@ -740,10 +740,10 @@ class Creature : public Unit, public GridObject<Creature>
class AssistDelayEvent : public BasicEvent
{
public:
AssistDelayEvent(const uint64& victim, Unit& owner) : BasicEvent(), m_victim(victim), m_owner(owner) { }
AssistDelayEvent(const uint64 victim, Unit& owner) : BasicEvent(), m_victim(victim), m_owner(owner) { }
bool Execute(uint64 e_time, uint32 p_time);
void AddAssistant(const uint64& guid) { m_assistants.push_back(guid); }
void AddAssistant(const uint64 guid) { m_assistants.push_back(guid); }
private:
AssistDelayEvent();
+3 -3
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@@ -850,7 +850,7 @@ void Object::UpdateUInt32Value(uint16 index, uint32 value)
m_uint32Values[ index ] = value;
}
void Object::SetUInt64Value(uint16 index, const uint64 &value)
void Object::SetUInt64Value(uint16 index, const uint64 value)
{
ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
if (*((uint64*)&(m_uint32Values[ index ])) != value)
@@ -869,7 +869,7 @@ void Object::SetUInt64Value(uint16 index, const uint64 &value)
}
}
bool Object::AddUInt64Value(uint16 index, const uint64 &value)
bool Object::AddUInt64Value(uint16 index, const uint64 value)
{
ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true));
if (value && !*((uint64*)&(m_uint32Values[index])))
@@ -890,7 +890,7 @@ bool Object::AddUInt64Value(uint16 index, const uint64 &value)
return false;
}
bool Object::RemoveUInt64Value(uint16 index, const uint64 &value)
bool Object::RemoveUInt64Value(uint16 index, const uint64 value)
{
ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true));
if (value && *((uint64*)&(m_uint32Values[index])) == value)
+7 -7
View File
@@ -124,7 +124,7 @@ class Object
public:
virtual ~Object ();
const bool& IsInWorld() const { return m_inWorld; }
bool IsInWorld() const { return m_inWorld; }
virtual void AddToWorld()
{
if (m_inWorld)
@@ -149,7 +149,7 @@ class Object
ClearUpdateMask(true);
}
const uint64& GetGUID() const { return GetUInt64Value(0); }
const uint64 GetGUID() const { return GetUInt64Value(0); }
uint32 GetGUIDLow() const { return GUID_LOPART(GetUInt64Value(0)); }
uint32 GetGUIDMid() const { return GUID_ENPART(GetUInt64Value(0)); }
uint32 GetGUIDHigh() const { return GUID_HIPART(GetUInt64Value(0)); }
@@ -175,13 +175,13 @@ class Object
return m_int32Values[ index ];
}
const uint32& GetUInt32Value(uint16 index) const
const uint32 GetUInt32Value(uint16 index) const
{
ASSERT(index < m_valuesCount || PrintIndexError(index , false));
return m_uint32Values[ index ];
}
const uint64& GetUInt64Value(uint16 index) const
const uint64 GetUInt64Value(uint16 index) const
{
ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , false));
return *((uint64*)&(m_uint32Values[ index ]));
@@ -210,7 +210,7 @@ class Object
void SetInt32Value(uint16 index, int32 value);
void SetUInt32Value(uint16 index, uint32 value);
void UpdateUInt32Value(uint16 index, uint32 value);
void SetUInt64Value(uint16 index, const uint64 &value);
void SetUInt64Value(uint16 index, const uint64 value);
void SetFloatValue(uint16 index, float value);
void SetByteValue(uint16 index, uint8 offset, uint8 value);
void SetUInt16Value(uint16 index, uint8 offset, uint16 value);
@@ -218,8 +218,8 @@ class Object
void SetStatFloatValue(uint16 index, float value);
void SetStatInt32Value(uint16 index, int32 value);
bool AddUInt64Value(uint16 index, const uint64 &value);
bool RemoveUInt64Value(uint16 index, const uint64 &value);
bool AddUInt64Value(uint16 index, const uint64 value);
bool RemoveUInt64Value(uint16 index, const uint64 value);
void ApplyModUInt32Value(uint16 index, int32 val, bool apply);
void ApplyModInt32Value(uint16 index, int32 val, bool apply);
@@ -34,7 +34,7 @@ void UpdateData::AddOutOfRangeGUID(std::set<uint64>& guids)
m_outOfRangeGUIDs.insert(guids.begin(), guids.end());
}
void UpdateData::AddOutOfRangeGUID(const uint64 &guid)
void UpdateData::AddOutOfRangeGUID(const uint64 guid)
{
m_outOfRangeGUIDs.insert(guid);
}
@@ -53,7 +53,7 @@ class UpdateData
UpdateData();
void AddOutOfRangeGUID(std::set<uint64>& guids);
void AddOutOfRangeGUID(const uint64 &guid);
void AddOutOfRangeGUID(const uint64 guid);
void AddUpdateBlock(const ByteBuffer &block);
bool BuildPacket(WorldPacket* packet);
bool HasData() { return m_blockCount > 0 || !m_outOfRangeGUIDs.empty(); }
+1 -1
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@@ -215,7 +215,7 @@ class Pet : public Guardian
uint32 m_usedTalentCount;
const uint64& GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
const uint64 GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); }
void ResetAuraUpdateMaskForRaid() { m_auraRaidUpdateMask = 0; }
+6 -6
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@@ -1537,13 +1537,13 @@ class Player : public Unit, public GridObject<Player>
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
}
const uint64& GetSelection() const { return m_curSelection; }
const uint64 GetSelection() const { return m_curSelection; }
Unit *GetSelectedUnit() const;
Player *GetSelectedPlayer() const;
void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
void SetSelection(const uint64 guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
uint8 GetComboPoints() { return m_comboPoints; }
const uint64& GetComboTarget() const { return m_comboTarget; }
const uint64 GetComboTarget() const { return m_comboTarget; }
void AddComboPoints(Unit* target, int8 count, Spell* spell = NULL);
void GainSpellComboPoints(int8 count);
@@ -1874,8 +1874,8 @@ class Player : public Unit, public GridObject<Player>
void UpdateManaRegen();
void UpdateRuneRegen(RuneType rune);
const uint64& GetLootGUID() const { return m_lootGuid; }
void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
const uint64 GetLootGUID() const { return m_lootGuid; }
void SetLootGUID(const uint64 guid) { m_lootGuid = guid; }
void RemovedInsignia(Player* looterPlr);
@@ -2378,7 +2378,7 @@ class Player : public Unit, public GridObject<Player>
uint8 GetSubGroup() const { return m_group.getSubGroup(); }
uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
const uint64& GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
const uint64 GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); }
Player* GetNextRandomRaidMember(float radius);
PartyResult CanUninviteFromGroup() const;