Core: Pass by const reference for simple objects replaced with pass by value
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@@ -281,7 +281,7 @@ uint32 BattlegroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, Battleg
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}
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//remove player from queue and from group info, if group info is empty then remove it too
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void BattlegroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCount)
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void BattlegroundQueue::RemovePlayer(const uint64 guid, bool decreaseInvitedCount)
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{
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//Player *plr = ObjectAccessor::FindPlayer(guid);
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@@ -405,7 +405,7 @@ void BattlegroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
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}
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//returns true when player pl_guid is in queue and is invited to bgInstanceGuid
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bool BattlegroundQueue::IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime)
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bool BattlegroundQueue::IsPlayerInvited(const uint64 pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime)
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{
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QueuedPlayersMap::const_iterator qItr = m_QueuedPlayers.find(pl_guid);
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return (qItr != m_QueuedPlayers.end()
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@@ -413,7 +413,7 @@ bool BattlegroundQueue::IsPlayerInvited(const uint64& pl_guid, const uint32 bgIn
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&& qItr->second.GroupInfo->RemoveInviteTime == removeTime);
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}
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bool BattlegroundQueue::GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo)
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bool BattlegroundQueue::GetPlayerGroupInfoData(const uint64 guid, GroupQueueInfo* ginfo)
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{
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QueuedPlayersMap::const_iterator qItr = m_QueuedPlayers.find(guid);
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if (qItr == m_QueuedPlayers.end())
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