remove unused player's class member,cleanup
--HG-- branch : trunk
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@@ -2578,7 +2578,6 @@ class Player : public Unit, public GridObject<Player>
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MapReference m_mapRef;
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void UpdateCharmedAI();
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UnitAI *i_AI;
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uint32 m_lastFallTime;
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float m_lastFallZ;
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