Core/Scripts: Implemented method for sending encounter boss frames from scripts
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@@ -344,7 +344,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x13B*/ { "CMSG_CANCEL_CHANNELLING", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling },
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/*0x13C*/ { "SMSG_AI_REACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
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/*0x13D*/ { "CMSG_SET_SELECTION", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode },
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/*0x13E*/ { "CMSG_EQUIPMENT_SET_DELETE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete },
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/*0x13E*/ { "CMSG_EQUIPMENT_SET_DELETE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete },
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/*0x13F*/ { "CMSG_INSTANCE_LOCK_WARNING_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
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/*0x140*/ { "CMSG_UNUSED2", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
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/*0x141*/ { "CMSG_ATTACKSWING", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode },
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