*Update creature formation code.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-06 20:33:52 -05:00
parent e8866340ce
commit ac4edf0e09
10 changed files with 169 additions and 196 deletions
+25 -40
View File
@@ -174,24 +174,18 @@ void Creature::AddToWorld()
{ {
ObjectAccessor::Instance().AddObject(this); ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld(); Unit::AddToWorld();
AIM_Initialize();
SearchFormation(); SearchFormation();
AIM_Initialize();
} }
} }
void Creature::RemoveFromWorld() void Creature::RemoveFromWorld()
{ {
// Clear formation info
if(m_formation)
{
formation_mgr.DestroyGroup(m_formation, GetGUID());
m_formation = NULL;
}
///- Remove the creature from the accessor
if(IsInWorld()) if(IsInWorld())
{ {
// Clear formation info
if(m_formation)
formation_mgr.RemoveCreatureFromGroup(m_formation, this);
Unit::RemoveFromWorld(); Unit::RemoveFromWorld();
ObjectAccessor::Instance().RemoveObject(this); ObjectAccessor::Instance().RemoveObject(this);
} }
@@ -199,19 +193,16 @@ void Creature::RemoveFromWorld()
void Creature::SearchFormation() void Creature::SearchFormation()
{ {
if(isPet()) if(isSummon())
return; return;
uint32 lowguid = GetDBTableGUIDLow(); uint32 lowguid = GetDBTableGUIDLow();
if(!lowguid) if(!lowguid)
return; return;
UNORDERED_MAP<uint32, FormationMember *>::iterator frmdata = CreatureGroupMap.find(lowguid); CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid);
if(frmdata != CreatureGroupMap.end()) if(frmdata != CreatureGroupMap.end())
{ formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this);
uint32 formationID = frmdata->second->leaderGUID;
formation_mgr.UpdateCreatureGroup(formationID, *this);
}
} }
void Creature::RemoveCorpse() void Creature::RemoveCorpse()
@@ -621,15 +612,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
UnitAI *oldAI = i_AI; UnitAI *oldAI = i_AI;
if(!m_formation) Motion_Initialize();
i_motionMaster.Initialize();
else if(m_formation->getLeader() == this)
{
m_formation->FormDismiss();
i_motionMaster.Initialize();
}
else
m_formation->isFormed() ? i_motionMaster.MoveIdle(MOTION_SLOT_IDLE) : i_motionMaster.Initialize();
i_AI = ai ? ai : FactorySelector::selectAI(this); i_AI = ai ? ai : FactorySelector::selectAI(this);
if(oldAI) delete oldAI; if(oldAI) delete oldAI;
@@ -638,6 +621,21 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
return true; return true;
} }
void Creature::Motion_Initialize()
{
if(!m_formation)
i_motionMaster.Initialize();
else if(m_formation->getLeader() == this)
{
m_formation->FormationReset(false);
i_motionMaster.Initialize();
}
else if(m_formation->isFormed())
i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader
else
i_motionMaster.Initialize();
}
bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data) bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data)
{ {
SetMapId(map->GetId()); SetMapId(map->GetId());
@@ -1676,7 +1674,7 @@ void Creature::setDeathState(DeathState s)
//Dismiss group if is leader //Dismiss group if is leader
if(m_formation && m_formation->getLeader() == this) if(m_formation && m_formation->getLeader() == this)
m_formation->FormDismiss(true); m_formation->FormationReset(true);
} }
if(s == JUST_ALIVED) if(s == JUST_ALIVED)
{ {
@@ -1690,22 +1688,9 @@ void Creature::setDeathState(DeathState s)
AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag); SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
clearUnitState(UNIT_STAT_ALL_STATE); clearUnitState(UNIT_STAT_ALL_STATE);
//i_motionMaster.Initialize();
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
LoadCreaturesAddon(true); LoadCreaturesAddon(true);
/////////////////////!!!!!!!!!!!!!!!!!!!! Motion_Initialize();
if(!m_formation)
i_motionMaster.Initialize();
else
{
if(m_formation->getLeader() == this)
{
m_formation->FormDismiss(false);
i_motionMaster.Initialize();
}
else
m_formation->isFormed() ? i_motionMaster.MoveIdle(MOTION_SLOT_IDLE) : i_motionMaster.Initialize();
}
} }
} }
+2 -1
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@@ -28,7 +28,6 @@
#include "LootMgr.h" #include "LootMgr.h"
#include "Database/DatabaseEnv.h" #include "Database/DatabaseEnv.h"
#include "Cell.h" #include "Cell.h"
#include "CreatureGroups.h"
#include <list> #include <list>
@@ -38,6 +37,7 @@ class CreatureAI;
class Quest; class Quest;
class Player; class Player;
class WorldSession; class WorldSession;
class CreatureGroup;
enum Gossip_Option enum Gossip_Option
{ {
@@ -494,6 +494,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool IsInEvadeMode() const; bool IsInEvadeMode() const;
bool AIM_Initialize(CreatureAI* ai = NULL); bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type); void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() { return (CreatureAI*)i_AI; } CreatureAI* AI() { return (CreatureAI*)i_AI; }
+81 -103
View File
@@ -29,12 +29,13 @@
INSTANTIATE_SINGLETON_1(CreatureGroupManager); INSTANTIATE_SINGLETON_1(CreatureGroupManager);
CreatureGroupHolderType CreatureGroupHolder; CreatureGroupHolderType CreatureGroupHolder;
UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; CreatureGroupInfoType CreatureGroupMap;
void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature &member) void CreatureGroupManager::AddCreatureToGroup(uint32 group_id, Creature *member)
{ {
std::multimap<uint32, CreatureGroup *>::iterator cgroup_data = CreatureGroupHolder.find(group_id); CreatureGroupHolderType::iterator cgroup_data = CreatureGroupHolder.find(group_id);
//Add member to an existing group
if(cgroup_data != CreatureGroupHolder.end()) if(cgroup_data != CreatureGroupHolder.end())
{ {
typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup; typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
@@ -42,28 +43,26 @@ void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature &member
for(multiplegroup i = range.first; i != range.second; ++i) for(multiplegroup i = range.first; i != range.second; ++i)
{ {
if(i->second->getInstanceID() == member.GetInstanceId()) if(i->second->getInstanceID() == member->GetInstanceId())
{ {
sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member.GetGUIDLow(), i->second->getInstanceID()); sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member->GetGUIDLow(), i->second->getInstanceID());
i->second->AddMember(member); i->second->AddMember(member);
return; return;
} }
} }
} }
//Create new group
sLog.outDebug("Group not found: %u. Creating new group.", group_id); sLog.outDebug("Group not found: %u. Creating new group.", group_id);
CreatureGroup* cgroup = new CreatureGroup(group_id, member.GetInstanceId()); CreatureGroup* cgroup = new CreatureGroup(group_id, member->GetInstanceId());
cgroup->AddMember(member);
CreatureGroupHolder.insert(std::make_pair(group_id, cgroup)); CreatureGroupHolder.insert(std::make_pair(group_id, cgroup));
cgroup->AddMember(member);
} }
void CreatureGroupManager::DestroyGroup(CreatureGroup *&formation, uint64 guid) void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *formation, Creature *member)
{ {
if(!formation || !guid) sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), member->GetDBTableGUIDLow());
return; formation->RemoveMember(member);
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), guid);
formation->RemoveMember(guid);
if(formation->isEmpty()) if(formation->isEmpty())
{ {
@@ -111,7 +110,7 @@ void CreatureGroupManager::LoadCreatureFormations()
barGoLink bar( total_records); barGoLink bar( total_records);
Field *fields; Field *fields;
FormationMember *group_member; FormationInfo *group_member;
//Loading data... //Loading data...
do do
{ {
@@ -119,18 +118,18 @@ void CreatureGroupManager::LoadCreatureFormations()
bar.step(); bar.step();
//Load group member data //Load group member data
group_member = new FormationMember; group_member = new FormationInfo;
group_member->leaderGUID = fields[0].GetUInt32(); group_member->leaderGUID = fields[0].GetUInt32();
group_member->memberGUID = fields[1].GetUInt32(); uint32 memberGUID = fields[1].GetUInt32();
group_member->groupAI = fields[4].GetUInt8(); group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle //If creature is group leader we may skip loading of dist/angle
if(group_member->leaderGUID != group_member->memberGUID) if(group_member->leaderGUID != memberGUID)
{ {
group_member->follow_dist = fields[2].GetUInt32(); group_member->follow_dist = fields[2].GetUInt32();
group_member->follow_angle = fields[3].GetUInt32(); group_member->follow_angle = fields[3].GetUInt32();
} }
CreatureGroupMap[group_member->memberGUID] = group_member; CreatureGroupMap[memberGUID] = group_member;
if(lastLeaderGUID != group_member->leaderGUID) if(lastLeaderGUID != group_member->leaderGUID)
lastLeaderGUID = group_member->leaderGUID; lastLeaderGUID = group_member->leaderGUID;
@@ -144,123 +143,102 @@ void CreatureGroupManager::LoadCreatureFormations()
delete result; delete result;
} }
void CreatureGroup::AddMember(Creature &member) void CreatureGroup::AddMember(Creature *member)
{ {
sLog.outDebug("Adding unit GUID: %u.", member.GetGUIDLow()); sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow());
uint64 guid = member.GetGUID(); //Check if it is a leader
//We first search creature member if exist if(member->GetDBTableGUIDLow() == m_groupID)
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) {
sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
m_leader = member;
}
m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
member->SetFormation(this);
}
void CreatureGroup::RemoveMember(Creature *member)
{
if(m_leader == member)
m_leader = NULL;
m_members.erase(member);
member->SetFormation(NULL);
}
void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
{
uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
if(!groupAI)
return; return;
//Check is that shit is a leader
if(member.GetDBTableGUIDLow()==m_groupID)
{
sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member.GetGUIDLow());
m_leader = &member;
}
else
{
sLog.outDebug("Unit GUID: %u is NOT a formation leader. Set IDLE as default movement.", member.GetGUIDLow());
member.GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
}
//Add to the club
CreatureGroupMembers[guid] = &member;
member.SetFormation(this);
sLog.outDebug("Unit GUID: %u added.", member.GetGUID());
}
void CreatureGroup::RemoveMember(uint64 guid) if(groupAI == 1 && member != m_leader)
{ return;
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
CreatureGroupMembers.erase(guid);
}
void CreatureGroup::MemberHasAttacked(Creature &member) for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{ {
uint8 groupAI = CreatureGroupMap[member.GetDBTableGUIDLow()]->groupAI; sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
{
sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member.GetInstanceId());
//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member.getVictim()->GetName());
if(itr->second)
{
//Skip one check //Skip one check
if(itr->second == &member) if(itr->first == member)
return; continue;
switch(groupAI) if(!itr->first->isAlive())
{ continue;
case 0:
return; if(itr->first->getVictim())
case 1: continue;
if(&member != m_leader)
return; if(itr->first->canAttack(target))
} itr->first->AI()->AttackStart(target);
//Attack if everything is OK
if(itr->second->isAlive() && itr->second->AI() && !itr->second->isInCombat() &&
!itr->second->getVictim() && member.getVictim() && itr->second->canAttack(member.getVictim()))
itr->second->AI()->AttackStart(member.getVictim());
}
} }
} }
void CreatureGroup::LeaderMovedInEvade() void CreatureGroup::FormationReset(bool dismiss)
{ {
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr) for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{ {
if(itr->second && itr->second != m_leader && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim()) if(itr->first != m_leader && itr->first->isAlive())
{ {
SetMemberDestination(itr->second); if(dismiss)
sLog.outDebug("GROUP MOVE IN EVADE: Set destination for member GUID %u", itr->second->GetGUIDLow()); itr->first->GetMotionMaster()->Initialize();
} else
} itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
} sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
void CreatureGroup::FormDismiss(bool dismiss)
{
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
{
if(itr->second && itr->second != m_leader && itr->second->isAlive())
{
dismiss ? itr->second->GetMotionMaster()->Initialize() : itr->second->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->second->GetGUIDLow());
} }
} }
m_Formed = !dismiss; m_Formed = !dismiss;
} }
void CreatureGroup::SetMemberDestination(Creature *member) void CreatureGroup::LeaderMoveTo(float x, float y, float z)
{ {
if(!member || !m_leader || !member->isAlive() || member->isInCombat() || member->getVictim()) if(!m_leader)
return; return;
sLog.outDebug("GROUP MOVE IN EVADE: leader instid %u set destination of member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
float x,y,z; for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
uint32 lowguid = member->GetDBTableGUIDLow();
UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
if(itr2 != CreatureGroupMap.end() && m_leader->GetMotionMaster()->GetDestination(x,y,z))
{ {
float dist, angle, pathangle; Creature *member = itr->first;
if(member == m_leader || !member->isAlive() || member->getVictim())
continue;
angle = itr2->second->follow_angle; float angle = itr->second->follow_angle;
dist = itr2->second->follow_dist; float dist = itr->second->follow_dist;
pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
x = x+cos(angle+pathangle)*dist; float dx = x + cos(angle + pathangle) * dist;
y = y+sin(angle+pathangle)*dist; float dy = y + sin(angle + pathangle) * dist;
float dz;
member->UpdateGroundPositionZ(dx, dy, dz);
if(member->GetDistance(m_leader) < dist + MAX_DESYNC) if(member->GetDistance(m_leader) < dist + MAX_DESYNC)
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else else
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
member->GetMotionMaster()->Clear(); member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
member->GetMotionMaster()->MovePoint(0, x, y, z); member->SetHomePosition(dx, dy, dz, pathangle);
member->SetHomePosition(x, y, z, pathangle);
} }
} }
+26 -25
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@@ -21,34 +21,39 @@
#ifndef _FORMATIONS_H #ifndef _FORMATIONS_H
#define _FORMATIONS_H #define _FORMATIONS_H
//#include <map>
//#include "Creature.h"
//#include "Policies/Singleton.h"
#include "Common.h" #include "Common.h"
class CreatureGroup; class CreatureGroup;
struct FormationMember struct FormationInfo
{ {
uint32 leaderGUID;
float follow_dist; float follow_dist;
float follow_angle; float follow_angle;
uint32 memberGUID;
uint32 leaderGUID;
uint8 groupAI; uint8 groupAI;
}; };
class CreatureGroupManager class CreatureGroupManager
{ {
public: public:
void UpdateCreatureGroup(uint32 group_id, Creature &); void AddCreatureToGroup(uint32 group_id, Creature *creature);
void DestroyGroup(CreatureGroup *&, uint64 guid); void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
void LoadCreatureFormations(); void LoadCreatureFormations();
}; };
typedef std::multimap<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
extern CreatureGroupHolderType CreatureGroupHolder;
extern CreatureGroupInfoType CreatureGroupMap;
class CreatureGroup class CreatureGroup
{ {
UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers; private:
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
CreatureGroupMemberType m_members;
uint32 m_groupID, mInstanceID; uint32 m_groupID, mInstanceID;
bool m_Formed; bool m_Formed;
@@ -57,24 +62,20 @@ class CreatureGroup
explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {} explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {}
~CreatureGroup(){sLog.outDebug("Destroying group");} ~CreatureGroup(){sLog.outDebug("Destroying group");}
Creature* getLeader(){return m_leader;} Creature* getLeader() const { return m_leader; }
uint32 GetId(){return m_groupID;} uint32 GetId() const { return m_groupID; }
uint32 getInstanceID(){return mInstanceID;} uint32 getInstanceID() const { return mInstanceID; }
void AddMember(Creature &); bool isEmpty() const { return m_members.empty(); }
void RemoveMember(uint64 guid); bool isFormed() const { return m_Formed; }
void FormDismiss(bool dismiss=false);
void LeaderMovedInEvade(); void AddMember(Creature *member);
void MemberHasAttacked(Creature &); void RemoveMember(Creature *member);
void SetMemberDestination(Creature *); void FormationReset(bool dismiss);
bool isEmpty() {return CreatureGroupMembers.empty();}
bool isFormed() {return m_Formed;} void LeaderMoveTo(float x, float y, float z);
void MemberAttackStart(Creature* member, Unit *target);
}; };
typedef std::multimap<uint32, CreatureGroup*> CreatureGroupHolderType;
extern CreatureGroupHolderType CreatureGroupHolder;
extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance() #define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
#endif #endif
+3 -3
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@@ -44,6 +44,7 @@
#include "GlobalEvents.h" #include "GlobalEvents.h"
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand #include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "CreatureGroups.h"
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] = static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{ {
@@ -4579,12 +4580,11 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
return false; return false;
Player *chr = m_session->GetPlayer(); Player *chr = m_session->GetPlayer();
FormationMember *group_member; FormationInfo *group_member;
group_member = new FormationMember; group_member = new FormationInfo;
group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation(); group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation();
group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2))); group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2)));
group_member->memberGUID = lowguid;
group_member->leaderGUID = leaderGUID; group_member->leaderGUID = leaderGUID;
group_member->groupAI = 0; group_member->groupAI = 0;
+1 -1
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@@ -525,7 +525,7 @@ void MotionMaster::DelayedDelete(_Ty curr)
bool MotionMaster::GetDestination(float &x, float &y, float &z) bool MotionMaster::GetDestination(float &x, float &y, float &z)
{ {
if(empty() || !Impl[i_top] || isStatic(Impl[i_top])) if(empty())
return false; return false;
return top()->GetDestination(x,y,z); return top()->GetDestination(x,y,z);
+7
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@@ -26,6 +26,7 @@
#include "DestinationHolderImp.h" #include "DestinationHolderImp.h"
#include "Map.h" #include "Map.h"
#include "Util.h" #include "Util.h"
#include "CreatureGroups.h"
#define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV" #define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV"
@@ -114,6 +115,12 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime())); i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
} }
//Call for creature group update
if(creature.GetFormation() && creature.GetFormation()->getLeader() == &creature)
{
creature.GetFormation()->LeaderMoveTo(nx, ny, nz);
}
} }
template<> template<>
-8
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@@ -24,7 +24,6 @@
#include "Creature.h" #include "Creature.h"
#include "Player.h" #include "Player.h"
#include <cassert> #include <cassert>
#include "CreatureGroups.h"
/** Traveller is a wrapper for units (creatures or players) that /** Traveller is a wrapper for units (creatures or players) that
* travel from point A to point B using the destination holder. * travel from point A to point B using the destination holder.
@@ -109,13 +108,6 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z
template<> template<>
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
{ {
//Call for creature group update
if(i_traveller.GetFormation() && i_traveller.GetFormation()->getLeader() == &i_traveller && !i_traveller.isInCombat())
{
i_traveller.GetFormation()->LeaderMovedInEvade();
sLog.outDebug("Traveller<Creature>::MoveTo(){GUID %u calls LeaderMovedInEvade()}", i_traveller.GetGUIDLow());
}
//i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0); //i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0);
i_traveller.SendMonsterMove(x, y, z, t); i_traveller.SendMonsterMove(x, y, z, t);
} }
+7 -7
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@@ -9537,7 +9537,14 @@ void Unit::CombatStart(Unit* target)
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled) && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
{
((Creature*)target)->AI()->AttackStart(this); ((Creature*)target)->AI()->AttackStart(this);
if(((Creature*)target)->GetFormation())
{
((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this);
sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);");
}
}
SetInCombatWith(target); SetInCombatWith(target);
target->SetInCombatWith(this); target->SetInCombatWith(this);
@@ -9554,13 +9561,6 @@ void Unit::CombatStart(Unit* target)
me->UpdatePvP(true); me->UpdatePvP(true);
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
} }
//Call creature group update
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormation())
{
((Creature*)this)->GetFormation()->MemberHasAttacked(*(Creature*)this);
sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);");
}
} }
void Unit::SetInCombatState(bool PvP) void Unit::SetInCombatState(bool PvP)
+9
View File
@@ -24,6 +24,7 @@
//Creature-specific headers //Creature-specific headers
#include "Creature.h" #include "Creature.h"
#include "CreatureAI.h" #include "CreatureAI.h"
#include "CreatureGroups.h"
//Player-specific //Player-specific
#include "Player.h" #include "Player.h"
@@ -109,6 +110,10 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
InitTraveller(u, *node); InitTraveller(u, *node);
i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z); i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
//Call for creature group update
if(u.GetFormation() && u.GetFormation()->getLeader() == &u)
u.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
} }
else else
node = NULL; node = NULL;
@@ -180,6 +185,10 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
InitTraveller(unit, *node); InitTraveller(unit, *node);
i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z); i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
//Call for creature group update
if(unit.GetFormation() && unit.GetFormation()->getLeader() == &unit)
unit.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
} }
else else
{ {