*Update creature formation code.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-06 20:33:52 -05:00
parent e8866340ce
commit ac4edf0e09
10 changed files with 169 additions and 196 deletions
+2 -1
View File
@@ -28,7 +28,6 @@
#include "LootMgr.h"
#include "Database/DatabaseEnv.h"
#include "Cell.h"
#include "CreatureGroups.h"
#include <list>
@@ -38,6 +37,7 @@ class CreatureAI;
class Quest;
class Player;
class WorldSession;
class CreatureGroup;
enum Gossip_Option
{
@@ -494,6 +494,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool IsInEvadeMode() const;
bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() { return (CreatureAI*)i_AI; }