*Update creature formation code.
--HG-- branch : trunk
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+2
-1
@@ -28,7 +28,6 @@
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#include "LootMgr.h"
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#include "Database/DatabaseEnv.h"
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#include "Cell.h"
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#include "CreatureGroups.h"
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#include <list>
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@@ -38,6 +37,7 @@ class CreatureAI;
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class Quest;
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class Player;
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class WorldSession;
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class CreatureGroup;
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enum Gossip_Option
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{
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@@ -494,6 +494,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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bool IsInEvadeMode() const;
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bool AIM_Initialize(CreatureAI* ai = NULL);
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void Motion_Initialize();
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void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
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CreatureAI* AI() { return (CreatureAI*)i_AI; }
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