Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers and sending SMSG_TOTEM_CREATED into Totem class
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@@ -6754,8 +6754,7 @@ void Player::SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr)
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void Player::SendDirectMessage(WorldPacket *data)
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{
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if (m_session)
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m_session->SendPacket(data);
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m_session->SendPacket(data);
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}
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void Player::SendCinematicStart(uint32 CinematicSequenceId)
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