Core/Units: Cleanup hardcoded magic numbers for byte field offsets
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@@ -3829,7 +3829,7 @@ public:
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if (!target)
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return;
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target->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_STAND);
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target->SetStandState(UNIT_STAND_STATE_STAND);
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target->HandleEmoteCommand(EMOTE_STATE_NONE);
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}
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