Replace (CR) character from all converted scripts and replace it with it's proper (LF) counterpart
- should fix the "linking scripts" failure (not tested) --HG-- branch : trunk
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@@ -48,7 +48,8 @@ enum eBunthen
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#define GOSSIP_ITEM_THUNDER "I'd like to fly to Thunder Bluff."
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#define GOSSIP_ITEM_AQ_END "Do you know where I can find Half Pendant of Aquatic Endurance?"
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␍class npc_bunthen_plainswind : public CreatureScript
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class npc_bunthen_plainswind : public CreatureScript
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{
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public:
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npc_bunthen_plainswind() : CreatureScript("npc_bunthen_plainswind") { }
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@@ -106,7 +107,8 @@ public:
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#define GOSSIP_BEAR2 "I seek to understand the importance of strength of the body."
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#define GOSSIP_BEAR3 "I seek to understand the importance of strength of the heart."
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#define GOSSIP_BEAR4 "I have heard your words, Great Bear Spirit, and I understand. I now seek your blessings to fully learn the way of the Claw."
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␍class npc_great_bear_spirit : public CreatureScript
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class npc_great_bear_spirit : public CreatureScript
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{
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public:
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npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { }
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@@ -161,7 +163,8 @@ public:
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#define GOSSIP_ITEM_RUTHERAN "I'd like to fly to Rut'theran Village."
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#define GOSSIP_ITEM_AQ_AGI "Do you know where I can find Half Pendant of Aquatic Agility?"
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␍class npc_silva_filnaveth : public CreatureScript
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class npc_silva_filnaveth : public CreatureScript
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{
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public:
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npc_silva_filnaveth() : CreatureScript("npc_silva_filnaveth") { }
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@@ -279,7 +282,8 @@ float Clintar_spirit_WP[41][5] =
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#define CLINTAR_SPIRIT_SAY_GET_TWO -1000290
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#define CLINTAR_SPIRIT_SAY_GET_THREE -1000291
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#define CLINTAR_SPIRIT_SAY_GET_FINAL -1000292
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␍class npc_clintar_spirit : public CreatureScript
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class npc_clintar_spirit : public CreatureScript
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{
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public:
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npc_clintar_spirit() : CreatureScript("npc_clintar_spirit") { }
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@@ -550,7 +554,8 @@ public:
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####*/
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#define CLINTAR_SPIRIT 22916
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␍class npc_clintar_dreamwalker : public CreatureScript
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class npc_clintar_dreamwalker : public CreatureScript
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{
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public:
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npc_clintar_dreamwalker() : CreatureScript("npc_clintar_dreamwalker") { }
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